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Explore Marine <-> Dreadnought relationship #218

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GalacticChimp opened this issue Nov 16, 2023 · 5 comments
Open

Explore Marine <-> Dreadnought relationship #218

GalacticChimp opened this issue Nov 16, 2023 · 5 comments
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I: Feature A new feature, or an expansion of an existing feature, which required code changes I: Major Coding significant rework or refactor
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@GalacticChimp
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GalacticChimp commented Nov 16, 2023

Description

Explore a few topics:

  • how can Dreadnoughts themselves be more interesting and fun?
  • is it feasible and interesting to keep a Marine's stats/personality/etc after converting him to a Dreadnought?
  • is it a good/fun idea to allow converting Chapter Masters to Dreadnoughts?

Additional Information

Lore specifies at least 1 Chapter Master being interned within a Dreadnought, Bjorn the Fell-Handed

@GalacticChimp GalacticChimp added I: Feature A new feature, or an expansion of an existing feature, which required code changes I: Major Coding significant rework or refactor labels Nov 16, 2023
@GalacticChimp GalacticChimp added this to the backlog milestone Nov 16, 2023
@GalacticChimp GalacticChimp changed the title Investigate Marine <-> Dreadnought relationship Explore Marine <-> Dreadnought relationship Nov 16, 2023
@OH296
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OH296 commented Nov 17, 2023

good start would be to have their own specialised spawn stats
"marine":{ title : "Adeptus Astartes", strength:[40,4], constitution:[40,3], weapon_skill : [40,5], ballistic_skill : [40,5], dexterity:[40,3], intelligence:[40,3], wisdom:[40,3], charisma :[30,3], religion : "imperial_cult", piety : [30,3], luck :10, technology :[30,3], skills: {weapons:{"bolter":3, "chainsword":3, "ccw":3, "bolt_pistol":3}}, start_gear:{"armour":"power_armour", "wep1":"bolter", "wep2":"chainsword"}, traits:[], base_group : "astartes", }
a basic marine for reference

@renatosilvatimebel
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this is something to keep in mind, a Dreadnought its a former astartes so good, but so good, that the chapter can't afford him to die, so they slap him into a automated coffin of awesomeness with a fuckload of guns.

so it cannot be just an ordinary marine, it needs to be hero class stats. i have dreadnoughts with 80hp and lower overall stats than some of my top scouts.

@OH296
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OH296 commented Nov 30, 2023

this is something to keep in mind, a Dreadnought its a former astartes so good, but so good, that the chapter can't afford him to die, so they slap him into a automated coffin of awesomeness with a fuckload of guns.

so it cannot be just an ordinary marine, it needs to be hero class stats. i have dreadnoughts with 80hp and lower overall stats than some of my top scouts.

obviously for initial game spawn this is the case and if you play the most recent merge this has been addressed, if you have a look any feedback is appreciated

@OH296
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OH296 commented Dec 31, 2023

dreadnoughts now spawn with greatly enhanced genes and a number of triats better showing their veterancy

@Blogaugis
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how can Dreadnoughts themselves be more interesting and fun?

One way I see would be to let dreadnoughts also be part of HQ - like being master apothecaries, techmarines and other leaders.
In lore though, most chapters tend to make them go to sleep, only waking them up when the need arises (except Iron hands), so they are combat-only units, mostly.
Would also be nice to allow them participate in purges.
Allowing them to board in naval combat... is also interesting consideration.

is it feasible and interesting to keep a Marine's stats/personality/etc after converting him to a Dreadnought?

It probably should be tied to bionics the marine had. If the marine had a lot of bionics, it should probably retain a lot, as it also is a mechanical part.
Whereas if the marine is shoved into a dreadnought without any bionics, I suppose it is a fair guess that their personality/experiences are reset, in a larger or smaller way?

is it a good/fun idea to allow converting Chapter Masters to Dreadnoughts?

I'd be for it.
Though, that depends on how succession system (how the game goes on after the current chapter master or chapter as a whole is destroyed, and a new one takes it's place) is going to be implemented.

OH296 added a commit to OH296/ChapterMaster that referenced this issue Dec 17, 2024
trade ships will now hopefully return home but if no valid location will just destroy and stop cluttering the map.
https://discord.com/channels/714022226810372107/1299419464907100280
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