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What is BBC BASIC for Agon?

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The original version of BBC Basic was written by Sophie Wilson at Acorn in 1981 for the BBC Micro range of computers, and was designed to support the UK Computer Literacy Project. R.T.Russell was involved in the specification of BBC Basic, and wrote his own Z80 version that was subsequently ported to a number of Z80 based machines. I highly recommend reading his account of this on his website for more details.

+

As an aside, R.T.Russell still supports BBC Basic, and has ported it for a number of modern platforms, including Android, Windows, and SDL, which are available from his website here.

+

BBC BASIC for Agon is a port of his BBC BASIC for Z80, which is now open source, with a number of modifications to make it run on Agon.

+

Implementation on the Agon Light

+

BBC BASIC for Z80 runs in Z80 mode, that is within a 64K segment. The interpreter takes around 16K of RAM, leaving around 48K available for user programs and data.

+

If you are not familiar with the BASIC programming language, or need a refresher on BBC BASIC, please refer to the official BBC BASIC for Agon documentation here.

+

To run, load into memory and run as follows:

+
LOAD bbcbasic.bin
+RUN
+
+

It is possible to automatically CHAIN (load and run) a BBC BASIC program by passing the filename as a parameter: +

LOAD bbcbasic.bin
+RUN . /path/to/file.bas
+

+

Note that passing a . as the first parameter of RUN is informing MOS to use the default value there (&40000)

+

BBC BASIC needs a full 64K segment, so cannot be run from the MOS folder as a star command.

+

Summary of Agon Light Specific Changes

+

Star Commands

+

The following * commands are supported

+

BYE

+

Syntax: *BYE

+

Exit BASIC and return to MOS.

+

EDIT

+

Syntax: *EDIT linenum

+

Pull a line into the editor for editing.

+

FX

+

Syntax: *FX osbyte, params

+

Execute an OSBYTE command.

+

The only OSBYTE commands supported at the moment are:

+
    +
  • 19: Wait for vertical blank retrace
  • +
+

And from MOS 1.03 or above

+
    +
  • 11: Set keyboard repeat delay in ms (250, 500, 750 or 1000)
  • +
  • 12: Set keyboard repeat rate ins ms (between 33 and 500ms)
  • +
  • 118: Set keyboard LED (Bit 0: Scroll Lock, Bit 1: Caps Lock, Bit 2: Num Lock) - does not currently change status, just the LED
  • +
+

VERSION

+

Syntax: *VERSION

+

Display the current version of BBC BASIC

+

MOS commands

+

In addition, any of the MOS commands can be called by prefixing them with a *

+

See the MOS documentation for more details

+

BASIC

+

The following statements are not currently implemented:

+
    +
  • ENVELOPE
  • +
  • ADVAL
  • +
+

The following statements differ from the BBC Basic standard:

+

REM

+

REM does not tokenise any statements within comments. This is to bring it inline with string literals for internationalisation.

+

LOAD

+

SAVE

+

The following file extensions are supported:

+
    +
  • .BBC: LOAD and SAVE in BBC BASIC for Z80 tokenised format
  • +
  • .BAS: LOAD and SAVE in plain text format (also .TXT and .ASC)
  • +
+

If a file extension is omitted, ".BBC" is assumed.

+

MODE

+

The modes differ from those on the BBC series of microcomputers. The full list can be found here in the VDP documentation.

+

COLOUR

+

Syntax: COLOUR c

+

Change the the current text output colour

+
    +
  • If c is between 0 and 63, the foreground text colour will be set
  • +
  • If c is between 128 and 191, the background text colour will be set
  • +
+

The following two commands are only applicable to paletted modes with less than 64 colours.

+

Syntax: COLOUR l,p

+

Set the logical colour l to the physical colour p

+

Syntax: COLOUR l,r,g,b

+

GCOL

+

Syntax: GCOL mode,c

+

Set the graphics colour c, and the "mode" of graphics paint operations.

+

Colour values are interpreted as per the COLOUR command, i.e. values below 128 will set the foreground colour, and values above 128 set the background colour.

+

Versions of the VDP earlier than 1.04 only supported mode 0, with all painting operations just setting on-screen pixels.

+

VDP 1.04 introduced partial support for mode 4, which inverts the pixel. Mode 4 would only apply to straight line drawing operations. The mode would affect all applicable plot operations.

+

As of Console8 VDP 2.6.0, all 8 of the basic modes are supported for all currently supported plot operations. Separate plot modes are now tracked for foreground and background colours, and the mode is applied to the graphics operation.

+

The full array of available modes is as follows:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ModeEffect
0Set on-screen pixel to target colour value
1OR value with the on-screen pixel
2AND value with the on-screen pixel
3EOR value with the on-screen pixel
4Invert the on-screen pixel
5No operation
6AND the inverse of the specified colour with the on-screen pixel
7OR the inverse of the specified colour with the on-screen pixel
+

POINT

+

Syntax: POINT(x,y)

+

This returns the physical colour index of the colour at pixel position (x, y)

+

PLOT

+

Syntax: PLOT mode,x,y

+

For information on the various PLOT modes, please see the VDP PLOT command documentation

+

GET$

+

Syntax: GET$(x,y)

+

Returns the ASCII character at position x,y

+

GET

+

Syntax: GET(x,y) (from BBC BASIC 1.05)

+

As GET$, but returns the ASCII code of the character at position x, y

+

Syntax: GET(p)

+

Read and return the value of Z80 port p

+

SOUND

+

Syntax: SOUND channel,volume,pitch,duration

+

Play a sound through the Agon Light buzzer and audio output jack

+
    +
  • Channel: 0 to 2
  • +
  • Volume: 0 (off) to -15 (full volume)
  • +
  • Pitch: 0 to 255
  • +
  • Duration: -1 to 254 (duration in 20ths of a second, -1 = play forever)
  • +
+

TIME$

+

Access the ESP32 RTC data

+

Example:

+
  10 REM CLOCK
+  20 : 
+  30 CLS
+  40 PRINT TAB(2,2); TIME$
+  50 GOTO 40
+
+

NB: This is a virtual string variable; at the moment only getting the time works. Setting is not yet implemented.

+

VDU

+

The VDU commands on the Agon Light will be familiar to those who have coded on Acorn machines. Please read the [[VDP]] documentation for details on what VDU commands are supported.

+

Inline Assembler

+

BBC BASIC for Z80, like its 6502 counterpart, includes an inline assembler. For instructions on usage, please refer to the original documentation.

+

In addition to the standard set of Z80 instructions, the following eZ80 instructions have been added

+
    +
  • MLT
  • +
+

The assembler will only compile 8-bit Z80 code and there are currently no plans for extending the instruction set much further in this version.

+

Integration with MOS

+

For the most part, the MOS is transparent to BASIC; most of the operations via the MOS and VDP are accessed via normal BBC BASIC statements, with the following exceptions:

+

Accessing the MOS system variables

+

MOS has a small system variables area which is in an area of RAM outside of its 64K segment. To access these, you will need to do an OSBYTE call

+

Example: Print the least significant byte of the internal clock counter +

10 L%=&00 : REM The system variable to fetch
+20 A%=&A0 : REM The OSBYTE number
+30 PRINT USR(&FFF4)
+

+

Documentation for the full list of system variables can be found in the MOS API documentation.

+

Running star commands with variables

+

The star command parser does not use the same evaluator as BBC BASIC, so whilst commands can be run in BASIC, variable names are treated as literals.

+

Example: This will not work +

10 INPUT "Filename";f$
+20 INPUT "Load Address";addr%
+30 *LOAD f$ addr%
+

+

To do this correctly, you must call the star command indirectly using the OSCLI command

+

Example: This will work +

30 OSCLI("LOAD " + f$ + " " + STR$(addr%)) 
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Agon-FAQ

+

Most frequently asked questions (and answers) to using the Agon platform

+

Are these documents available offline or in a different format?

+

No, and there are no immediate plans on doing this to reduce the amount of time spent doing documentation.

+

Is the Agon open source?

+

The official hardware and software components that are part of the Quark firmware are open source, including BBC BASIC for Agon. Please check the license of any third party applications.

+

What else do I need to buy?

+

Okay, so you've ordered your Agon Light, and are wondering what else you will need to purchase.

+

Minimum: +- A PS/2 compatible keyboard +- A micro USB card

+

NB: +- The orginal Agon Light requires a PS/2 keyboard, or a USB keyboard that supports the PS/2 protocol with a USB to PS/2 adaptor. +- The Agon Light 2 requires a USB keyboard that supports the PS/2 protocol, or a PS/2 keyboard with a PS/2 to USB adaptor.

+

Does AGON support CP/M?

+

Officially it is not designed to run CP/M out of the box. There are however third-party developers who are porting CP/M to the platform, and the official build will support this.

+

Is there a template available for the SD card, to get me started quickly?

+

Check out the Popup MOS repository; click the green 'Code' icon and select 'Download ZIP' from the dropdown menu. Unzip the file and copy over everything from the 'popup-os-main' folder to an empty SD card. The card should have folders like demos/docs/games/mos/utils in the root of the card

+

Another great distribution is Agon Mite which has a monthly release cycle.

+

These repositories are a volunteer effort, periodically collecting the latest versions of software out there. If you need a more recent version of any package, because sometimes development goes pretty fast; please download it individually to your SD card.

+

What kind of SD card should I use?

+

Any class-10 micro SD card of a decent quality will do fine

+

What size SD card should I buy?

+

You should aim for a maximum card size of 32GB. Larger cards are supported (using FAT32), but you may run into issues partitioning and formatting them.

+

How should I format the SD card initially?

+

Format the card using a FAT32 layout

+

Will my Agon boot directly into BBC BASIC or will I have to download the language onto an SD card?

+

Most distributions contain both the BBC BASIC binary (bbcbasic.bin), and an autoexec.txt file at top level of SD card. The latter contains commands for auto loading BBC Basic. If you'd like to disable auto loading BBC BASIC; remove it, or change the content to suit your own requirements.

+

How should I power the Agon?

+

All Agon platforms can be powered using a USB cable to your PC, or a USB wall-charger. The load is relatively light, usually below 200mA with a connected keyboard. Which USB cable you need, depends on the variant of Agon you buy. For example, the Olimex AgonLight2 is powered from a USB-C interface, while the Agon Console8 can be powered using a USB-B interface. The latter can also be powered with 5v DC jack connector.

+

How can I update the Agon?

+

It really depends on the current firmware versions on your Agon. The Agon contains firmware for both the OS (MOS) and graphics unit (VDP).

+

If both VDP and MOS are currently still at 1.03, as most Olimex AgonLight2 boards are, follow this detailed guide to upgrade it. This is only necessary once; from 1.04 onwards, all upgrades can be done with the flash tool.

+

If you are running at least VDP and MOS 1.04, just install the flash tool, get the appropriate firmware files (see below for examples) and read the short documentation on the page to upgrade both VDP and MOS in one go. The latest version can be found under the releases tab. The page also has a link to help you upgrade, if you are running an even older version than 1.03.

+

this flowchart provides an overview of the overall process, instructions for all version combinations of VDP and MOS and additional links to use, depending on your current version starting points.

+

Where can I find the latest Agon firmware(s) to download?

+

I recommend using the Console8 firmware. +- Console8 MOS firmware +- Console8 VDP firmware

+

Which firmware do you currently recommend using on my Agon?

+

We recommend using the Console8 firmware, as most development currently takes place there while staying compatible with previously released software. It's important to mention that the latest, most interesting games, make use of features that are only available in the Console8 (VDP) firmware, so make sure to use that.

+

Can I switch between the Quark firmware and Console8 firmware?

+

Yes, either way.

+ +

The ESP jumper

+

All Agon variants have a jumper location on the PCB marked 'ESP-PROG' or 'ESP-PROG1'. For programming the VDP over the USB interface, this needs to be CLOSED, i.e. both pins should be connected using the removable jumper. It is present on the PCB, to provide the option to prohibit the ESP32 to go into programming mode on reset, likely due to the way the USB serial driver behaves on your PC. If this happens to you occasionally and it looks like the Agon doesn't boot on a reset, it may be just waiting for an external programming session that never happens, spewing messages over the USB serial; in that case remove the jumper or leave it open, but remember to close it again before programming it externally over USB. The position of this jumper is ignored when programming the VDP using the flash tool from the MOS prompt. +I recommend to leave this jumper in the CLOSED position, unless you experience problems resetting your Agon.

+

The UART jumper

+

All Agon variants have a jumper to either enable, or prohibit the UART between the eZ80 and ESP32. During normal operation of the Agon, both ICs should be able to 'talk' to each other; this jumper was provided in case communication between them would somehow cause issues during programming either IC. AFAIK there haven't been cases to date where this proved necessary, but the option is at least there. If your Agon doesn't do anything after you have received it from your vendor, you may check this jumper's position. Cases have been reported of boards not working due to an incorrect factory jumper setting.

+
    +
  • +

    The AgonLight/AgonLight2/AgonLight Origins edition have this jumper labeled as 'UART-DIS' or 'UART-DIS1', which should be left OPEN to not disable communications and have a working Agon

    +
  • +
  • +

    The Agon Console8 has this jumper labeled as 'UART-EN1', which should be CLOSED to enable communications and have a working Agon.

    +
  • +
+

The Buzzer jumper

+

All Agon variants have a jumper to enable/disable the onboard buzzer, labeled 'BUZ-EN', 'BUZ_EN1' or 'BUZZER'. Leaving the jumper open disables the buzzer, while closing it enables it, whichever is your preference.

+

Do I need to buy the Zilog SMART cable to update my Agon?

+

No, not unless you will be developing your own Agon MOS firmware AND need to be comfortably sure you can recover it under ALL circumstances. And even then you may very well get by using one of the community-provided options. People in the community owning SMART cables are seldomly using them nowadays.

+

Again, for regular update purposes, the Zilog SMART cable is unnecessary and a waste of money. If it's bricking you're worried about; there is a simple solution requiring just a few dupont cables and a clear step-by-step plan to recover your Agon. In any case, you can at least buy a new Agon for the price of the Zilog SMART cable. Ease your worries.

+

I still would like to buy a Zilog SMART cable. Which one should I get?

+

The Agon-compatible Zilog product numbers are: +- ZUSBSC00100ZACG (discontinued) +- ZUSBASC0200ZACG (current; requires v5.3.5 or later of Zilog’s ZDS -II IDE)

+

ATTENTION: the cable with product number ZUSBESC0200ZACG is NOT suitable for Agon!

+

Can I go back to an earlier firmware version / downgrade?

+

Absolutely (and this has been tested), but cecause literally ANY version can be flashed, please be mindful going back to older versions. The Pleistocene may not have a wall-outlet to charge your time travel device.

+

Do yourselves a big favor, and stay away from anything below Quark 1.03, or that Zilog ZDS cable I mentioned you shouldn't buy, might suddenly start get interesting again.

+

Do I understand correctly, that the Console8 firmware(s) can be used with any Agon platform?

+

Yes, it can be used with any Agon platform.

+

How should I connect the Agon to my PC for programming the VDP?

+

To program an older VDP (1.03 or earlier) to a newer version, you need to connect the Agon using a USB (data) cable. Some very cheap USB cables may only have wires for powering/charging a USB device, without any wired datalines. Fortunately these are becoming scarce nowadays, but if all else fails, you might be using the wrong cable (or have the incorrect jumper setting; see above)

+

The Agon will present a virtual serial port (COM) on your PC, that communicates directly with the ESP32 graphics chip (VDP).

+

How can I find out the COM port on my PC, to connect to the Agon?

+

It depends on the OS you have. In Linux, when you insert your USB cable and type 'dmesg | grep tty', it should show.

+

In Windows, it should show up in device manager, or in powershell type '[System.IO.Ports.SerialPort]::getportnames()'.

+

In Mac OS, you can type 'ls /dev/tty.*' in Terminal to list all com ports currently attached.

+

Why is Agon model XXX delivered with out-of-date firmware?

+

A legitimate question that you need to ask the respective vendor of your Agon.

+

What keyboard do I need for my Agon?

+

You need a keyboard that supports the PS/2 protocol, regardless of the physical connection that it has. Some Agon variants have a PS/2 interface, so any keyboard with a PS/2 connector should be fine. +However, a number of Agon variants use a USB connector for their keyboard interface; for these you either need a USB keyboard that still supports the PS/2 protocol in backward compatibility mode (and it is usually hard to find out if it does), or a regular PS/2 keyboard with a PASSIVE PS/2-to-USB connector. An example for the latter, which is known to work well is this one. This is a pass-through connector, that just rewires the PS/2 signals to the USB connector. Perfect for the Agon.

+

A PS/2-to-USB connector cannot make use of active logic and/or microcontrollers inside the connector. If the connector is dirt-cheap, it's usually passive, but even active converters can be offered relatively cheap.

+

If a PS/2->USB converter has both a PS/2 keyboard and PS/2 mouse cable, a thick USB connector and/or a 'bulge' in the middle of the cable AND it doesn't specifically mention the term PASSIVE, it's a dead giveaway to be an active (non-supported) converter. Don't buy these: they scan/convert the PS/2 signals to a USB HID protocol that the Agon doesn't support. Examples to avoid 1 and 2

+

Can you recommend a PS/2 keyboard?

+

Sure, there's a crowd-sourced spreadsheet here with a list of known working keyboards.

+

If you have one, and it's not on the list, then please feel free to add an entry.

+

How do I configure a different keyboard layout?

+

You can use the following command from the MOS command line, from BBC BASIC (using the *), or loaded on boot/reset using a line in the autoexec.txt file on your SD card:

+
*SET KEYBOARD n
+
+

The keyboard layout for UK = 0, US = 1 +Other available layouts are available from MOS 1.03+, documented here

+

How do I exit to the MOS command line, from within BBC Basic?

+

Use the following command:

+
*BYE
+
+

Where can I find the user/hardware manual for my Agon edition?

+

Check out these links for your particular Agon edition: +- Byte Attic AgonLight R1.0 +- Byte Attic Agon Origins edition +- Olimex AgonLight2 +- Agon Console8

+

Is there a community list of Agon software?

+

We're listing a few here, though there will certainly be others: +- Sabotrax/agon-software +- The Byte Attic - Agon overview

+

Is there an Emulator available?

+

Indeed there is

+

What is the difference between the Agon Light and the Olimex Agon Light 2?

+

The main differences are:

+
    +
  • The keyboard connector is USB, yet still requires a keyboard that supports the PS/2 protocol
  • +
  • LIPO battery charging circuit
  • +
  • UEXT connector
  • +
  • USB C power connector
  • +
  • Plastic boxed 34-pin GPIO connector
  • +
+

And there are some minor revisions to discrete components on the board. Other than that, it is functionally identical to the original Agon Light design.

+

I'm having issues with some video modes

+

Historically, this has been a problem when the VDP firmware was built using the Arduino IDE. You are strongly advised to use PlatformIO to build the VDP firmware, and to update to the latest versions; in doing so you should no longer have any issues with screen modes. PlatformIO takes care of all the dependencies and settings and thus is much easier to use than the Arduino IDE. The Console8 VDP firmware no longer supports being built using the Arduino IDE and instead is built using PlatformIO to avoid these kind of issues.

+

If you wish to still use the Arduino IDE and are building the Quark variant of the VDP firmware, you will need to make sure you have PSRAM enabled in the Arduino IDE settings when you compile and transfer the VDP code.

+

I'd like to start programming BBC Basic - where might I start?

+

Have a look at this excellent guide. +We also provide some documentation at our community site.

+

Are there any simple BBC BASIC examples?

+

Your AGON may have a 'tests' folder with some BBC BASIC examples; if it doesn't, they can be found here.

+

Is BASIC the only programming language available?

+

The AGON comes pre-shipped with BASIC as it is a good language to start coding with, but you are not limited to it. The following languages are supported:

+
    +
  • Forth
  • +
  • Assembly Language (either via BBC Basic inline assembler or external assembler)
  • +
  • C (Cross-compiled from a PC, via ZDS tools or AgDev)
  • +
+

I'd like to start assembly programming for the Agon platform - where might I start?

+

We would recommend watching and learning these excellent tutorials

+

Download the latest version of the onboard assembler. Don't dally using the one that came with your uSD card package, things move quickly in this space - use the latest.

+

I'd like to start C/C++ programming for the Agon platform - where might I start?

+

Assuming you already know some C/C++, start downloading the best C/C++ cross-development toolchain there currently is, and look at some online examples from tools/games.

+

I'd like to start Forth programming for the Agon platform - where might I start?

+

There is an excellent Forth implementation available here

+

Is there some in-depth API documentation available for me to look at?

+

The community is building out at set of markdown documents to detail several aspects. These are extremely useful to a programmer.

+

Is there a documented memory map available to me as a programmer?

+

A memory map can be found here

+

I'd like to read all details about Agon's ez80 microcontroller

+

Buckle up!

+
    +
  • eZ80F92 datasheet - details regarding the eZ80F92 microcontroller peripherals like I2C, SPI, Flash memory, debug interface, timers
  • +
  • eZ80 CPU datasheet - details regarding the ez80 CPU itself, cpu architecture, registers, memory mode, interrupts and instruction set
  • +
  • Application note AN033301-0711 - details of the ZDS Application Binary Interface (ABI), how to call C functions from Assembly and vice versa. Also applicable to the AgDev environment which is compliant to the ABI.
  • +
+

Can you code feature {x}?

+

All suggestions are welcome, though the developers will be concentrating on key features. If we think your idea has legs, we'll add it to the pile.

+

Why is feature {x} not documented anywhere?

+

You might have found an opportunity to make a valuable contribution to the Agon community. Take a look at the community documentation and create a pull request.

+

I'd like to discuss my project or ideas with like-minded people

+

Perhaps you have some cool ideas and you want to run them past people, or you want to watch some of the developers talk, or you've followed all the instructions here and broke something and now you'd like to ask around to see if someone else has had the same experience? There is a Discord server available for Agon & Console 8 community discussions.

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User GPIO pins

+

GPIO, or General Purpose Input and Output, is an interface on a computer that is not dedicated to a single task. On the Agon this is exposed as a series of pins for the user to interface to. This might be for input controls, such as a joystick or buttons, motion sensors, or outputs to control your Christmas tree lights, send data to other displays, microprocessors, or even connect to the internet.

+

Whilst sharing many similar pins, there are some variations across the range of Agon machines.

+

The first generation Agon Light has a double row of 32 pins, whereas the Agon Light 2 has a double row of 34 pins. The additional pair of pins have been added for a battery power supply connection.

+

The Agon Console 8 adds a few extra rows for additional connectivity to other parts of the ESP processor.

+

More information about using these features can be found in the MOS-API documentation.

+

GPIO Pinouts - Original Agon Light by Bernardo Kastrup

+

Viewed from the back, component side up, with the connector to the right of the board.

+

+

GPIO Pinouts - Agon Light Origins Edition by Bernardo Kastrup

+

Viewed from the back, component side up, with the connector to the right of the board. A slight change with an additional pair of pins to the right hand side. The pin numbering is the same as the Agon Light 2 by Olimex.

+

+

GPIO Pinouts - Agon Light 2 manufactured by Olimex

+

The general layout is the same as the Origins Edition, apart from pins 1 & 2.

+

+

Olimex's proprietary UEXT connector is mounted next to the main IO bus.

+

Note that although there are duplicate pins exposed on the UEXT conector as the main IO bus, they are connected to the same pins on the ez80 chip. They are there for convenience, but do not provide any additional hardware ports.

+

It is sometimes useful to have the duplicate pins for different purposes. For example, connecting a Nintendo Nunchuck controller on the UEXT using Olimex's adapter board, and a joystick on the main IO bus.

+

+

GPIO Pinouts - Console 8 manufactured by Heber

+

Viewed from the top front, component side up.

+

The Console 8's pin numbering is different and although they look similar at first, some of the pins do not align with those of the Agon Light, so do not plug an Agon Light peripheral into the io bus of a Console 8. +Pins marked * go via a transputer.

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What is the MOS API

+

The MOS API can be used by external applications to access MOS functionality.

+

Please note that this documentation uses assembler in the examples in a format that is compatible with the Zilog ZDS II assembler. The assembler syntax used in BBC BASIC is similar, but not identical. Additionally you will need to use the new ADL version of BBC BASIC to use the new eZ80 ADL mode and extended instruction set.

+

This documentation is not intended as a tutorial on eZ80 assembler, but as a reference for those who are already familiar with the eZ80 or Z80 instruction set and wish to use MOS APIs in their programs.

+

Usage from Z80 assembler

+

There are four RST instructions for accessing MOS functionality from Z80.

+
    +
  • RST 00h: Reset the eZ80
  • +
  • RST 08h: Execute a MOS command
  • +
  • RST 10h: Output a single character to the VDP
  • +
  • RST 18h: Output a stream of characters to the VDP (MOS 1.03 or above)
  • +
+

In addition, if you are using the Zilog ZDS II assembler you may wish to include the file mos_api.inc in your project. The Console8 version can be found in the folder src of project agon-mos. The original Quark versions of this file can be found in the folder src of project agon-mos.

+

NB:

+
    +
  • Using the RST.LIS opcode in an eZ80 assembler will ensure the MOS RST instructions are called regardless of the eZ80s current addressing mode.
  • +
  • In the mos_api.inc file you will find:
  • +
  • EQUs for all the MOS commands, data structures and system variables.
  • +
  • An incomplete list of VDP control variables. For a full list, see the VDP documentation
  • +
  • A complete list FatFS APIs, however these are not yet all implemented in MOS. Those that are implemented are documented below.
  • +
+

Further information on the RST handlers provided by MOS are as follows:

+

RST 08h: Execute a MOS command

+

Parameters:

+
    +
  • A: MOS command number to execute
  • +
+

NB:

+
    +
  • There is a macro in mos_api.inc with EQUs for all the MOS commands
  • +
  • Other MOS-command dependant parameters may be required
  • +
+

Macro:

+
;
+; Macro for calling the API
+; Parameters:
+; - `F`unction: One of the function numbers listed above
+;
+MOSCALL:    MACRO   function
+        LD  A, function
+        RST.LIS 08h
+        ENDMACRO    
+
+

Example:

+
; OSRDCH: Read a character in from the ESP32 keyboard handler
+;
+OSRDCH:     MOSCALL mos_getkey
+        OR  A       
+        JR  Z, OSRDCH       ; Loop until key is pressed
+        RET
+
+

RST 10h: Output a single character to the VDP

+

Parameters:

+
    +
  • A: Character to output
  • +
+

Example:

+
; OSWRCH: Write a character out to the ESP32 VDU handler via the MOS
+; A: Character to write
+;
+OSWRCH:     RST.LIS 10h         ; This calls a RST in the eZ80 address space
+        RET
+
+

RST 18h: Output a stream of characters to the VDP (MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Address of the data stream (16-bit for Z80 mode, 24-bit for ADL mode)
  • +
  • BC: Length of stream (or 0 if the stream is delimited)
  • +
  • A: Stream delimiter (if BC=0)
  • +
+

Returns: +- A: Last character displayed (length mode) OR Delimeter (delimeter mode) +- BC: 0 +- HL(U): Address of last character displayed + 1 (length mode) OR location of delimeter (delimeter mode) +- E: Value of A upon entry

+

Example:

+
; Write a stream of characters to the VDP
+; HLU: Address of buffer containing data - if in 16-bit segment, U will be replaced by MB
+;  BC: Number of characters to write out, or 0 if the data is delimited
+;   A: End of data delimiter, i.e. 0 for C strings
+;
+        LD  HL, text        ; Address of text
+        LD  BC, 0           ; Set to 0, so length ignored...
+        LD  A, 0            ; Use character in A as delimiter
+        RST.LIS 18h         ; This calls a RST in the eZ80 address space
+        RET
+;
+text:       DB  "Hello World", 0
+
+

The MOS API

+

MOS API calls can be executed from a classic 64K Z80 segment or whilst the eZ80 is running in 24-bit ADL mode. For classic mode, 16 bit registers are passed as pointers to the MOS commands; these are automatically promoted to 24 bit by adding the MB register to bits 16-23 of the register. When running in ADL mode, a 24-bit register will be passed, but MB must be set to 0.

+

The following MOS commands are supported:

+

0x00: mos_getkey

+

Read a keypress from the VDP

+

Parameters: None

+

Returns: +- A: The keycode of the character pressed

+

0x01: mos_load

+

Load a file from SD card

+

Parameters: +- HL(U): Address of filename (zero terminated) +- DE(U): Address at which to load +- BC(U): Maximum allowed size (bytes)

+

Preserves: HL(U), DE(U), BC(U)

+

Returns: +- A: File error, or 0 if OK +- F: Carry reset if no room for file, otherwise set

+

0x02: mos_save

+

Save a file to SD card

+

Parameters:

+
    +
  • HL(U): Address of filename (zero terminated)
  • +
  • DE(U): Address to save from
  • +
  • BC(U): Number of bytes to save
  • +
+

Preserves: HL(U), DE(U), BC(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
  • F: Carry set
  • +
+

0x03: mos_cd

+

Change current directory on the SD card

+

Parameters:

+
    +
  • HL(U): Address of path (zero terminated)
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

0x04: mos_dir

+

List SD card folder contents to screen.

+

This is a simple directory listing command that will list the contents of the current directory to the screen. More advanced directory listing functionality for applications to use is available via the FatFS commands API.

+

Parameters:

+
    +
  • HL(U): Address of path (zero terminated)
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

0x05: mos_del

+

Delete a file or folder from the SD card

+

Parameters:

+
    +
  • HL(U): Address of path (zero terminated)
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

0x06: mos_ren

+

Rename a file on the SD card

+

Parameters:

+
    +
  • HL(U): Address of filename1 (zero terminated)
  • +
  • DE(U): Address of filename2 (zero terminated)
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

0x07: mos_mkdir

+

Make a folder on the SD card

+

Parameters:

+
    +
  • HL(U): Address of path (zero terminated)
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

0x08: mos_sysvars

+

Fetch a pointer to the system variables

+

Parameters: None

+

Returns:

+
    +
  • IXU: Pointer to the MOS system variable area (this is always 24 bit)
  • +
+

0x09: mos_editline

+

Invoke the line editor

+

Parameters:

+
    +
  • HL(U): Address of the buffer
  • +
  • BC(U): Buffer length
  • +
  • E: Flags to control editor behaviour
  • +
+

Preserves: HL(U), BC(U), DE(U)

+

Returns: +- A: Key that was used to exit the input loop (CR=13, ESC=27)

+

Editor behaviour flags are as follows: +| Bit | Description | +| --- | ----------- | +| 0 | When set, buffer will be cleared before use | +| 1 | When set, tab-completion for MOS commands and files is enabled * | +| 2 | When set, hotkeys are disabled * | +| 3 | When set, input history will be disabled * | +| 4-7 | Reserved for future use (for future compatibility, ensure these are set to zero) |

+

* Support for editor control flags was added in Console8 MOS 2.2.0. Prior to this the only documented values for E were 0 and 1 to indicate whether the buffer should be cleared.

+

0x0A: mos_fopen

+

Get a file handle

+

Parameters:

+
    +
  • HL(U): Address of filename (zero terminated)
  • +
  • C: Mode
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: +- A: Filehandle, or 0 if couldn't open

+

Mode can be one of: fa_read, fa_write, fa_open_existing, fa_create_new, fa_create_always, fa_open_always or fa_open_append

+

NB: If you open the file using mos_fopen, you must close it using mos_fclose, not ffs_api_fclose

+

0x0B: mos_fclose

+

Close a file handle

+

Parameters:

+
    +
  • C: Filehandle, or 0 to close all open files
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns:

+
    +
  • A: Number of files still open
  • +
+

0x0C: mos_fgetc

+

Get a character from an open file

+

Parameters:

+
    +
  • C: Filehandle
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: +- A: Character read +- F: C set if last character in file, otherwise NC (MOS 1.04 or greater)

+

0x0D: mos_fputc

+

Write a character to an open file

+

Parameters:

+
    +
  • C: Filehandle
  • +
  • B: Character to write
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: None

+

0x0E: mos_feof

+

Check for end of file

+

Parameters:

+
    +
  • C: Filehandle
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: +- A: 1 if at end of file, otherwise 0

+

0x0F: mos_getError

+

Copy an error string to a buffer

+

Parameters:

+
    +
  • E: The error code
  • +
  • HL(U): Address of buffer to copy message into
  • +
  • BC(U): Size of buffer
  • +
+

Preserves: DE(U), HL(U), BC(U)

+

Returns: None

+

0x10: mos_oscli

+

Execute a MOS command

+

Parameters:

+
    +
  • HL(U): Pointer the the MOS command string
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: MOS error code
  • +
+

NB previously documentation for this command was incorrect, as it documented additional parameters in DE(U) and BC(U). These registers are not currently used.

+

0x11: mos_copy

+

Copy a file on the SD card

+

Parameters:

+
    +
  • HL(U): Address of filename1 (zero terminated)
  • +
  • DE(U): Address of filename2 (zero terminated)
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns:

+
    +
  • A: File error, or 0 if OK
  • +
+

NB: Requires MOS 1.03 or greater

+

0x12: mos_getrtc

+

Get a time string from the RTC (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a buffer to copy the string to (at least 32 bytes)
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: Length of time string
  • +
+

0x13: mos_setrtc

+

Set the RTC (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a 6-byte buffer with the time data in
  • +
+
+0: Year (offset from 1980, so 1989 is 9)
++1: Month (1 to 12)
++2: Day of Month (1 to 31)
++3: Hour (0 to 23)
++4: Minute (0 to 59)
++5: Second (0 to 59)
+
+

Preserves: HL(U)

+

Returns: None

+

0x14: mos_setintvector

+

Set an interrupt vector (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • E: Interrupt vector number to set
  • +
  • HLU: Address of new interrupt vector (24-bit pointer)
  • +
+

Preserves: HLU, DEU

+

Returns:

+
    +
  • HL(U): Address of the previous interrupt vector (24-bit pointer)
  • +
+

0x15: mos_uopen

+

Open UART1 (Requires MOS 1.03 or above)

+

To handle the received interrupts, you will need to assign a handler to UART1's interrupt vector (0x1A).

+

Parameters:

+
    +
  • IXU: Pointer to a UART struct
  • +
+
+0: Baud rate (24-bit, little endian)
++3: Data bits (5, 6, 7 or 8)
++4: Stop bits (1 or 2)
++5: Parity bits (0: None, 1: Odd, 3: Even)
++6: Flow control (0: None, 1: Hardware)
++7: Enabled interrupts
+    - Bit 0: Set to enable received data interrupt
+    - Bit 1: Set to enable transmit data interrupt
+    - Bit 2: Set to enable line status change interrupt
+    - Bit 3: Set to enable modem status change interrupt
+    - Bit 4: Set to enable transmit complete interrupt
+
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: Error code (always 0)
  • +
+

0x16: mos_uclose

+

Close UART1 (Requires MOS 1.03 or above)

+

0x17: mos_ugetc

+

Read a character from UART1 (Requires MOS 1.03 or above)

+

Returns:

+
    +
  • A: The character read
  • +
  • F: C if successful, NC if the UART is closed
  • +
+

0x18: mos_uputc

+

Write a character to UART1 (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • C: The character to write
  • +
+

Returns:

+
    +
  • F: C if successful, NC if the UART is closed
  • +
+

0x19: mos_getfil

+

Get a pointer to a FIL structure in MOS (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • C: Filehandle
  • +
+

Preserves: BC(U)

+

Returns:

+
    +
  • HLU: 24-bit pointer to a FIL structure (in MOS RAM)
  • +
+

0x1A: mos_fread

+

Read a block of data from a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • C: Filehandle
  • +
  • HLU: Pointer to a buffer to read the data into
  • +
  • DEU: Number of bytes to read
  • +
+

Preserves: HL(U), BC(U)

+

Returns:

+
    +
  • DEU: Number of bytes read
  • +
+

0x1B: mos_fwrite

+

Write a block of data to a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • C: Filehandle
  • +
  • HLU: Pointer to a buffer that contains the data to write
  • +
  • DEU: Number of bytes to write out
  • +
+

Preserves: HL(U), BC(U)

+

Returns:

+
    +
  • DEU: Number of bytes written
  • +
+

0x1C: mos_flseek

+

Move the read/write pointer in a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • C: Filehandle
  • +
  • HLU: Least significant 3 bytes of the offset from the start of the file
  • +
  • E: Most significant byte of the offset (set to 0 for files < 16MB)
  • +
+

Preserves: HL(U), BC(U), DE(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

0x1D: mos_setkbvector

+

Allows user programs to access VDP keyboard packets without overriding the entire uart0 interrupt handler. +The user program registered, will be called during the uart0 interrupt handler, being passed the address of the full VDP keyboard packet. Normal MOS key handling is disabled when a user program is registered.

+

Parameters:

+
    +
  • C: Address length in HL (0 = 24bit, 1 = 16bit). If 1 then set the top byte of HLU(callback address) to MB (for ADL=0 callers)
  • +
  • HL(U): Callback address of user program to register, or 0 to clear any previously registered vector
  • +
+

Returns: Nothing upon registration. The user program can expect the full VDP packet address in DE(24-bit) upon entry.

+

example code that registers a custom handler.

+

0x1E: mos_getkbmap

+

Fetch a pointer to the virtual keyboard map (Requires MOS 1.04 RC2 or above)

+

Parameters: None

+

Returns:

+
    +
  • IXU: Pointer to the keyboard bitmap (this is always 24 bit)
  • +
+

0x1F: mos_i2c_open

+

Open the I2C bus as Master (Requires MOS 1.04 RC3 or above)

+

Parameters:

+
    +
  • C: Frequency ID (1: 57600, 2: 115200, 3: 230400)
  • +
+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: None

+

0x20: mos_i2c_close

+

Close the I2C bus (Requires MOS 1.04 RC3 or above)

+

Parameters: None

+

Preserves: HL(U), BC(U), DE(U), IX(U), IY(U)

+

Returns: None

+

0x21: mos_i2c_write

+

Write a block of bytes to the I2C bus (Requires MOS 1.04 RC3 or above)

+

Parameters:

+
    +
  • C: I2C Address
  • +
  • B: Number of bytes to write (maximum 32)
  • +
  • HL(U): Pointer to a buffer to read the bytes from
  • +
+

Preserves: HL(U), DE(U), IX(U), IY(U)

+

Returns: +- A: Status + - 0: OK + - 1: No response from I2C slave + - 2: Data NACK + - 4: Bus arbitration lost + - 8: Bus error

+

0x22: mos_i2c_read

+

Read a block of bytes from the I2C bus (Requires MOS 1.04 RC3 or above)

+

Parameters:

+
    +
  • C: I2C Address
  • +
  • B: Number of bytes to read (maximum 32)
  • +
  • HL(U): Pointer to a buffer to write the bytes to
  • +
+

Preserves: HL(U), DE(U), IX(U), IY(U)

+

Returns: +- A: Status + - 0: OK + - 1: No response from I2C slave + - 2: Data NACK + - 4: Bus arbitration lost + - 8: Bus error

+
+

FatFS commands

+

MOS makes use of FatFS to access the SD card. Some of FatFS's functionality is exposed via the MOS API. The exact API calls listed here may be expanded in later versions of MOS.

+

For more information on FatFS data structures and functions, see the FatFS documentation.

+

0x80: ffs_fopen

+

Open a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to an empty FIL structure
  • +
  • DE(U): Pointer to a C (zero-terminated) filename string
  • +
  • C: File open mode
  • +
+

Preserves: HL(U), DE(U), C

+

Returns:

+
    +
  • A: FRESULT
  • +
+

Example:

+
            LD  HL, fil             ; FIL buffer
+            LD  DE, filename            ; Filename (0 terminated)
+            LD  C, fa_read          ; Mode
+            MOSCALL ffs_fopen           ; Open the file
+            LD  DE, buffer          ; Where to store the read file
+            LD  BC, 256             ; Number of bytes to read
+            MOSCALL ffs_fread           ; Read the data in
+            PUSH    BC              ; Preserve number of bytes read
+            MOSCALL ffs_fclose          ; Close the file
+            POP BC              ; BC: Number of bytes read
+            RET 
+
+filename:       DB  "example.txt", 0        ; The file to read
+
+fil:            DS  FIL_SIZE            ; FIL buffer (defined in mos_api.inc)
+buffer:         DS  256             ; Buffer for storing read data
+
+

0x81: ffs_fclose

+

Close a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FIL structure
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

See ffs_fopen for an example

+

0x82: ffs_fread

+

Read from a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FIL structure
  • +
  • DE(U): Pointer to a buffer to store the data in
  • +
  • BC(U): Number of bytes to read (typically the size of the buffer)
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • BC(U): Number of bytes read
  • +
  • A: FRESULT
  • +
+

See ffs_fopen for an example

+

0x83: ffs_fwrite

+

Write to a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FIL structure
  • +
  • DE(U): Pointer to a buffer to read the data from
  • +
  • BC(U): Number of bytes to write (typically the size of the buffer)
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • BC(U): Number of bytes written
  • +
  • A: FRESULT
  • +
+

Example:

+
            LD  HL, fil             ; FIL buffer
+            LD  DE, filename            ; Filename (0 terminated)
+            LD  C, fa_write | fa_create_always  ; Mode
+            MOSCALL ffs_fopen           ; Open the file
+            LD  DE, buffer          ; Location of data to write
+            LD  BC, 256             ; Number of bytes to write
+            MOSCALL ffs_write           ; Write the data
+            MOSCALL ffs_fclose          ; Close the file
+            RET 
+
+filename:       DB  "example.txt", 0        ; The file to read
+
+fil:            DS  FIL_SIZE            ; FIL buffer (defined in mos_api.inc)
+buffer:         DS  256             ; Buffer containing data to write out
+
+

0x84: ffs_fseek

+

Move the read/write pointer in a file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FIL structure
  • +
  • DE(U): Least significant 3 bytes of the offset from the start of the file
  • +
  • C: Most significant byte of the offset (set to 0 for files < 16MB)
  • +
+

Preserves: HL(U), DE(U), BC(U)

+

0x8E: ffs_feof

+

Detect end of file (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FIL structure
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: 1 if at the end of the file, otherwise 0
  • +
+

0x91: ffs_dopen

+

Open a directory (Requires Console8 MOS 2.2.0 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a blank DIR structure
  • +
  • DE(U): Pointer to a C (zero-terminated) directory path string
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

0x92: ffs_dclose

+

Close a directory (Requires Console8 MOS 2.2.0 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a DIR structure
  • +
+

Preserves: HL(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

0x93: ffs_dread

+

Read next directory entry into a FILINFO data structure (Requires Console8 MOS 2.2.0 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a DIR structure
  • +
  • DE(U): Pointer to a FILINFO structure
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

0x96: ffs_stat

+

Get file information (Requires MOS 1.03 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a FILINFO structure
  • +
  • DE(U): Pointer to a C (zero-terminated) filename string
  • +
+

Preserves: HL(U), DE(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+

Example:

+
            LD  HL, filinfo         ; FILINFO buffer
+            LD  DE, filename            ; Filename (0 terminated)
+            MOSCALL ffs_stat
+            RET
+
+filename:       DB  "example.txt", 0        ; The file to read
+
+filinfo:        DS  FILINFO_SIZE            ; FILINFO buffer (defined in mos_api.inc)
+
+

0x9E: ffs_getcwd

+

Get the current working directory (Requires Console8 MOS 2.2.0 or above)

+

Parameters:

+
    +
  • HL(U): Pointer to a buffer to store the directory path in
  • +
  • BC(U): Maximum length of the buffer
  • +
+

Preserves: HL(U), BC(U)

+

Returns:

+
    +
  • A: FRESULT
  • +
+
+

System Variables

+

The MOS API command mos_sysvars returns a pointer to the base of the MOS system variables area in IXU - A 24-bit pointer.

+

The following system variables are available in mos_api.inc:

+

; System variable indexes for api_sysvars
+; Index into _sysvars in globals.asm
+;
+sysvar_time:        EQU 00h ; 4: Clock timer in centiseconds (incremented by 2 every VBLANK)
+sysvar_vpd_pflags:  EQU 04h ; 1: Flags to indicate completion of VDP commands
+sysvar_keyascii:    EQU 05h ; 1: ASCII keycode, or 0 if no key is pressed
+sysvar_keymods:     EQU 06h ; 1: Keycode modifiers
+sysvar_cursorX:     EQU 07h ; 1: Cursor X position
+sysvar_cursorY:     EQU 08h ; 1: Cursor Y position
+sysvar_scrchar:     EQU 09h ; 1: Character read from screen
+sysvar_scrpixel:    EQU 0Ah ; 3: Pixel data read from screen (R,B,G)
+sysvar_audioChannel:    EQU 0Dh ; 1: Audio channel 
+sysvar_audioSuccess:    EQU 0Eh ; 1: Audio channel note queued (0 = no, 1 = yes)
+sysvar_scrWidth:    EQU 0Fh ; 2: Screen width in pixels
+sysvar_scrHeight:   EQU 11h ; 2: Screen height in pixels
+sysvar_scrCols:     EQU 13h ; 1: Screen columns in characters
+sysvar_scrRows:     EQU 14h ; 1: Screen rows in characters
+sysvar_scrColours:  EQU 15h ; 1: Number of colours displayed
+sysvar_scrpixelIndex:   EQU 16h ; 1: Index of pixel data read from screen
+sysvar_vkeycode:    EQU 17h ; 1: Virtual key code from FabGL
+sysvar_vkeydown     EQU 18h ; 1: Virtual key state from FabGL (0=up, 1=down)
+sysvar_vkeycount:   EQU 19h ; 1: Incremented every time a key packet is received
+sysvar_rtc:     EQU 1Ah ; 8: Real time clock data
+sysvar_keydelay:    EQU 22h ; 2: Keyboard repeat delay
+sysvar_keyrate:     EQU 24h ; 2: Keyboard repeat rate
+sysvar_keyled:      EQU 26h ; 1: Keyboard LED status
+sysvar_scrMode:     EQU 27h ; 1: Screen mode (from MOS 1.04)
+sysvar_rtc_enable:  EQU 28h ; 1: RTC enable status (from Console8 MOS 2.0.0)
+sysvar_mouseX:      EQU 29h ; 2: Mouse X position
+sysvar_mouseY:      EQU 2Bh ; 2: Mouse Y position
+sysvar_mouseButtons:    EQU 2Dh ; 1: Mouse left+right+middle buttons (bits 0-2, 0=up, 1=down)
+sysvar_mouseWheel:      EQU 2Eh ; 1: Mouse wheel delta
+sysvar_mouseXDelta:     EQU 2Fh ; 2: Mouse X delta
+sysvar_mouseYDelta:     EQU 31h ; 2: Mouse Y delta
+
+Example: Reading a virtual keycode in ADL mode (24-bit): +
        MOSCALL mos_getkey
+        LD  A, (IX + sysvar_vkeycode)   ; Load A with the virtual keycode from FabGL
+
+Example: Reading a virtual keycode in Z80 mode (16-bit): +
        MOSCALL mos_getkey
+        LD.LIL  A, (IX + sysvar_vkeycode)   ; Load A with the virtual keycode from FabGL
+

+ + + + + + + + + + + + + +
+
+ + + + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/MOS/index.html b/MOS/index.html new file mode 100644 index 0000000..c44fc03 --- /dev/null +++ b/MOS/index.html @@ -0,0 +1,1826 @@ + + + + + + + + + + + + + + + + + + + + + + + MOS - Community Agon Platform documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + Skip to content + + +
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+ +
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+ +
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+
+ + + +
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+ + + + + +
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+ + + + + + + +
+
+ + + + + + + + + + + + +

What is the MOS

+

The MOS is a command line Machine Operating System, similar to CP/M or DOS, that provides a human interface to the Agon file system.

+

It also provides the MOS API for programmers to use that provides some basic facilities for file I/O and other common operations for BBC BASIC and other third-party applications.

+

This documentation explains the general features of MOS, as well as commands it offers and how to use them. It covers the Quark 1.04 version of MOS, and the later Console8 MOS versions up to and including 2.2.3. Versions of MOS prior to Quark 1.04 may be missing some features described below.

+

System Requirements

+

To get the most out of MOS, you will need the following:

+
    +
  • A 32GB or less micro-SD card formatted FAT32
  • +
+

Technically MOS will work without an SD card, but you won't be able to do much with it.

+

Using an SD card

+

On powering on, your Agon will automatically mount the SD card and look for an autoexec.txt file in the root folder. If it finds one, it will execute the commands in the file.

+

MOS also supports a mos folder to add in some additional commands, and from Console8 MOS 2.2.0 onwards it also supports a bin folder for executables.

+

The mos folder

+

The mos folder is a special folder that must be placed at the top level of your SD card that can be used to extend the functionality of MOS.

+

When you attempt to use a command that is not built into MOS, it will look in the mos folder on the SD card for a file with the same name as the command with a .bin extension. If it finds one, it will execute that file as if it were a built-in command.

+

Commands provided via the mos folder are known as "moslets". These have a special requirement in that they must be built to run from memory address 0x0B0000 onwards. The use of this address is intended to allow moslets to run without affecting the main user program space. The idea being that this will let you use a moslets from within BASIC without having to worry about it overwriting your program.

+

The bin folder

+

From Console8 MOS 2.2.0 onwards, MOS will also support a bin folder at the top level of your SD card.

+

The bin folder can be used to store programs that can be run from MOS. These differ from moslets in that they are expected to be full standalone programs that will be run and executed at the default memory address of 0x040000, and thus will overwrite existing programs.

+

If you have attempted to use a command that was not built into MOS, and was not found in the mos folder, MOS will then look in the bin folder for a file with the same name as the command with a .bin extension. If it finds one, it will load and run that file.

+

NB there is currently no way to control the memory address that a program in the bin folder will be loaded to, so if you have a program that needs to be loaded at a specific address, you will need to use the LOAD command to load it manually. Additionally there is no way to control the manner in which MOS searches for commands, so if you have a program in the bin folder that you want to run, you will need to ensure that there is no built-in command or moslet with the same name. These limitations may be changed in the future.

+

The autoexec.txt file

+

If, at boot-up time, MOS detects an autoexec.txt file in the root folder of the SD card, it will read the file in, and execute the MOS commands in the file sequentially from top to bottom.

+

For example, to set keyboard to US, load BBC BASIC from the root folder, change to the test folder, then run BASIC

+
SET KEYBOARD 1
+LOAD bbcbasic.bin
+CD test
+RUN
+
+

The manner in which this file is executed differs slightly between Quark 1.04 and the Console8 releases. Quark will blindly execute the commands and silently carry on if there is an error, whereas Console8 will stop execution if there is an error in the file, report the error as well as which line the error occurred on.

+

As of Console8 MOS 2.2.0 the autoexec.txt file will run on every boot. Previous versions of MOS (including Quark 1.04) would only run the autoexec.txt file on a "hard reset" (i.e. a power cycle, or press of the reset button) and not on a soft reset (i.e. a CTRL+ALT+DEL).

+

Soft Boot

+

Presssing CTRL+ALT+DEL will reboot MOS on the eZ80. (CTRL+SHIFT+ESC for MOS 1.02 or earlier)

+

NB: This assumes that MOS is still talking to the VDP, as it is the VDP that is responsible for detecting the keypresses. Sometimes a soft reboot key combination will therefore not work, and you may need to instead press the reset button on your Agon.

+

The MOS Command Line Interface

+

MOS provides a command line interface (CLI) that allows you to interact with the Agon file system and perform some basic control over your Agon computer.

+

The MOS CLI is loosely inspired by the Acorn MOS present in the BBC Micro and later Acorn computer systems like the Archimedes.

+

MOS works alongside the Agon's VDP, using the facilities of the VDP to display text on the screen and accept input from the keyboard. The VDP provides some useful facilities, such as a "paged mode" that will stop the screen from scrolling until you press the SHIFT key to continue, or ESCAPE to exit. Paged mode can be toggled on and off by pressing CTRL+N and CTRL+O respectively.

+

The MOS line editor

+

MOS provides a simple line editor that allows you to edit the current command line before submitting it to the system. This same line editor is available for third-party applications like BBC BASIC to use.

+

The line editor allows you to move the cursor around the current line of text, insert and delete characters, and submit the line to the system. Whilst much of the functionality on Agon is inspired by the BBC Micro, the line editor differs - there is no "copy" cursor system on the Agon. This line editor is similar to those that you will find on modern operating systems like MacOS, Linux or Windows.

+

The MOS CLI line editor will also provide some basic command history, keeping track of the last 10 commands the user has entered. Pressing the UP arrow key when at the beginning of a line will replace the current line with the last entered command. Similarly pressing the DOWN arrow key at the end of a line will cycle through the command history in the opposite direction. The HOME and END keys will move the cursor to the start and end of the current line respectively.

+

The Console8 MOS 2.2.0 release also adds support for pressing the PAGE UP and PAGE DOWN keys to quickly step through the command history.

+

Also added to the 2.2.0 release is "tab completion". If you start typing a command and then press the TAB key, MOS will attempt to complete the command for you. This includes both built-in commands, moslets found in the mos folder, programs found in the current directory, and programs found in the bin folder.

+

There is also support for programmable function keys in the 2.2.0 release. For more information on that see the HOTKEY command.

+

The MOS command prompt

+

On versions of MOS prior to the 2.2.0 release, the MOS command prompt is a simple * character. This is the point at which you can enter commands to the system.

+

From the Console8 MOS 2.2.0 release onwards the prompt has been extended to include the current directory. This is to help you keep track of where you are in the file system. The prompt will look something like this:

+
/programs *
+
+

(It is intended that future versions of MOS will allow you to customise the prompt to your liking.)

+

MOS Commands

+

MOS offers a number of commands that allow you to interact with the Agon file system and control your computer. These commands are entered at the MOS command prompt, and are executed by pressing the RETURN key. If you are inside BBC BASIC, you can also enter MOS commands by preceding them with an asterisk *.

+

MOS commands are case-insensitive, and can be abbreviated with a dot .. For example, DELETE myfile and DEL. myfile are equivalent. When you abbreviate a command, the first matching command is used, so whilst there are several commands that begin with C, C. will execute the CAT. Commands that accept multiple parameters will expect those parameters to be space-delimited. Numbers are in decimal, but can be prefixed with an ampersand & for hexadecimal.

+

To aid users coming from other systems, several commands have aliases, for example DELETE and ERASE are equivalent. The aliases are listed in the command descriptions below.

+

Commands are described below. Commands parameters are described with angle brackers <param> and optional parameters are indicated with square brackets [<param>] or [-flag], and alternative parameters are shown either side of a | character.

+

Any command that requires a memory address will expect a 24-bit address value.

+

The commands available in MOS are as follows:

+

. (dot)

+

Syntax: *. [<path>] (Alias for CAT)

+

This command is an alias for the CAT command. If a path is provided, it will list the contents of that directory, otherwise it will list the contents of the current directory.

