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solutions.py
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#!/usr/local/bin/python
#
# Copyright 2016 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import sys
import os
import time
import random
import numpy as np
import logging
import argparse
import traceback
import collections
import threading
import cPickle as pickle
import copy
import itertools
import board
import pieces
DB_FILENAME = "solutions.pickle"
def Store(key, value):
logging.debug("Saving {}".format(key))
save = {}
global DB_FILENAME
if os.path.exists(DB_FILENAME):
with open(DB_FILENAME, "rb") as f:
save = pickle.load(f)
with open(DB_FILENAME, "wb") as f:
save[key] = value
pickle.dump(save, f, pickle.HIGHEST_PROTOCOL)
def Load(key):
global DB_FILENAME
with open(DB_FILENAME, "rb") as f:
save = pickle.load(f)
return save[key]
class AsyncLoader(threading.Thread):
def run(self):
global DB_FILENAME
with open(DB_FILENAME, "rb") as f:
self.db = pickle.load(f)
logging.info("Done loading solutions")
def FindAllSolutions():
all_solutions = []
def Search(current, left, solution):
if not board.IsSolved(current):
return
if not left:
all_solutions.append(solution)
return
piece_type = left.pop()
for piece, i, j in itertools.product(pieces.Orientations[piece_type],
range(5), range(5)):
try:
new = copy.copy(current)
new[i:i + 2, j:j + 2] += piece
Search(new, copy.copy(left),
copy.copy(solution) + [(piece_type, piece, i, j)])
except ValueError:
pass
Search(board.Empty(), list(pieces.PieceType), [])
logging.info("found {} solutions".format(len(all_solutions)))
return all_solutions
def PlacePieces(locations):
b = board.Empty()
for piece_type, piece, i, j in locations:
b[i:i + 2, j:j + 2] += piece
# Remove glass
b[np.where(b == board.SquareType.GLASS)] = board.SquareType.AIR
return b
def HashByExactOrientation(b):
# No need to change the squares in board
return hash(str(b))
def HashByAnyOrientation(b):
b[np.where(b == board.SquareType.UP)] = board.SquareType.ANY
b[np.where(b == board.SquareType.RIGHT)] = board.SquareType.ANY
b[np.where(b == board.SquareType.DOWN)] = board.SquareType.ANY
b[np.where(b == board.SquareType.LEFT)] = board.SquareType.ANY
return hash(str(b))
def BuildHashableSolutions():
raw_solutions = Load("raw_solutions")
solutions = collections.defaultdict(list)
for locations in raw_solutions:
b = PlacePieces(locations)
solutions[HashByExactOrientation(b)].append(locations)
solutions[HashByAnyOrientation(b)].append(locations)
Store("board_to_solution", solutions)
def main():
try:
logging.basicConfig(level=logging.INFO)
parser = argparse.ArgumentParser()
parser.add_argument("-v",
"--verbose",
action="store_true",
help="Enable debug prints")
args = parser.parse_args()
if args.verbose:
logging.getLogger('').handlers = []
logging.basicConfig(level=logging.DEBUG)
#all_solutions = FindAllSolutions()
#Store("raw_solutions", all_solutions)
BuildHashableSolutions()
except Exception, e:
logging.error(traceback.format_exc())
return e
if __name__ == "__main__":
sys.exit(main())