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Add granularity to planets #146

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GalacticChimp opened this issue Oct 11, 2023 · 2 comments
Open

Add granularity to planets #146

GalacticChimp opened this issue Oct 11, 2023 · 2 comments
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I: Feature A new feature, or an expansion of an existing feature, which required code changes I: Major Coding significant rework or refactor
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@GalacticChimp
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Split planets into components/elements/something, to allow stuff placing buildings, armies having a concrete position on the planet etc.

One way of doing this is use a simple grid cell system.

@GalacticChimp GalacticChimp added I: Feature A new feature, or an expansion of an existing feature, which required code changes I: Major Coding significant rework or refactor labels Oct 11, 2023
@GalacticChimp GalacticChimp added this to the 0.8.4.0 milestone Oct 11, 2023
@felipeStouvenel
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Grid system is on the works. Will probably do a PR once im satisfied with the grid generation and tile information system. Then will do the drawing of it for the Monastery world. If all goes well will have a robust system to spawn and have as much information about each individual tile as possible (which in turn will help with the ground combat rework)

@felipeStouvenel
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Created #174 for the first iteration of this

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I: Feature A new feature, or an expansion of an existing feature, which required code changes I: Major Coding significant rework or refactor
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