+

CAT

+

Syntax: *CAT [-l] [<path>] (Aliases include DIR and .)

+

The "Catalogue" command, which displays a directory listing of the current directory, or of the directory at the path given.

+

From Console8 MOS 2.2.0 onwards, the -l flag can be used to display the long form of the directory listing, which includes the file size and date/time of last modification, otherwise a shorter form of the directory listing will be displayed. Versions of MOS prior to 2.2.0 will always display the long form of the directory listing.

+

CD

+

Syntax: *CD <path>

+

Change current directory.

+

The path provided to the CD command uses / as the directory separator, and can be either an absolute path or a relative path. The root directory is /. CD .. can be used to move up one directory level.

+

CDIR

+

Syntax: *CDIR <path>

+

This command is an alias for the CD command.

+

Available from Console8 MOS 2.2.0 onwards.

+

CLS

+

Syntax: *CLS

+

Clear the screen.

+

(This command performs a VDU 12, which is the same as the CLS command in BBC BASIC.)

+

COPY

+

Syntax: *COPY <source> <destination>

+

Create a copy of a file.

+

From Console8 MOS 2.2.0 onwards, the COPY command will also support the use of wildcards in the source file name, such as *.txt, and can support the destination being a directory.

+

CP

+

Syntax: *CP <source> <destination>

+

This command is an alias for the COPY command.

+

Available from Console8 MOS 2.2.0 onwards.

+

CREDITS

+

Syntax: *CREDITS

+

Outputs some credits and version numbers for third-party libraries used in the Agon firmware.

+

DELETE

+

Syntax: *DELETE <filename> (Aliases include ERASE)

+

Delete a file or folder (must be empty).

+

DIR

+

Syntax: *DIR [<path>]

+

This command is an alias for the CAT command.

+

ERASE

+

Syntax: *ERASE <filename>

+

This command is an alias for the DELETE command.

+

EXEC

+

Syntax: *EXEC <filename>

+

Executes commands from a text file.

+

Commands will be executed one at a time. If an error occurs processing a command, execution will stop and the error will be reported.

+

(This is essentially how the autoexec.txt file is processed at boot time.)

+

NB: This command is not available in Quark 1.04.

+

HELP

+

Syntax: *HELP [<command> | all]

+

Displays help information for a command. If no command is provided, a list of available commands will be displayed.

+

NB prior to Console8 MOS 2.2.0 the HELP command required a command name to be provided, or the all keyword to display all commands.

+

HOTKEY

+

Syntax: *HOTKEY [<n> [<command string>]]

+

Sets or clears programmable function keys.

+

Using this command you can set the function keys F1-F12 on your to perform a specific command. There are three ways in which this command works: +1. If no parameters are provided, then the current hotkeys will be displayed. +2. If a function key number n is provided alone without a command string, then the current command assigned to that function key will be cleared. +3. If a function key number n and a command string are provided, then the command string will be assigned to that function key. + - If the command string includes %s then the current input line will be substituted in place of %s.

+

JMP

+

Syntax: *JMP <address>

+

Jumps to the specified address in memory. Using this command, you can jump to any address in memory, including the ROM. If used from the MOS command line, the processor will be in the eZ80 ADL mode.

+

LOAD

+

Syntax: *LOAD <filename> [<address>]

+

Load a file from the SD card into the specified address in memory. If no address parameters is specified, then the address will default to &40000.

+

MKDIR

+

Syntax: *MKDIR <name>

+

Make a new directory on the SD card.

+

MOUNT

+

Syntax: *MOUNT

+

Mount the SD card.

+

If you have ejected your SD card, you can use this command to re-mount it.

+

MOVE

+

Syntax: *MOVE <source> <destination>

+

This command is an alias for the RENAME command.

+

MV

+

Syntax: *MV <source> <destination>

+

This command is an alias for the RENAME command, and is only available from Console8 MOS 2.2.0 onwards.

+

RENAME

+

Syntax: *RENAME <source> <destination> (Aliases include MOVE)

+

This is the command to rename a file or move a file to a different folder.

+

To rename a file in the same folder.

+

*RENAME autoexec.txt autoexec.bak

+

Rename a file and move to a different folder (the destination folder must exist).

+

*RENAME test.bas archive/test.bas

+

From Console8 MOS 2.2.0 onwards, the RENAME command also supports allowing the destination to specify a directory. If the destination is a directory, the source file will be moved to that directory and keep the same filename. Additionally if the destination is a directory then the source file specified can include a wildcard, such as *.txt.

+

RM

+

Syntax: *RM <filename>

+

This command is an alias for the DELETE command, and is only available from Console8 MOS 2.2.0 onwards.

+

RUN

+

Syntax: *RUN <address | .> [<parameters>]

+

Call an executable binary loaded in memory. If no parameters are passed, then the address will default to &40000. The address parameter can also be replaced with . to indicate that the default address of &40000 should be used. Any additional parameters will be passed through to the executable.

+

When using the RUN command MOS will check the header of the executable to determine which mode it is in, and will run the executable in the appropriate mode. This allows you to run both Z80 mode executables, which are restricted to 64kb of RAM, and ADL mode executables which can use all 512kb of memory. The header starts at byte 64 of the executable, which must contain MOS. Byte 68 must be a 0 byte to indicate Z80 mode, or a 1 byte to indicate ADL mode.

+

When a program is executed using the RUN command, MOS will set up the following processor registers:

+
    +
  • A will be set to the current memory bank value MB
  • +
  • DE(U) the execution address passed to RUN
  • +
  • HL(U) pointer to additional parameters passed to RUN
  • +
+

SAVE

+

Syntax: *SAVE <filename> <address> <size>

+

Save a block of memory to the SD card.

+

SET

+

Syntax: *SET <option> <value>

+

Set a system option.

+

NB before Console8 MOS 2.2.0 the SET command was case-sensitive for the option name.

+

Keyboard Layout

+

Syntax: *SET KEYBOARD <n>

+

Sets the current system keyboard layout.

+
    +
  • 0: UK (default)
  • +
  • 1: US
  • +
  • 2: German
  • +
  • 3: Italian
  • +
  • 4: Spanish
  • +
  • 5: French
  • +
  • 6: Belgian
  • +
  • 7: Norwegian
  • +
  • 8: Japanese
  • +
  • 9: US International *
  • +
  • 10: US International (alternative) *
  • +
  • 11: Swiss (German) *
  • +
  • 12: Swiss (French) *
  • +
  • 13: Danish *
  • +
  • 14: Swedish *
  • +
  • 15: Portuguese *
  • +
  • 16: Brazilian Portugese *
  • +
  • 17: Dvorak *
  • +
+

* These layouts are only supported from Console8 MOS 2.2.0 onwards. The exact keyboard layouts supported will depend on the version of the VDP firmware you have installed. Prior to Console8 MOS 2.2.0 keyboard values of 9 or above would be ignored. From Console8 MOS 2.2.0 onwards any keyboard value can be specified - if the keyboard layout is not supported by the VDP firmware then it will be ignored.

+

Console Mode

+

Syntax: *SET CONSOLE <n>

+

Sets the console mode, where if n is 0 then console mode will be disabled, and if n is 1 then console mode will be enabled.

+

When console mode is enabled, all (initial) "command" and text bytes sent to the VDP will be echoed out of the VDP to any attached USB serial device. This can be useful for debugging purposes.

+

It is recommended that instead of using this command, if you are running Console8 VDP 2.5.0 or later, you should use VDU 2 instead to enable the "printer", which also outputs from the VDP to the same serial device. The main difference is that the "printer" device will filter out any control codes, providing a safer output, whereas the console mode will output everything. The printer can be disabled with VDU 3. Additionally pressing CTRL+B on the keyboard will enable the printer, CTRL+C will disable it, and CTRL+P will toggle it.

+

TIME

+

Syntax: +- *TIME +- *TIME <yyyy> <mm> <dd> <hh> <mm> <ss>

+

Set and read the ESP32 real-time clock

+

TYPE

+

Syntax: *TYPE <filename>

+

Display the contents of a text file on the screen.

+

VDU

+

Syntax: *VDU <char1> <char2> ... <charN>

+

Write a stream of character bytes to the VDP. This can be used to perform various control functions, such as clearing the screen, changing the screen mode, setting the cursor position, or changing the text colour. More information on VDU commands can be found in the VDP documentation.

+

This command is similar to the VDU command in BBC BASIC, but instead of separating arguments with commas you must instead separate them with spaces.

+

Prior to Console8 MOS 2.2.0, the VDU command would only accept 8-bit numbers as arguments. Any values provided greater than 255 would be ignored.

+

From Console8 MOS 2.2.0 onwards this command will now also support 16-bit numbers as arguments, and several different ways to indicate hexidecimal numbers. The BBC BASIC standard of suffixing a number with a semicolon character ; to indicate a 16-bit number is supported. As well as the & prefix for hexidecimal numbers, you can also use 0x as a prefix, or h as a suffix. Hexidecimal numbers provided greater than 255 will always be treated as 16-bit numbers.

+

Memory map

+

Addresses are 24-bit, unless otherwise specified

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  • &000000 - &01FFFF: MOS (Flash ROM)
  • +
  • &040000 - &0BDFFF: User RAM
  • +
  • &0B0000 - &0B7FFF: Storage for loading MOS star command executables off SD card
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  • &0BC000 - 0BFFFFF: Global heap and stack
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In the Agon Projects Git, there are a handful of useful templates and projects.

+

The Templates

+

There are three template projects that can be used as a basis for your projects:

+
    +
  • A 16-bit mode Hello World app in assembler that demonstrates calling the MOS from a 64K segment in Z80 mode
  • +
  • A 24-bit mode Hello World app in assembler
  • +
  • A 24-bit mode Hello World app in C
  • +
+

All three apps act as MOS extensions; the resultant binary can be copied into the mos folder on the SD card, can be executed as a star command, and will display any passed parameters.

+

The Applications

+
    +
  • A memory dump application written as a 16-bit mode assembly language app.
  • +
  • An eZ80 disassembler written as a C application.
  • +
+

Both can be run as star commands from MOS.

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Understanding the Agon Light computer platform

+

The Agon Light, and its variants, is a retro-style computer platform that is designed to be inexpensive and easy to manufacture, using commonly available parts.

+

The platform is designed to be easy to understand, and easy to program. It is designed to be a platform that is suitable for learning about computers, and learning about programming.

+

Please note this is a preliminary guide to the Agon Light platform, and is subject to change. The Agon Light platform is still under development, and this guide is still being written.

+

The Agon Light hardware

+

The main processor

+

The primary processor on which you run programs is an eZ80. This is a microcontroller based on the Zilog Z80 processor, which was used in many computers and arcade machines in the 1970s and 1980s. The eZ80 is a modern version of the Z80, with a few enhancements. It has attached to it 512KB of RAM, which is considerably more than the 64KB that was common in the 1980s. Also attached to the eZ80 chip is an SD card interface, allowing an SD card to be used for storage.

+

The eZ80 was chosen as the main processor of the Agon Light because of its historic ubiquity, and because it is still manufactured today. It is a relatively simple processor, and is easy to understand and program.

+

The video display processor, or VDP

+

Whilst the eZ80 is manufactured today, none of the video chips that were used in computers of the 1970s and 1980s are still manufactured, so for video output a different solution is needed. To solve this problem the Agon Light uses a separate video processor, which we call the VDP, the Video Display Processor. This chip is responsible for sound and video output, and also keyboard and mouse input. Technically, this is an ESP32-Pico-D4 chip, which has attached to it an 8MB RAM chip which is used for screen memory and storing bitmaps and sound samples.

+

The exact technical details of the VDP however for most programmers is not important - in the Agon platform, from a software perspective, the VDP is designed to be used via a simple API, with the details of how it works abstracted away. Indeed, when using an emulator of the Agon Light, the VDP chip is not emulated at all, and the emulator instead runs a compiled version of the VDP firmware using the host computer's video and audio hardware.

+

Effectively, the design of the Agon Light is that of two computers in one. The eZ80 is the computer that is used to run programs, and the VDP is a computer that draws the screen and plays sound. The eZ80 and the VDP communicate with each other using a high speed serial interface.

+

Some other retro-inspired computers take a different approach to solving the video output problem. Often this involves making use of an FPGA chip, which is a chip that can be programmed to behave like any other chip. This is a very flexible solution, but it is also very expensive. The Agon Light takes a different approach, using a separate video processor chip, which is much cheaper than an FPGA.

+

The use of what is effectively a separate computer for the VDP in the Agon platform creates a significant architectural difference to many classic home computers of the 8-bit, 16-bit and early 32-bit era. Those classic computers would usually use a shared area of memory that the main processor and the video processor would both have access to. This shared memory would be used to store the screen memory, and the main processor would write to this memory to update the screen. This is not the case with the Agon platform. The eZ80 and the VDP have no shared memory, and the VDP has no access to the eZ80's RAM. This means that the VDP cannot read the screen memory directly, and the eZ80 cannot write directly to the screen memory. Instead, the VDP has to be sent commands to draw things to the screen, and the eZ80 has to be sent commands to read things from the screen. This is a significant difference to many classic computers, and is something that programmers need to be aware of when writing programs for the Agon platform.

+

The Agon software platform

+

From a software perspective, a significant inspiration for the Agon Light was the BBC Micro, a popular computer in the UK from the 1980s designed and built by Acorn Computers Ltd.. (Acorn went on to design the ARM processor, which is now the most commonly used processor design in the world.) The BBC Micro was part of the BBC's Computer Literacy Project, which was a project to introduce computers to the UK population with an emphasis on education. The BBC Micro was designed to be easy to use, and to be used in schools by children.

