From 7d4cd7c0a8b10556247d70f8f8910e45b2bae36d Mon Sep 17 00:00:00 2001 From: Piotr Bogacki <72670117+PiotrO15@users.noreply.github.com> Date: Thu, 25 Jul 2024 07:39:38 +0200 Subject: [PATCH] Fix subsections links capitalization --- docs/customization/plant.mdx | 4 ++-- docs/customization/soil.md | 6 +++--- docs/customization/weed.md | 6 +++--- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/customization/plant.mdx b/docs/customization/plant.mdx index 3aacedb..3e52748 100644 --- a/docs/customization/plant.mdx +++ b/docs/customization/plant.mdx @@ -25,7 +25,7 @@ data First, let's create a simple plant. Every plant requires the following fields: - `mods`: list of mods required to load this plant. **Currently not used** -- `seeds`: list of items that can be used as a seed for this plant. Note that AgriCraft will always generate it's own seed for the plant. More information about adding seeds [can be found below](#Adding-seeds). +- `seeds`: list of items that can be used as a seed for this plant. Note that AgriCraft will always generate it's own seed for the plant. More information about adding seeds [can be found below](#adding-seeds). - `stages`: list of growth stages for this plant. Every stage should be a number corresponding to the height of the plant in pixels. - `harvest_stage`: growth stage that the plant will have after it gets harvested. - `growth_chance`: chance the plant has of growing on a random tick. @@ -33,7 +33,7 @@ First, let's create a simple plant. Every plant requires the following fields: - `cloneable`: determines if the plant can be cloned. - `spread_chance`: spread chance of the plant on clone. - `requirement`: an object containing plant's requirements: - - `soil_humidity`, `soil_acidity` and `soil_nutrients`: humidity, acidity and nutrients of the soil required for the plant to grow. An in-depth explanation [is provided below](#Specifying-soil-humidity-acidity-and-nutrients). + - `soil_humidity`, `soil_acidity` and `soil_nutrients`: humidity, acidity and nutrients of the soil required for the plant to grow. An in-depth explanation [is provided below](#specifying-soil-humidity-acidity-and-nutrients). - `min_light`: minimum light required for the plant to grow. - `max_light`: maximum light required for the plant to grow. - `light_tolerance_factor`: light tolerance of the plant. For each level of plant strength, `min_light` decreases and `max_light` increases by the given value. diff --git a/docs/customization/soil.md b/docs/customization/soil.md index 1b72df9..b68a5ef 100644 --- a/docs/customization/soil.md +++ b/docs/customization/soil.md @@ -9,9 +9,9 @@ Every soil requires the following fields: - `variants`: array of blocks representing this soil. Every soil object consists of: - `block`: tag or a resource location of the block. - `states`: list of states the block must match. *[optional]* -- `humidity`: humidity condition of the soil. Accepted values [can be found here](#Humidity). -- `acidity`: acidity condition of the soil. Accepted values [can be found here](#Acidity). -- `nutrients`: nutrient condition of the soil. Accepted values [can be found here](#Nutrients). +- `humidity`: humidity condition of the soil. Accepted values [can be found here](#humidity). +- `acidity`: acidity condition of the soil. Accepted values [can be found here](#acidity). +- `nutrients`: nutrient condition of the soil. Accepted values [can be found here](#nutrients). - `growth_modifier`: value used to modify the growth of the plants on this soil. The default value is `1.0`. Higher values will increase the growth speed, while lower ones will decrease it. The example below shows soul soil as a soil: diff --git a/docs/customization/weed.md b/docs/customization/weed.md index f795bdd..50c46da 100644 --- a/docs/customization/weed.md +++ b/docs/customization/weed.md @@ -13,8 +13,8 @@ Weed should have the following fields: - `growth_chance`: chance the weed has of growing on a random tick. - `aggressive`: if `true`, the weed will try to spread to adjacent crops when mature. - `lethal`: if `true`, the weed will try to kill the host plant when mature. -- `rake_products`: list of possible raking products of the weed. Follows the same structure as [plant products](./plant.mdx#Adding-plant-products). -- `requirement`: an object containing plant's requirements. Follows the same structure as plants, which is explained [here](./plant.mdx#Creating-a-simple-plant) and [here](./plant.mdx#Adding-additional-requirements). +- `rake_products`: list of possible raking products of the weed. Follows the same structure as [plant products](./plant.mdx#adding-plant-products). +- `requirement`: an object containing plant's requirements. Follows the same structure as plants, which is explained [here](./plant.mdx#creating-a-simple-plant) and [here](./plant.mdx#adding-additional-requirements). The example below shows a basic weed: @@ -66,7 +66,7 @@ The example below shows a basic weed: ## Resourcepack -The resourcepack part describes how the weed is rendered. It follows the same architecture as the [plant resourcepack part](./plant.mdx#Resourcepack). +The resourcepack part describes how the weed is rendered. It follows the same architecture as the [plant resourcepack part](./plant.mdx#resourcepack). The only difference is that the models must be placed in the `weed` folder instead of `crop`.