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Discord.js
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Discord.js
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const Discord = require("discord.js");
const client = new Discord.Client();
const minotar = (user) => `https://minotar.net/avatar/${user}`;
let channel;
let guild;
let messageColor;
exports.setGuild = (newGuild) => (guild = newGuild);
exports.setChannel = (newChannel) => (channel = newChannel);
exports.setMessageColor = (newColor) => (messageColor = newColor);
exports.login = (token) => client.login(token);
exports.client = client;
exports.broadcast = ({ message }, player) => {
const g = client.guilds.cache.get(guild);
const c = g.channels.cache.get(channel);
const embed = new Discord.MessageEmbed()
.setAuthor(player.username, minotar(player.username))
.setColor(messageColor)
.setDescription(message);
c.send(embed);
};
exports.setActivity = (cb) =>{
client.on("ready", async() => {
await client.user.setActivity("Minecraft!", {type: "PLAYING", status: "DND"})
})
}
exports.setChatHandler = (cb) => {
client.on("message", (message) => {
if (message.channel.id === channel && !message.author.bot) {
cb(message);
}
});
};
exports.playerJoined = (player, { online, max }) => {
const g = client.guilds.cache.get(guild);
const c = g.channels.cache.get(channel);
const embed = new Discord.MessageEmbed()
.setAuthor(
`${player.username} has joined the server!`,
minotar(player.username)
)
.setColor("GREEN");
c.send(embed);
c.setTopic(`Online: ${online}/${max}`);
};
exports.playerLeft = (player, { online, max }) => {
const g = client.guilds.cache.get(guild);
const c = g.channels.cache.get(channel);
const embed = new Discord.MessageEmbed()
.setAuthor(
`${player.username} has left the server.`,
minotar(player.username)
)
.setColor("RED");
c.send(embed);
c.setTopic(`Online: ${online}/${max}`);
};