+

There are several significant differences between the Agon Light and the BBC Micro, but the two most important ones are the main processor, and the video system. A BBC Micro was based on the 6502 CPU, which was a competitor to the Z80. The 6502 was a simpler processor than the Z80, and was cheaper to manufacture, and given the relative simplicity often significantly faster than the Z80. The 6502 was used in many popular computers of the 1970s and 1980s, including the Apple II, the Commodore 64, and the Atari 2600. The Z80 was used in many other popular computers of the 1970s and 1980s, including the Sinclair ZX80, the Sinclair ZX81, the Sinclair Spectrum, the Amstrad CPC, and the MSX. The BBC Micro however was designed from the ground up to be a computer capable of having multiple processors, and the first second processor option available for the computer was the Z80. A version of BBC BASIC was produced for Acorn's Z80 second processor, and this is the version of BBC BASIC that the Agon Light is directly based on.

+

BBC BASIC

+

An important part of the BBC Micro was BBC BASIC, a well respected version of the BASIC programming language. Compared to other versions of BASIC, BBC BASIC was very powerful since it included many advanced features, such as procedures, functions, and recursion. It also included many commands for graphics and sound, which made it easy to write games and other programs that used graphics and sound.

+

The original version of BBC BASIC for the 6502 processor was written by Sophie Wilson of Acorn. The version of BBC BASIC for the Z80 was written by R.T.Russell, and was based on the original version by Sophie Wilson. The version of BBC BASIC for the Agon Light is directly based on R.T.Russell's version, and is largely compatible with the BBC Micro version.

+

BBC BASIC has an inbuilt assembler, which allows for machine code to be embedded within BASIC programs. This is a very powerful feature, and allows for programs to be written that make use of the full power of the processor. Machine code can run very many times faster than interpreted BASIC. It should be noted that the Z80 version of BASIC as used on the Agon platform has an assembler for the Z80 built in, whereas the original 6502 version of BASIC for the BBC Micro included an assembler for the 6502 processor. Programs written for the BBC Micro that include assembler code will therefore not run on the Agon Light without rewriting those assembler routines.

+

BBC BASIC ADL version

+

There is now a newer version of BBC BASIC for the Agon platform known as the "ADL version". The original Z80 version of BBC BASIC was restricted to work within 64KB of RAM. This limitation was due to the fact that the Z80 processor only has 16 address lines (also referred to as a 16-bit address bus), so technically it can only address 64KB of RAM.

+

The newer eZ80 CPU used in the Agon Light has a 24-bit address bus, which means that it can potentially address up to 16MB of RAM. Agon Light machines come with 512KB of RAM attached to the eZ80 CPU.

+

To allow programs to make use of this extra RAM, and some other new facilities, the eZ80 has extensions known as "ADL mode". This mode extends some processor registers to 24 bits, and allows for the use of the extra RAM. The ADL version of BBC BASIC is designed to make use of this extra RAM, and to allow for programs to be written that make use of more than 64KB of RAM.

+

The ADL version of BBC BASIC also includes modifications to the assembler to allow for the use of newer ADL machine code instructions. This means that programs written for the ADL version of BBC BASIC may not run on the original Z80 version of BBC BASIC.

+

VDU commands, and the VDP

+

The other significant difference between the Agon Light and the BBC Micro is the video system. As video output is handled by a separate processor, and there is no shared memory between the two processors within an Agon Light, the design of the Agon system does not allow for the video system to work in the same kind of manner as a BBC Micro. From a software perspective, however, the Agon Light is designed to be as similar as possible to the BBC Micro, and the video system is designed to be as similar as possible to the BBC Micro video system. This means that many programs written for the BBC Micro can be ported to the Agon Light with minimal changes.

+

Using BASIC on a BBC Micro, the primary way to draw things to the screen was via simple keywords such as PRINT, MOVE, DRAW, PLOT, COLOUR (etc.) and most importantly VDU. It is the VDU keyword that sent commands to the video system. Effectively all of the other keywords that drew onto the screen (or changed drawing settings) are just shorthand for VDU commands.

+

The same is true on the Agon Light. The Agon's VDP processor has been written to understand the same VDU commands as the BBC Micro, and so the same keywords that draw things to the screen on a BBC Micro will also draw things to the screen on an Agon Light. This means that many programs written in BBC BASIC for the BBC Micro can be ported to the Agon Light with minimal changes.

+

The Agon Light also includes a number of additional VDU commands that are not present on the BBC Micro, which allow for more advanced graphics and sound effects. These commands are documented in the VDP section of this documentation.

+

The nature of the MOS/VDP split on the Agon platform carries with it some limitations that you should be aware of.

+

The nature of the VDP is that it is, essentially, a stream processor. It accepts a stream of data from the eZ80, and interprets that as a stream of commands and data. In regular use, there is no command to indicate the beginning of a command stream, and no command to indicate the end of a command stream. The VDU commands that the VDP interprets are of a variable length, ranging from a single byte to potentially over 64kb. A single VDU statement in BASIC could be a complete command from the perspective of the VDP, or it could be the first part of a command that is continued in the next VDU statement. For commands that are intended to send across a large amount of data, such as a bitmap or a sound sample, the data is typically sent using a series of VDU statements, each of which is a part of the same command.

+

Care must therefore be taken to ensure that the VDP is sent complete commands, and that commands are not interleaved. For instance, it may be tempting when transfering over a sound sample to use PRINT or DRAW statements to show progress. This will not work, because the VDP will interpret the PRINT or DRAW statements (which will have been translated into a raw VDU byte command stream) as part of the sound sample data.

+

To solve this issue, the VDP provides a Buffered Commands API. This allows for data to be sent to the VDP in discrete chunks, sent to one of over 65000 buffers. Once all of the data has been sent, a command can be sent to the VDP to make use of the data in the buffer, whether that is to use the buffer as a sound sample, a bitmap, or a sequence of VDU commands. So to print a progress bar whilst sending a sound sample, you would send the sound sample data to a buffer a chunk at a time using the Buffered Commands API "add block" command, and after each chunk use drawing commands to update the progress bar. Once all of the sound sample data has been sent, you would then send a command to the VDP to identify that data as a sound sample, and/or use other commands to play that sample.

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Third Party Projects

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Please note that this list is far from exhaustive. If you have a project that you would like to add to this list, please submit a pull request.

+ +

https://github.com/tomm/popup-mos

+

A batteries-included SDCard template for Agon Light / Agon Light 2 / Console8

+

Flash Upgrader

+

https://github.com/envenomator/agon-flash

+

A utility to flash a MOS image to the eZ80F92 Flash without a ZDS USB cable, and to update the VDP firmware.

+

Hex Loader

+

[https://github.com/envenomator/agon-hexload](https://github.com/envenomator/agon-hexload

+

Playing microSD jockey during assemble/compile/transfer/test/debug cycles is no fun at all. This utility shortens this cycle significantly by removing the need to physically bring over new binaries to the Agon.

+

With the hexload command you are able to transmit Intel I32 hex files to one of the Agon serial ports and run your code immediately from memory.

+

eZ80 Assembler

+

https://github.com/envenomator/agon-ez80asm

+

A fully-featured eZ80 assembler that runs on the Agon.

+

Forth Interpreter

+

https://github.com/lennart-benschop/agon-forth

+

Agon Utilities

+

https://github.com/lennart-benschop/agon-utilities

+

A selection of handy utilities including copy, compare, more, memfill, font, and a full-screen editor with nano-style key bindings.

+

Sokoban

+

https://github.com/envenomator/agon-sokoban

+

Sokoban game for AGON

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Detailed firmware upgrade steps from 1.03 to Quark 1.04 or Console8 firmware

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This guide lists all the required steps to upgrade an Agon, which has been delivered to you with older MOS/VDP version 1.03, to a later version. +Please follow each step as closely as possible and make sure that each item on the preparation list is completed before attempting the first upgrade steps.

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Preparation

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    +
  1. Connect your Agon to a VGA monitor and PS/2 capable keyboard. You need to interact with it using the keyboard and monitor in the first update step
  2. +
  3. If you haven't done so already, prepare a micro SD card by formatting it with the FAT32 format and place the contents of a distribution 1 or 2 on it. If you already had a working SD card with stuff on it, just continue using it; then there is no need to format it or anything
  4. +
  5. Connect your Agon to a PC using a USB data cable. The type of USB cable may differ according to the Agon platform you're using:
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    • the Olimex AgonLight2 has a USB-C type connector
    • +
    • the Agon Console8 has a USB-B type connector
    • +
    • the Agon Origins edition has a USB-B type connector
    • +
    • the original AgonLight(1) has a USB-A type connector
    • +
    +
  6. +
  7. Find out which serial/COM port shows up on your PC, after connecting your Agon using a USB cable and note it down for later use:
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    • Under Windows, it shows up in the 'Device Manager', or you can type '[System.IO.Ports.SerialPort]::getportnames()' in a PowerShell terminal
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    • Under Linux, you can find it by running 'dmesg | grep tty' in a shell
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    • Under MacOS, you can find it by running 'ls /dev/tty.*' in Terminal
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  8. +
  9. +

    For the Olimex AgonLight2 - please make sure the jumpers on the board are placed like this: the LEFT jumper is unconnected/open/placed on just one pin, the RIGHT jumper is connected/closed/placed on both pins

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    detail

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  10. +
  11. +

    If it doesn't exist yet, create a folder named 'mos' on the SD card

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  12. +
  13. Download the file flash.bin and place it IN THE 'mos' FOLDER of your SD card
  14. +
  15. Download one of the following options and place 'MOS.bin' in IN THE ROOT of your SD card:
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    • If you'd like to upgrade to the latest and greatest Console8 release, please download MOS.bin
    • +
    • If you'd like to upgrade to the latest official Quark 1.04 release, please download MOS.bin
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  16. +
  17. Eject the SD card from your PC, insert it into your Agon
  18. +
  19. RESET your Agon
  20. +
  21. Download agon binaries to your PC and unzip it. I'll refer the unzipped folder later as 'agon-binaries'
  22. +
  23. If you are using Linux/MacOS, please install python and install the python esptool.py using this guide from espressif
  24. +
+

Upgrade the Agon MOS

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  1. Complete all the steps from the preparation requirements
  2. +
  3. Make sure to reset your Agon, so it shows the Agon's VDP/MOS versions
  4. +
  5. Make sure to exit BBC Basic, if that autostarted, by typing '*BYE' and ENTER. If your prompt is a '*', you are on a MOS prompt already
  6. +
  7. Type 'flash mos' and ENTER
  8. +
  9. If the flash tool starts, calculates the CRC from the MOS.bin file and asks you to 'Flash firmware (y/n)', press 'y'. If it doesn't ask, check your preparations and make sure the flash.bin is installed under /mos and MOS.bin is in the root of the SD card
  10. +
  11. Agon MOS upgrade is done - continue to upgrade the Agon VDP
  12. +
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Upgrade the Agon VDP

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  1. Complete all the steps from the preparation requirements
  2. +
  3. Upgrade the Agon MOS first
  4. +
  5. On windows start a PowerShell terminal, on Linux start a shell and on MacOS start Terminal
  6. +
  7. Change folder to the folder 'agon-binaries', where you unzipped the downloaded binaries earlier, using the 'cd' command
  8. +
  9. +

    Change to the subfolder of the VDP release you'd like to upgrade to:

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    • For a very recent Console8 release: On Windows, change to the subfolder '.\firmware\Console8 2.6.0\' +On Linux/MacOS, change to the subfolder ./firmware/Console8\ 2.6.0/
    • +
    • For the official Quark 1.04 release: On Windows, change to the subfolder '.\firmware\Quark 1.04\' +On Linux/MacOS, change to the subfolder ./firmware/Quark\ 1.04/
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  10. +
  11. +

    Start the upgrade script with the serial/COM port you noted earlier - COMXX and /dev/ttyUSBXXX are examples here:

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      +
    • On Windows type - '.\flash.bat COMXX'
    • +
    • On Linux/MacOS, run these commands in sequence:
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      • sed -i -e 's/\r$//' flash.sh
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      • chmod +x flash.sh
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      • ./flash.sh /dev/ttyUSBXXX
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    • +
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  12. +
  13. When the esptool is done uploading and it says 'Hard resetting via RTS pin', please press the physical reset button on your Agon
  14. +
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Done

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Updating Firmware (prio v1.03)

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How to upgrade from Quark 1.02 to 1.03 using the Agon-Flash utility

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NB this document is very outdated and needs to be rewritten. If you have found your way here, please be aware that the instructions below are no longer correct, or the best way to udpate your Agon machine.

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Instructions kindly collated by Tim Delmare

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Disclaimer

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The responsibility for any issues during and/or after the firmware upgrade lies with the user

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Host PCs and OS

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This has been tested on:

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  • Windows 10
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  • Windows 11
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  • Ubuntu 20.04 LTS
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  • Ubuntu 22.04 LTS
  • +
+

There are reported compatibility issues with the Arduino IDE / ESPTools running on MacOS, especially with the M series CPUs. I have collated some of the workarounds in the 'Configuring the Arduino IDE' steps.

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Prerequisites

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You will need

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  • A USB cable (the one you are using to power the Agon is probably fine, as long as it supports data as well as power, which most do)
  • +
  • A microSD card (the one you are using in the Agon)
  • +
  • A microSD card adapter for your PC
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Download the following components to your PC

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Configure the Arduino IDE

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If you have already configured the Arduino IDE for Agon then you can skip this step, otherwise follow the instructions here: Arduino IDE Settings

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Update Steps

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If you do not have the Zilog cable then the order in which you do things is especially important. Update the MOS first. If you update the VDP first, you will not be able to update MOS using the Agon MOS Flash Upgrader due to changes in the MOS.

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1. Update the MOS

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  1. Mount the microSD card in your PC and create a directory call mos in the root directory if one does not already exist. Copy flash.bin to this directory
  2. +
  3. Copy MOS.bin to the root directory
  4. +
  5. Unmount the microSD card and insert it in your Agon
  6. +
  7. Power the Agon on
  8. +
  9. Type *BYE to quit BBC BASIC
  10. +
  11. Type CD / to return to root directory (you can also use backslash)
  12. +
  13. Type FLASH MOS.bin 0x81E397C9
  14. +
  15. Power off
  16. +
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Once this has succeeded the Agon will not work properly until you upgrade VDP.

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2. Update BBC BASIC

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  1. Power the Agon off
  2. +
  3. Remove the SD card and return to your PC
  4. +
  5. Copy bbcbasic.bin to the root directory, overwriting any existing file
  6. +
  7. Copy the following folders to the root directory to update the examples (optional, but recommended)
  8. +
  9. examples
  10. +
  11. resources
  12. +
  13. tests
  14. +
  15. Eject the SD card and return it to the Agon
  16. +
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3. Update the VDP

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  1. Create a folder called video and unzip the VDP source code inside this new folder
  2. +
  3. Open video.ino in the Arduino IDE
  4. +
  5. Connect the Agon to the computer using your USB cable
  6. +
  7. Identify the port and set it in the Arduino IDE
  8. +
  9. Now select Upload from the Sketch menu
  10. +
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Note that compilation may take several minutes. Once this is complete, and the Arduino IDE has uploaded the new code to the ESP32 on the Agon, the Agon should automatically reboot with the latest and greatest.

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What is the VDP

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The VDP is the Agon's Visual Display Processor. It is responsible for:

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  • Video output via the VGA connector
  • +
  • Audio output via the built-in buzzer and audio jack
  • +
  • Keyboard input via a PS/2 connector
  • +
  • Mouse input via a PS/2 connector (on the Agon Console8, or with an adapter on the Agon Light)
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It runs on the ESP32-Pico-D4 co-processor and uses a fork of the FabGL library (known as vdp-gl) to support those functions.

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At a higher level, its input is a byte stream from the eZ80F92 main CPU over an internal high-speed UART connection @ 1,152,000 baud (384,000 baud for versions of MOS/VDP prior to 1.03). This stream contains a mixture of text and control characters. These control characters are mapped to the BBC BASIC VDU control characters, a choice made as BBC BASIC for Agon is the pre-installed programming language of Agon. As a result, we refer to the commands that the VDP understands as VDU commands.

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The ESP32 also outputs data back to the eZ80F92, for example keyboard data and screen information via a custom serial protocol.

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Executing a VDU sequence

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From BBC BASIC

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The VDU statement in BBC BASIC essentially just means "send this data to the VDP". It will accept any number of integer arguments between 0 and 255, separated by commas. If a value is immediately followed by a semicolon ; instead of a comma then the value is a little-endian word from 0 to 65535.

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Example:

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VDU 25, 69, 640; 512;: Plot a dot in the center of the screen

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VDU 65: Print the letter "A", without a newline

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A single VDU statement in BASIC can potentially contain multiple commands for the VDP to interpret, or a VDU command could instead be split across multiple VDU statements. Other BASIC keywords that generate screen output are effectively just wrappers for VDU command sequences.

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For example, the following code snippets are all directly equivalent, and result in an identical command stream being sent to the VDP:

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PLOT 69, 640, 512
+PRINT "A";
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+
VDU 25, 69, 640; 512; 65
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+
VDU 25
+VDU 69
+VDU 640; 512;
+VDU ASC("A")
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VDU 25, 69, 128, 2, 0, 2, 65
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From MOS command line (Version 1.03 or greater)

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MOS also supports a VDU command which can be used to send VDU commands to the VDP. This is useful for testing the VDP without having to write a BASIC program. Its command is simpler than the BASIC equivalent, accepting only 8-bit integer values between 0 and 255, separated by spaces.

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Example:

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VDU 17 15: Set the text foreground colour to 15

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As of Console8 MOS 2.2.0, the VDU command is now more sophisticated and can support sending 16-bit values as well as 8-bit values. More information can be found in the MOS documentation.

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From Assembly code on MOS

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MOS offers two ways to send VDU commands from assembly code. The first is to use the RST 10h call, which will send the byte in the A register to the VDP. The second is to use a RST 18h call which is used to send multiple bytes to the VDP at once. (Neither of these calls require the string VDU to be included in the data sent to the VDP, and both require raw binary values to be sent, rather than an ASCII string.)

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More information about these can be found in the MOS API documentation.

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VDU Character Sequences

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The aim is that the Agon's VDP should be as compatible as practical with the BBC Micro's VDU command, as well as the VDU commands supported by later versions of Acorn and R.T.Russell's BBC BASICs. Where necessary, some extensions have been added to help facilitate the Agon's unique features and architecture.

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For a more detailed description of VDU commands supported by the Agon's VDP, see VDU Commands.

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The following is a high-level list of the VDU sequences that are supported:

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  • VDU 0: Null (no operation)
  • +
  • VDU 1: Send next character to "printer" (if "printer" is enabled) §§
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  • VDU 2: Enable "printer" §§
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  • VDU 3: Disable "printer" §§
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  • VDU 4: Write text at text cursor
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  • VDU 5: Write text at graphics cursor
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  • VDU 6: Enable screen (opposite of VDU 21) §§
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  • VDU 7: Make a short beep (BEL)
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  • VDU 8: Move cursor back one character
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  • VDU 9: Move cursor forward one character
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  • VDU 10: Move cursor down one line
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  • VDU 11: Move cursor up one line
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  • VDU 12: Clear text area (CLS)
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  • VDU 13: Carriage return
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  • VDU 14: Page mode On *
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  • VDU 15: Page mode Off *
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  • VDU 16: Clear graphics area (CLG)
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  • VDU 17, colour: Define text colour (COLOUR)
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  • VDU 18, mode, colour: Define graphics colour (GCOL mode, colour)
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  • VDU 19, l, p, r, g, b: Define logical colour (COLOUR l, p / COLOUR l, r, g, b)
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  • VDU 20: Reset palette and text/graphics colours and drawing modes §§
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  • VDU 21: Disable screen (turns of VDU command processing, except for VDU 1 and VDU 6) §§
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  • VDU 22, n: Select screen mode (MODE n)
  • +
  • VDU 23, n: Re-program display character / System Commands
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  • VDU 24, left; bottom; right; top;: Set graphics viewport **
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  • VDU 25, mode, x; y;: PLOT command
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  • VDU 26: Reset graphics and text viewports **
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  • VDU 27, char: Output character to screen §
  • +
  • VDU 28, left, bottom, right, top: Set text viewport **
  • +
  • VDU 29, x; y;: Set graphics origin
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  • VDU 30: Home cursor
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  • VDU 31, x, y: Move text cursor to x, y text position (TAB(x, y))
  • +
  • VDU 127: Backspace
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All other characters, i.e. those in the range of 32 to 126 and 128 to 255, are sent to the screen as ASCII, unaltered.

+

Any VDU command that is the VDP does not recognise (such as VDU 2 when running on Quark 1.04) will be ignored.

+

* Requires VDP 1.03 or above
+ ** Requires VDP 1.04 or above
+ § Requires Console8 VDP 2.3.0 or above
+ §§ Requires Console8 VDP 2.5.0 or above

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VDU 23 commands

+

VDU 23 essentially has a split purpose. The first is to redefine the system font display characters, and the second is to send commands to the VDP to control and access more sophisticated behaviour.

+

For more information on these commands and a full list, please consult the VDU 23 section of the VDU Commands document. This includes the Bitmap and Sprite API.

+

Amongst this you will also find system commands, which start with VDU 23, 0, most of which are unique to the Agon platform. Within the system commands set you will find the Audio API, Buffered Commands API, Font API, and Context Management API.

