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A full multiplayer mode can only implemented if we redo like 90% of the game. So impossible currently. We can think about it during the design phase of CM2 (if we somehow manage to live up to that point)
Major obstacles
almost all code assumes there is exactly 1 SM chapter
factions are hardcoded, with player chapter always having index 0. This means we would also have to rework factions
factions (apart from player SM) don't actually get turns. After ending your turn, objects and data are simply processed in a haphazard way by various scripts. This would have to be reworked to actually give each faction a turn to do their actions, or at least allow each player faction.
certainly there are more, but even the obstacles mentioned so far make it impossible to implement MP without a total rewrite.
After resolving the above we then could start to implement multiplayer.
But what about hotseat mode at least?
same issues as for full MP, except the MP implementation phase would be easier, additional players could be simply additional factions. No need to send external requests or anything.
The text was updated successfully, but these errors were encountered:
factions (apart from player SM) don't actually get turns. After ending your turn, objects and data are simply processed in a haphazard way by various scripts. This would have to be reworked to actually give each faction a turn to do their actions, or at least allow each player faction.
Which means, that playing as a different faction (not necessarily even one of imperials) also requires a CM2 tier rework.
A full multiplayer mode can only implemented if we redo like 90% of the game. So impossible currently. We can think about it during the design phase of CM2 (if we somehow manage to live up to that point)
Major obstacles
After resolving the above we then could start to implement multiplayer.
But what about hotseat mode at least?
The text was updated successfully, but these errors were encountered: