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godot_llm.gdextension
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godot_llm.gdextension
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[configuration]
entry_symbol = "llm_library_init"
compatibility_minimum = "4.2"
[libraries]
# Debug build is really slow, using release build in godot project debug mode
#windows.debug.x86_64 = "bin/libgodot_llm.windows.debug.amd64.dll"
windows.debug.x86_64 = "bin/libgodot_llm.windows.release.amd64.dll"
windows.release.x86_64 = "bin/libgodot_llm.windows.release.amd64.dll"
#linux.debug.x86_64 = "bin/libgodot_llm.linux.debug.x86_64.so"
linux.debug.x86_64 = "bin/libgodot_llm.linux.release.x86_64.so"
linux.release.x86_64 = "bin/libgodot_llm.linux.release.x86_64.so"
#android.debug.arm64 = "bin/libgodot_llm.android.debug.aarch64.so"
android.debug.arm64 = "bin/libgodot_llm.android.release.aarch64.so"
android.release.arm64 = "bin/libgodot_llm.android.release.aarch64.so"
#macos.debug = "bin/libgodot_llm.darwin.debug.universal.dylib"
macos.debug = "bin/libgodot_llm.darwin.release.universal.dylib"
macos.release = "bin/libgodot_llm.darwin.release.universal.dylib"