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I(...e).pipe(oe(o=>d(o,"change").pipe(m(()=>o))),Q(e[r]),m(o=>({index:e.indexOf(o),color:{media:o.getAttribute("data-md-color-media"),scheme:o.getAttribute("data-md-color-scheme"),primary:o.getAttribute("data-md-color-primary"),accent:o.getAttribute("data-md-color-accent")}})),B(1))}function Kn(e){let t=$("input",e),r=x("meta",{name:"theme-color"});document.head.appendChild(r);let o=x("meta",{name:"color-scheme"});document.head.appendChild(o);let n=$t("(prefers-color-scheme: light)");return C(()=>{let i=new g;return i.subscribe(a=>{if(document.body.setAttribute("data-md-color-switching",""),a.color.media==="(prefers-color-scheme)"){let s=matchMedia("(prefers-color-scheme: light)"),p=document.querySelector(s.matches?"[data-md-color-media='(prefers-color-scheme: light)']":"[data-md-color-media='(prefers-color-scheme: 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Gr=Vt(Yr());function Ga(e){e.setAttribute("data-md-copying","");let t=e.closest("[data-copy]"),r=t?t.getAttribute("data-copy"):e.innerText;return e.removeAttribute("data-md-copying"),r.trimEnd()}function Bn({alert$:e}){Gr.default.isSupported()&&new F(t=>{new Gr.default("[data-clipboard-target], [data-clipboard-text]",{text:r=>r.getAttribute("data-clipboard-text")||Ga(P(r.getAttribute("data-clipboard-target")))}).on("success",r=>t.next(r))}).pipe(E(t=>{t.trigger.focus()}),m(()=>Ee("clipboard.copied"))).subscribe(e)}function Gn(e,t){return e.protocol=t.protocol,e.hostname=t.hostname,e}function Ja(e,t){let r=new Map;for(let o of $("url",e)){let n=P("loc",o),i=[Gn(new URL(n.textContent),t)];r.set(`${i[0]}`,i);for(let a of $("[rel=alternate]",o)){let s=a.getAttribute("href");s!=null&&i.push(Gn(new URL(s),t))}}return r}function ur(e){return mn(new URL("sitemap.xml",e)).pipe(m(t=>Ja(t,new URL(e))),ve(()=>I(new Map)))}function Xa(e,t){if(!(e.target instanceof Element))return M;let 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g,o=r.pipe(X(),ne(!0));z([t.pipe(Ae(It)),r],(i,a)=>a).pipe(Z("value")).subscribe(({value:i})=>t.next({type:2,data:i})),r.pipe(Z("focus")).subscribe(({focus:i})=>{i&&Je("search",i)}),d(e.form,"reset").pipe(U(o)).subscribe(()=>e.focus());let n=P("header [for=__search]");return d(n,"click").subscribe(()=>e.focus()),ns(e,{worker$:t}).pipe(E(i=>r.next(i)),L(()=>r.complete()),m(i=>R({ref:e},i)),B(1))}function si(e,{worker$:t,query$:r}){let o=new g,n=tn(e.parentElement).pipe(b(Boolean)),i=e.parentElement,a=P(":scope > :first-child",e),s=P(":scope > :last-child",e);Ve("search").subscribe(l=>s.setAttribute("role",l?"list":"presentation")),o.pipe(ee(r),Ur(t.pipe(Ae(It)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:a.textContent=f.length?Ee("search.result.none"):Ee("search.result.placeholder");break;case 1:a.textContent=Ee("search.result.one");break;default:let u=sr(l.length);a.textContent=Ee("search.result.other",u)}});let p=o.pipe(E(()=>s.innerHTML=""),v(({items:l})=>S(I(...l.slice(0,10)),I(...l.slice(10)).pipe(Ye(4),Vr(n),v(([f])=>f)))),m(Tn),pe());return p.subscribe(l=>s.appendChild(l)),p.pipe(oe(l=>{let f=fe("details",l);return typeof f=="undefined"?M:d(f,"toggle").pipe(U(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(b(dr),m(({data:l})=>l)).pipe(E(l=>o.next(l)),L(()=>o.complete()),m(l=>R({ref:e},l)))}function is(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=xe();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function ci(e,t){let r=new g,o=r.pipe(X(),ne(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),d(e,"click").pipe(U(o)).subscribe(n=>n.preventDefault()),is(e,t).pipe(E(n=>r.next(n)),L(()=>r.complete()),m(n=>R({ref:e},n)))}function pi(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=S(d(n,"keydown"),d(n,"focus")).pipe(be(se),m(()=>n.value),K());return o.pipe(We(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return c})).subscribe(s=>e.innerHTML=s.join("").replace(/\s/g," ")),r.pipe(b(({mode:s})=>s==="search")).subscribe(s=>{switch(s.type){case"ArrowRight":e.innerText.length&&n.selectionStart===n.value.length&&(n.value=e.innerText);break}}),t.pipe(b(dr),m(({data:s})=>s)).pipe(E(s=>o.next(s)),L(()=>o.complete()),m(()=>({ref:e})))}function li(e,{index$:t,keyboard$:r}){let o=ye();try{let n=ni(o.search,t),i=Se("search-query",e),a=Se("search-result",e);d(e,"click").pipe(b(({target:p})=>p instanceof Element&&!!p.closest("a"))).subscribe(()=>Je("search",!1)),r.pipe(b(({mode:p})=>p==="search")).subscribe(p=>{let c=Re();switch(p.type){case"Enter":if(c===i){let l=new Map;for(let f of $(":first-child [href]",a)){let u=f.firstElementChild;l.set(f,parseFloat(u.getAttribute("data-md-score")))}if(l.size){let[[f]]=[...l].sort(([,u],[,h])=>h-u);f.click()}p.claim()}break;case"Escape":case"Tab":Je("search",!1),i.blur();break;case"ArrowUp":case"ArrowDown":if(typeof c=="undefined")i.focus();else{let l=[i,...$(":not(details) > [href], summary, details[open] [href]",a)],f=Math.max(0,(Math.max(0,l.indexOf(c))+l.length+(p.type==="ArrowUp"?-1:1))%l.length);l[f].focus()}p.claim();break;default:i!==Re()&&i.focus()}}),r.pipe(b(({mode:p})=>p==="global")).subscribe(p=>{switch(p.type){case"f":case"s":case"/":i.focus(),i.select(),p.claim();break}});let s=ai(i,{worker$:n});return S(s,si(a,{worker$:n,query$:s})).pipe(Pe(...ae("search-share",e).map(p=>ci(p,{query$:s})),...ae("search-suggest",e).map(p=>pi(p,{worker$:n,keyboard$:r}))))}catch(n){return e.hidden=!0,Ke}}function mi(e,{index$:t,location$:r}){return z([t,r.pipe(Q(xe()),b(o=>!!o.searchParams.get("h")))]).pipe(m(([o,n])=>oi(o.config)(n.searchParams.get("h"))),m(o=>{var a;let n=new Map,i=document.createNodeIterator(e,NodeFilter.SHOW_TEXT);for(let s=i.nextNode();s;s=i.nextNode())if((a=s.parentElement)!=null&&a.offsetHeight){let p=s.textContent,c=o(p);c.length>p.length&&n.set(s,c)}for(let[s,p]of n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function as(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Jr(e,o){var n=o,{header$:t}=n,r=io(n,["header$"]);let i=P(".md-sidebar__scrollwrap",e),{y:a}=Ue(i);return C(()=>{let s=new g,p=s.pipe(X(),ne(!0)),c=s.pipe(Le(0,me));return c.pipe(ee(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of $(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:h}=ce(f);f.scrollTo({top:u-h/2})}}}),ue($("label[tabindex]",e)).pipe(oe(l=>d(l,"click").pipe(be(se),m(()=>l),U(p)))).subscribe(l=>{let f=P(`[id="${l.htmlFor}"]`);P(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),as(e,r).pipe(E(l=>s.next(l)),L(()=>s.complete()),m(l=>R({ref:e},l)))})}function fi(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return Ct(Ne(`${r}/releases/latest`).pipe(ve(()=>M),m(o=>({version:o.tag_name})),Be({})),Ne(r).pipe(ve(()=>M),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),Be({}))).pipe(m(([o,n])=>R(R({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return Ne(r).pipe(m(o=>({repositories:o.public_repos})),Be({}))}}function ui(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return Ne(r).pipe(ve(()=>M),m(({star_count:o,forks_count:n})=>({stars:o,forks:n})),Be({}))}function di(e){let t=e.match(/^.+github\.com\/([^/]+)\/?([^/]+)?/i);if(t){let[,r,o]=t;return fi(r,o)}if(t=e.match(/^.+?([^/]*gitlab[^/]+)\/(.+?)\/?$/i),t){let[,r,o]=t;return ui(r,o)}return M}var ss;function cs(e){return ss||(ss=C(()=>{let t=__md_get("__source",sessionStorage);if(t)return I(t);if(ae("consent").length){let o=__md_get("__consent");if(!(o&&o.github))return M}return di(e.href).pipe(E(o=>__md_set("__source",o,sessionStorage)))}).pipe(ve(()=>M),b(t=>Object.keys(t).length>0),m(t=>({facts:t})),B(1)))}function hi(e){let t=P(":scope > :last-child",e);return C(()=>{let r=new g;return r.subscribe(({facts:o})=>{t.appendChild(Sn(o)),t.classList.add("md-source__repository--active")}),cs(e).pipe(E(o=>r.next(o)),L(()=>r.complete()),m(o=>R({ref:e},o)))})}function ps(e,{viewport$:t,header$:r}){return ge(document.body).pipe(v(()=>mr(e,{header$:r,viewport$:t})),m(({offset:{y:o}})=>({hidden:o>=10})),Z("hidden"))}function bi(e,t){return C(()=>{let r=new g;return r.subscribe({next({hidden:o}){e.hidden=o},complete(){e.hidden=!1}}),(G("navigation.tabs.sticky")?I({hidden:!1}):ps(e,t)).pipe(E(o=>r.next(o)),L(()=>r.complete()),m(o=>R({ref:e},o)))})}function ls(e,{viewport$:t,header$:r}){let o=new Map,n=$(".md-nav__link",e);for(let s of n){let p=decodeURIComponent(s.hash.substring(1)),c=fe(`[id="${p}"]`);typeof c!="undefined"&&o.set(s,c)}let i=r.pipe(Z("height"),m(({height:s})=>{let p=Se("main"),c=P(":scope > :first-child",p);return s+.8*(c.offsetTop-p.offsetTop)}),pe());return ge(document.body).pipe(Z("height"),v(s=>C(()=>{let p=[];return 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s.entries())l.classList.add("md-nav__link--passed"),l.classList.toggle("md-nav__link--active",c===s.length-1)}),G("toc.follow")){let s=S(t.pipe(_e(1),m(()=>{})),t.pipe(_e(250),m(()=>"smooth")));i.pipe(b(({prev:p})=>p.length>0),We(o.pipe(be(se))),ee(s)).subscribe(([[{prev:p}],c])=>{let[l]=p[p.length-1];if(l.offsetHeight){let f=cr(l);if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:h}=ce(f);f.scrollTo({top:u-h/2,behavior:c})}}})}return G("navigation.tracking")&&t.pipe(U(a),Z("offset"),_e(250),Ce(1),U(n.pipe(Ce(1))),st({delay:250}),ee(i)).subscribe(([,{prev:s}])=>{let p=xe(),c=s[s.length-1];if(c&&c.length){let[l]=c,{hash:f}=new URL(l.href);p.hash!==f&&(p.hash=f,history.replaceState({},"",`${p}`))}else p.hash="",history.replaceState({},"",`${p}`)}),ls(e,{viewport$:t,header$:r}).pipe(E(s=>i.next(s)),L(()=>i.complete()),m(s=>R({ref:e},s)))})}function ms(e,{viewport$:t,main$:r,target$:o}){let n=t.pipe(m(({offset:{y:a}})=>a),Ye(2,1),m(([a,s])=>a>s&&s>0),K()),i=r.pipe(m(({active:a})=>a));return z([i,n]).pipe(m(([a,s])=>!(a&&s)),K(),U(o.pipe(Ce(1))),ne(!0),st({delay:250}),m(a=>({hidden:a})))}function gi(e,{viewport$:t,header$:r,main$:o,target$:n}){let i=new g,a=i.pipe(X(),ne(!0));return i.subscribe({next({hidden:s}){e.hidden=s,s?(e.setAttribute("tabindex","-1"),e.blur()):e.removeAttribute("tabindex")},complete(){e.style.top="",e.hidden=!0,e.removeAttribute("tabindex")}}),r.pipe(U(a),Z("height")).subscribe(({height:s})=>{e.style.top=`${s+16}px`}),d(e,"click").subscribe(s=>{s.preventDefault(),window.scrollTo({top:0})}),ms(e,{viewport$:t,main$:o,target$:n}).pipe(E(s=>i.next(s)),L(()=>i.complete()),m(s=>R({ref:e},s)))}function xi({document$:e,viewport$:t}){e.pipe(v(()=>$(".md-ellipsis")),oe(r=>tt(r).pipe(U(e.pipe(Ce(1))),b(o=>o),m(()=>r),Te(1))),b(r=>r.offsetWidth{let o=r.innerText,n=r.closest("a")||r;return n.title=o,lt(n,{viewport$:t}).pipe(U(e.pipe(Ce(1))),L(()=>n.removeAttribute("title")))})).subscribe(),e.pipe(v(()=>$(".md-status")),oe(r=>lt(r,{viewport$:t}))).subscribe()}function yi({document$:e,tablet$:t}){e.pipe(v(()=>$(".md-toggle--indeterminate")),E(r=>{r.indeterminate=!0,r.checked=!1}),oe(r=>d(r,"change").pipe(Dr(()=>r.classList.contains("md-toggle--indeterminate")),m(()=>r))),ee(t)).subscribe(([r,o])=>{r.classList.remove("md-toggle--indeterminate"),o&&(r.checked=!1)})}function fs(){return/(iPad|iPhone|iPod)/.test(navigator.userAgent)}function Ei({document$:e}){e.pipe(v(()=>$("[data-md-scrollfix]")),E(t=>t.removeAttribute("data-md-scrollfix")),b(fs),oe(t=>d(t,"touchstart").pipe(m(()=>t)))).subscribe(t=>{let r=t.scrollTop;r===0?t.scrollTop=1:r+t.offsetHeight===t.scrollHeight&&(t.scrollTop=r-1)})}function wi({viewport$:e,tablet$:t}){z([Ve("search"),t]).pipe(m(([r,o])=>r&&!o),v(r=>I(r).pipe(Ge(r?400:100))),ee(e)).subscribe(([r,{offset:{y:o}}])=>{if(r)document.body.setAttribute("data-md-scrolllock",""),document.body.style.top=`-${o}px`;else{let n=-1*parseInt(document.body.style.top,10);document.body.removeAttribute("data-md-scrolllock"),document.body.style.top="",n&&window.scrollTo(0,n)}})}Object.entries||(Object.entries=function(e){let t=[];for(let r of Object.keys(e))t.push([r,e[r]]);return t});Object.values||(Object.values=function(e){let t=[];for(let r of Object.keys(e))t.push(e[r]);return t});typeof Element!="undefined"&&(Element.prototype.scrollTo||(Element.prototype.scrollTo=function(e,t){typeof e=="object"?(this.scrollLeft=e.left,this.scrollTop=e.top):(this.scrollLeft=e,this.scrollTop=t)}),Element.prototype.replaceWith||(Element.prototype.replaceWith=function(...e){let t=this.parentNode;if(t){e.length===0&&t.removeChild(this);for(let r=e.length-1;r>=0;r--){let o=e[r];typeof o=="string"?o=document.createTextNode(o):o.parentNode&&o.parentNode.removeChild(o),r?t.insertBefore(this.previousSibling,o):t.replaceChild(o,this)}}}));function us(){return location.protocol==="file:"?wt(`${new URL("search/search_index.js",Xr.base)}`).pipe(m(()=>__index),B(1)):Ne(new URL("search/search_index.json",Xr.base))}document.documentElement.classList.remove("no-js");document.documentElement.classList.add("js");var ot=Yo(),jt=nn(),Ot=cn(jt),Zr=on(),Oe=bn(),hr=$t("(min-width: 960px)"),Si=$t("(min-width: 1220px)"),Oi=pn(),Xr=ye(),Mi=document.forms.namedItem("search")?us():Ke,eo=new g;Bn({alert$:eo});var to=new g;G("navigation.instant")&&Zn({location$:jt,viewport$:Oe,progress$:to}).subscribe(ot);var Ti;((Ti=Xr.version)==null?void 0:Ti.provider)==="mike"&&ii({document$:ot});S(jt,Ot).pipe(Ge(125)).subscribe(()=>{Je("drawer",!1),Je("search",!1)});Zr.pipe(b(({mode:e})=>e==="global")).subscribe(e=>{switch(e.type){case"p":case",":let t=fe("link[rel=prev]");typeof t!="undefined"&&pt(t);break;case"n":case".":let r=fe("link[rel=next]");typeof r!="undefined"&&pt(r);break;case"Enter":let o=Re();o instanceof HTMLLabelElement&&o.click()}});xi({viewport$:Oe,document$:ot});yi({document$:ot,tablet$:hr});Ei({document$:ot});wi({viewport$:Oe,tablet$:hr});var rt=Nn(Se("header"),{viewport$:Oe}),Ft=ot.pipe(m(()=>Se("main")),v(e=>Qn(e,{viewport$:Oe,header$:rt})),B(1)),ds=S(...ae("consent").map(e=>xn(e,{target$:Ot})),...ae("dialog").map(e=>Dn(e,{alert$:eo})),...ae("header").map(e=>zn(e,{viewport$:Oe,header$:rt,main$:Ft})),...ae("palette").map(e=>Kn(e)),...ae("progress").map(e=>Yn(e,{progress$:to})),...ae("search").map(e=>li(e,{index$:Mi,keyboard$:Zr})),...ae("source").map(e=>hi(e))),hs=C(()=>S(...ae("announce").map(e=>gn(e)),...ae("content").map(e=>Un(e,{viewport$:Oe,target$:Ot,print$:Oi})),...ae("content").map(e=>G("search.highlight")?mi(e,{index$:Mi,location$:jt}):M),...ae("header-title").map(e=>qn(e,{viewport$:Oe,header$:rt})),...ae("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Nr(Si,()=>Jr(e,{viewport$:Oe,header$:rt,main$:Ft})):Nr(hr,()=>Jr(e,{viewport$:Oe,header$:rt,main$:Ft}))),...ae("tabs").map(e=>bi(e,{viewport$:Oe,header$:rt})),...ae("toc").map(e=>vi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Ot})),...ae("top").map(e=>gi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Ot})))),Li=ot.pipe(v(()=>hs),Pe(ds),B(1));Li.subscribe();window.document$=ot;window.location$=jt;window.target$=Ot;window.keyboard$=Zr;window.viewport$=Oe;window.tablet$=hr;window.screen$=Si;window.print$=Oi;window.alert$=eo;window.progress$=to;window.component$=Li;})(); 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"node_modules/rxjs/src/internal/util/throwUnobservableError.ts", "node_modules/rxjs/src/internal/symbol/iterator.ts", "node_modules/rxjs/src/internal/util/isIterable.ts", "node_modules/rxjs/src/internal/util/isReadableStreamLike.ts", "node_modules/rxjs/src/internal/observable/innerFrom.ts", "node_modules/rxjs/src/internal/util/executeSchedule.ts", "node_modules/rxjs/src/internal/operators/observeOn.ts", "node_modules/rxjs/src/internal/operators/subscribeOn.ts", "node_modules/rxjs/src/internal/scheduled/scheduleObservable.ts", "node_modules/rxjs/src/internal/scheduled/schedulePromise.ts", "node_modules/rxjs/src/internal/scheduled/scheduleArray.ts", "node_modules/rxjs/src/internal/scheduled/scheduleIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleAsyncIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleReadableStreamLike.ts", "node_modules/rxjs/src/internal/scheduled/scheduled.ts", "node_modules/rxjs/src/internal/observable/from.ts", 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"sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an