We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SDL2 is far easier to work with than OpenGL and being an abstraction layer it supports many backends (including OpenGL).
The text was updated successfully, but these errors were encountered:
SDL bindings would be nice to have, but unfortunately I do not have time to translate them right now
Sorry, something went wrong.
No branches or pull requests
SDL2 is far easier to work with than OpenGL and being an abstraction layer it supports many backends (including OpenGL).
The text was updated successfully, but these errors were encountered: