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Simple ECS Changes

Recorded changelog for all changes with DOTS that have been applied to this project.

Changes

December 16, 2020

  • Updated project to use Universal Rendering Pipeline
  • Enable Hybrid Renderer v2
  • Updated packages
  • Updated MovementSystem physics update
  • Minor optimizations for CollisionSystem
  • Minor scene updates

December 16, 2020

  • Updated project for Unity 2020.2
  • Updated packages
  • Updated CollisionSystem physics update

September 21, 2020

  • Updated project for Entities 0.14.0-preview.19
  • Updated project for Hybrid Renderer 0.8.0-preview.19
  • Added Unity Physics 0.5.0-preview.1
  • Updated DOTS workflow and style to match current standards and practices
  • Changed Movement and Collision systems to use Unity Physics instead

March 3, 2020

  • Updated project for Entities preview.19 - 0.7.0
  • Updated project for Hybrid Renderer preview.15 - 0.3.5

September 20, 2019

  • Updated project for Entities preview-0.1.1
  • Updated project for Hybrid Renderer preview-0.1.1
  • Updated project for Mathematics 1.1.0

May 6, 2019

  • Performance updates
  • Added FPS display
  • CollisionSystem now uses chunk iteration
  • Updated score collection and base score
  • Added multiple materials for ScoreBoxes based on assigned score value

May 5, 2019

  • Updated project for Entities 0.0.12-preview.31
  • Updated project for Hybrid Renderer 0.0.1-preview.11
  • Implemented new ConvertToEntity workflow for converting GameObjects to Entities
  • Added Entity names
  • Updated EntityCommandBufferSystem creation and access

Feb 20, 2019

  • Updated project for Entities 0.0.12-preview.24
  • Updated project for Hybrid Renderer 0.0.1-preview.4
  • Removed Inject as it is deprecated
  • ComponentDataWrapper updated to ComponentDataProxy
  • Converted all Prefabs to Prototypes