diff --git a/Resources/Prototypes/ADT/Entities/Mobs/Player/silicon_base.yml b/Resources/Prototypes/ADT/Entities/Mobs/Player/silicon_base.yml index 682b0a0191d..f460d36aa36 100644 --- a/Resources/Prototypes/ADT/Entities/Mobs/Player/silicon_base.yml +++ b/Resources/Prototypes/ADT/Entities/Mobs/Player/silicon_base.yml @@ -176,14 +176,14 @@ state: "creampie_human" visible: false - type: Repairable # Взамен на быструю починку я урезал лечение примерно в 3 раза. Это лучше, чем DoAfter на 30 секунд при попытке вылечить себя - #fuelcost: 60 + fuelcost: 3 selfRepairPenalty: 2 doAfterDelay: 2 # was 10 # was 18 damage: types: - Blunt: -7 - Slash: -7 - Piercing: -7 + Blunt: -10 + Slash: -10 + Piercing: -10 #bloodlossModifier: -100 - type: Bloodstream ### я добавил компонент Bloodstream как заглушку. Он нужен, # чтобы хилиться с помощью CableStack. Дело в том, что HealingSystem использует проверку на наличие BloodstreamComponent. diff --git a/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml b/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml index e409f043117..f6c61acabd4 100644 --- a/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml +++ b/Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml @@ -55,8 +55,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -2 - Cold: -2 + Heat: -5 + Cold: -5 # ADT IPC healing end - type: entity @@ -187,8 +187,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -4 - Cold: -4 + Heat: -8 + Cold: -8 # ADT IPC healing end - type: entity @@ -273,8 +273,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -2 - Cold: -6 + Heat: -5 + Cold: -10 # ADT IPC healing end - type: entity @@ -348,8 +348,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -2 - Cold: -8 + Heat: -10 + Cold: -15 # ADT IPC healing end - type: entity @@ -432,8 +432,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -6 - Cold: -2 + Heat: -10 + Cold: -5 # ADT IPC healing end - type: entity @@ -495,8 +495,8 @@ - ADTSiliconDamageContainer damage: types: - Heat: -8 - Cold: -2 + Heat: -15 + Cold: -10 # ADT IPC healing end - type: entity