diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 71a95c8bad6..ef6ea22ddaa 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -165,10 +165,36 @@ name: security hardsuit helmet description: Armored hardsuit helmet for security needs. components: +# ADT Tweak START +# - type: Sprite +# sprite: /Clothing/Head/Hardsuits/security.rsi Закоменчено для ADT +# - type: Clothing +# sprite: /Clothing/Head/Hardsuits/security.rsi Закоменчено для ADT - type: Sprite - sprite: Clothing/Head/Hardsuits/security.rsi + sprite: ADT/Clothing/Head/Hardsuits/security.rsi # ADT Tweak + layers: + - state: icon + - state: icon-unshaded + shader: unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + clothingVisuals: + head: + - state: equipped-head-light + shader: unshaded - type: Clothing - sprite: Clothing/Head/Hardsuits/security.rsi + sprite: ADT/Clothing/Head/Hardsuits/security.rsi # ADT Tweak + clothingVisuals: + head: + - state: equipped-head + - state: equipped-head-unshaded + shader: unshaded +# ADT Tweak END - type: PointLight color: "#ffeead" - type: PressureProtection @@ -190,9 +216,9 @@ description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. components: - type: Sprite - sprite: Clothing/Head/Hardsuits/brigmedic.rsi + sprite: ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi # ADT Tweak - type: Clothing - sprite: Clothing/Head/Hardsuits/brigmedic.rsi + sprite: ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi # ADT Tweak - type: PointLight color: "#00FFFF" - type: Armor @@ -215,10 +241,36 @@ name: warden's hardsuit helmet description: A modified riot helmet. Oddly comfortable. components: +# ADT Tweak START +# - type: Sprite +# sprite: Clothing/Head/Hardsuits/security-warden.rsi Закоменчено для ADT +# - type: Clothing +# sprite: Clothing/Head/Hardsuits/security-warden.rsi Закоменчено для ADT - type: Sprite - sprite: Clothing/Head/Hardsuits/security-warden.rsi + sprite: ADT/Clothing/Head/Hardsuits/security-warden.rsi # ADT Tweak + layers: + - state: icon + - state: icon-unshaded + shader: unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + clothingVisuals: + head: + - state: equipped-head-light + shader: unshaded - type: Clothing - sprite: Clothing/Head/Hardsuits/security-warden.rsi + sprite: ADT/Clothing/Head/Hardsuits/security-warden.rsi # ADT Tweak + clothingVisuals: + head: + - state: equipped-head + - state: equipped-head-unshaded + shader: unshaded +# ADT Tweak END - type: PointLight color: cyan # Corvax-Resprite - type: PressureProtection @@ -307,10 +359,36 @@ name: head of security's hardsuit helmet description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. components: +# ADT Tweak START +# - type: Sprite +# sprite: Clothing/Head/Hardsuits/security-red.rsi Закоменчено для ADT +# - type: Clothing +# sprite: Clothing/Head/Hardsuits/security-red.rsi Закоменчено для ADT - type: Sprite - sprite: Clothing/Head/Hardsuits/security-red.rsi + sprite: ADT/Clothing/Head/Hardsuits/security-red.rsi # ADT Tweak + layers: + - state: icon + - state: icon-unshaded + shader: unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + clothingVisuals: + head: + - state: equipped-head-light + shader: unshaded - type: Clothing - sprite: Clothing/Head/Hardsuits/security-red.rsi + sprite: ADT/Clothing/Head/Hardsuits/security-red.rsi # ADT Tweak + clothingVisuals: + head: + - state: equipped-head + - state: equipped-head-unshaded + shader: unshaded +# ADT Tweak END - type: PointLight color: "#ffeead" - type: PressureProtection @@ -780,7 +858,7 @@ #MISC. HARDSUITS #Clown Hardsuit - type: entity - parent: ClothingHeadHelmetHardsuitSecurity + parent: ClothingHeadHardsuitWithLightBase # ADT tweak id: ClothingHeadHelmetHardsuitClown name: clown hardsuit helmet description: A clown hardsuit helmet. @@ -797,7 +875,7 @@ #Mime Hardsuit - type: entity - parent: ClothingHeadHelmetHardsuitSecurity + parent: ClothingHeadHardsuitWithLightBase # ADT tweak id: ClothingHeadHelmetHardsuitMime name: mime hardsuit helmet description: A mime hardsuit helmet. diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index 9a44a9fc3c2..7c6f362a417 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -196,9 +196,9 @@ description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. components: - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security.rsi # ADT Tweak - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security.rsi # ADT Tweak - type: PressureProtection highPressureMultiplier: 0.5 lowPressureMultiplier: 1000 @@ -227,9 +227,9 @@ description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. components: - type: Sprite - sprite: ADT/Clothing/OuterClothing/Hardsuits/brigmedic.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/brigmedic-praz.rsi # ADT Tweak - type: Clothing - sprite: ADT/Clothing/OuterClothing/Hardsuits/brigmedic.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/brigmedic-praz.rsi # ADT Tweak - type: PressureProtection highPressureMultiplier: 0.3 lowPressureMultiplier: 1000 @@ -259,9 +259,9 @@ description: A specialized riot suit geared to combat low pressure environments. components: - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security-warden.rsi # ADT Tweak - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security-warden.rsi # ADT Tweak - type: PressureProtection highPressureMultiplier: 0.5 lowPressureMultiplier: 1000 @@ -425,9 +425,9 @@ description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. components: - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security-red.rsi # ADT Tweak - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi + sprite: ADT/Clothing/OuterClothing/Hardsuits/security-red.rsi # ADT Tweak - type: PressureProtection highPressureMultiplier: 0.45 lowPressureMultiplier: 1000 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml index 309c2c502d6..97c8f893c3d 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml @@ -84,8 +84,16 @@ id: WeaponRevolverInspector description: A detective's best friend. Uses .45 magnum ammo. components: + # ADT tweak Start + - type: Item + sprite: ADT/Objects/Weapons/Guns/Revolvers/inspector.rsi # ADT tweak + size: Small + shape: + - 0,0,1,0 + - 0,1,0,1 + # ADT tweak End - type: Sprite - sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi + sprite: ADT/Objects/Weapons/Guns/Revolvers/inspector.rsi # ADT tweak - type: Clothing sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi - type: RevolverAmmoProvider @@ -99,10 +107,18 @@ id: WeaponRevolverMateba description: The iconic sidearm of the dreaded death squads. Uses .45 magnum ammo. components: + # ADT tweak Start + - type: Item + sprite: ADT/Objects/Weapons/Guns/Revolvers/mateba.rsi + size: Small + shape: + - 0,0,1,0 + - 0,1,0,1 + # ADT tweak End - type: Sprite - sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi + sprite: ADT/Objects/Weapons/Guns/Revolvers/mateba.rsi # ADT tweak - type: Clothing - sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi + sprite: ADT/Objects/Weapons/Guns/Revolvers/mateba.rsi # ADT tweak - type: Gun fireRate: 3 soundGunshot: @@ -114,8 +130,16 @@ id: WeaponRevolverPython description: A robust revolver favoured by Syndicate agents. Uses .45 magnum ammo. components: + # ADT tweak End + - type: Item + sprite: ADT/Objects/Weapons/Guns/Revolvers/python.rsi + size: Small + shape: + - 0,0,1,0 + - 0,1,0,1 + # ADT tweak End - type: Sprite - sprite: Objects/Weapons/Guns/Revolvers/python.rsi + sprite: ADT/Objects/Weapons/Guns/Revolvers/python.rsi # ADT tweak - type: Clothing sprite: Objects/Weapons/Guns/Revolvers/python.rsi - type: Gun @@ -147,8 +171,16 @@ id: WeaponRevolverPirate description: An odd, old-looking revolver, favoured by pirate crews. Uses .45 magnum ammo. components: + # ADT tweak End + - type: Item + sprite: ADT/Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi + size: Small + shape: + - 0,0,1,0 + - 0,1,0,1 + # ADT tweak End - type: Sprite - sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi + sprite: ADT/Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi # ADT tweak - type: Clothing sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi - type: Gun diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index 8a7e673e208..473ba3f3983 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -108,12 +108,14 @@ description: An immortal classic. Uses .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # ADT tweak - type: Item size: Normal shape: - 0,0,4,0 - sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # ADT tweak + - type: Clothing + sprite: ADT/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # ADT tweak - type: GunRequiresWield #remove when inaccuracy on spreads is fixed - type: Gun fireRate: 2 @@ -173,11 +175,11 @@ size: Normal shape: - 0,0,4,0 - sprite: Objects/Weapons/Guns/Shotguns/pump_inhands_64x.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/pump.rsi # ADT tweak - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/pump.rsi # ADT tweak - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/pump.rsi # ADT tweak - type: GunRequiresWield #remove when inaccuracy on spreads is fixed - type: BallisticAmmoProvider capacity: 4 @@ -195,12 +197,12 @@ description: Groovy! Uses .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/sawn.rsi # ADT tweak - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/sawn.rsi # ADT tweak - type: Item size: Small - sprite: Objects/Weapons/Guns/Shotguns/sawn_inhands_64x.rsi + sprite: ADT/Objects/Weapons/Guns/Shotguns/sawn.rsi # ADT tweak - type: Gun fireRate: 4 soundGunshot: # Corvax-Guns diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon-flash.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon-flash.png new file mode 100644 index 00000000000..5280aee7907 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon-flash.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon.png new file mode 100644 index 00000000000..aa590d0d41a Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/icon.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/meta.json b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/meta.json new file mode 100644 index 00000000000..a804be23ca4 --- /dev/null +++ b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Created by discord:Празат Д.В. aka [767Sikon] (prazat911)", + + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/off-equipped-HELMET.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/off-equipped-HELMET.png new file mode 100644 index 00000000000..9bfdaa13658 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/off-equipped-HELMET.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/on-equipped-HELMET.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/on-equipped-HELMET.png new file mode 100644 index 00000000000..286d750ce74 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/brigmedic-praz.rsi/on-equipped-HELMET.