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Drawing inspiration from Dwarf Fortress (DF), Cataclysm: Bright Nights (CBN) (and some other games with world's procedural generation) there are some interesting options that perhaps could be implemented:
First would be - perhaps the sector generated can be, instead of generated anew each time, be reused? It is a bit like retiring a fortress in DF or creating a new character in the same world in CBN. Would it be possible for player to, after losing (or perhaps retiring) the chapter, try again with a different chapter in the same sector?
It also ties in to the chapter selection/creation screens - maybe first the sector has to be generated, and then the player chooses the chapter, starting location, how many (semi-)controlled planets the chapter has (like, an option whether You want several low quality planets (death/ice/desert world) or a single Hive world) and a few other nuances? Maybe a few options to edit the sector if there are several or few oddities in the generation?
Though, this would be a larger scale, rework of reworks, again...
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* Separate MK5 helmet from the main body and draw it as a head variant.
* Lower MK5 helmet by 1 pixel down, to keep eye level consistent across all armour marks.
* Add missing -2 x origin to some complex sprites, that was causing them to be misplaced.
* Add a new pauldron decal for Librarians (just a horned skull made by Equilibrium).
* Separate chaplain skull helms for normal and terminator armour.
* New Chain Axe, Chainsword and Knife sprites, made by Abomination.
* Flipped autocannon to stand vertically, like in chapter generator. I think this looks much better and less funny.
* New drawing method to the above-mentioned weapons and: Power Maul and Power Spear.
TODO
improve sector generation
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