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light-vox.png new file mode 100644 index 00000000000..4db42634856 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light.png new file mode 100644 index 00000000000..efc73c7957a Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-light.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded-vox.png new file mode 100644 index 00000000000..68c281eb2a4 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded.png new file mode 100644 index 00000000000..0359cf53508 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-unshaded.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-vox.png new file mode 100644 index 00000000000..f836ab261b3 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head.png new file mode 100644 index 00000000000..c2542110f3e Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/equipped-head.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon-unshaded.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon-unshaded.png new file mode 100644 index 00000000000..a57e9371b38 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon-unshaded.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon.png new file mode 100644 index 00000000000..c1e98306ad3 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/icon.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/light-overlay.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/light-overlay.png new file mode 100644 index 00000000000..bb10a121210 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/light-overlay.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/meta.json b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/meta.json new file mode 100644 index 00000000000..c4ef60474fa --- /dev/null +++ b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-red.rsi/meta.json @@ -0,0 +1,44 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Created by discord:Празат Д.В. aka [767Sikon] (prazat911), Vox states made by Flareguy for SS14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-unshaded" + }, + { + "name": "light-overlay" + }, + { + "name": "equipped-head", + "directions": 4 + }, + { + "name": "equipped-head-light", + "directions": 4 + }, + { + "name": "equipped-head-unshaded", + "directions": 4 + }, + { + "name": "equipped-head-vox", + "directions": 4 + }, + { + "name": "equipped-head-light-vox", + "directions": 4 + }, + { + "name": "equipped-head-unshaded-vox", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light-vox.png new file mode 100644 index 00000000000..7be1227afef Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light.png new file mode 100644 index 00000000000..593af4b43b6 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-light.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded-vox.png new file mode 100644 index 00000000000..b488aad3a96 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded.png new file mode 100644 index 00000000000..423021155ff Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-unshaded.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-vox.png new file mode 100644 index 00000000000..2a3619db8e9 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head.png new file mode 100644 index 00000000000..95135f1bc25 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/equipped-head.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon-unshaded.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon-unshaded.png new file mode 100644 index 00000000000..dd23ca442b9 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon-unshaded.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon.png new file mode 100644 index 00000000000..34dd72b1bb3 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/icon.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/light-overlay.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/light-overlay.png new file mode 100644 index 00000000000..41dea911110 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/light-overlay.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/meta.json b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/meta.json new file mode 100644 index 00000000000..c4ef60474fa --- /dev/null +++ b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security-warden.rsi/meta.json @@ -0,0 +1,44 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Created by discord:Празат Д.В. aka [767Sikon] (prazat911), Vox states made by Flareguy for SS14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-unshaded" + }, + { + "name": "light-overlay" + }, + { + "name": "equipped-head", + "directions": 4 + }, + { + "name": "equipped-head-light", + "directions": 4 + }, + { + "name": "equipped-head-unshaded", + "directions": 4 + }, + { + "name": "equipped-head-vox", + "directions": 4 + }, + { + "name": "equipped-head-light-vox", + "directions": 4 + }, + { + "name": "equipped-head-unshaded-vox", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security.rsi/equipped-head-light-vox.png b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security.rsi/equipped-head-light-vox.png new file mode 100644 index 00000000000..4db42634856 Binary files /dev/null and b/Resources/Textures/ADT/Clothing/Head/Hardsuits/security.rsi/equipped-head-light-vox.png differ diff --git a/Resources/Textures/ADT/Clothing/Head/Hardsuits/security.rsi/equipped-head-light.png 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