Characters | Property |
---|---|
== |
Name |
-- |
Description |
** |
Author |
@@ |
Position of the game in library |
vv |
Set the game version number (int) |
:: |
Set the minimum AVE version |
~~ |
~~ off ~~ disables the game |
Example | Effect |
---|---|
# roomname |
Start a room with id roomname |
Example | Effect |
---|---|
text => roomname |
Give the user the option text to go to roomname |
text => __R__(room1,room2) |
Go randomly to room1 or room2 |
text => __R__(room1,room2)[4,1] |
Go randomly to room1 or room2 with probabilities 4/5 and 1/5 |
Example | Effect |
---|---|
__GAMEOVER__ |
Send to "game over" page |
__WINNER__ |
Send to "you win" page |
Example | Effect |
---|---|
% itemname |
Start an item with id itemname |
Example | Effect |
---|---|
+ itemname |
Add item itemname |
~ itemname |
Remove item itemname |
? itemname |
If player has itemname |
?! itemname |
If player doesn't have itemname |
? (item1 item2) |
If player has item1 or item2 |
? (item1 !item2) |
If player has item1 or not item2 |
Example | Effect |
---|---|
__NUMBER__ |
Set the item to be a numerical variable |
__NUMBER__(4) |
Set the item to be a numerical variable with initial value 4 |
Example | Effect |
---|---|
+ itemname |
Add one to itemname |
+ itemname=4 |
Set itemname equal to 4 |
+ itemname+4 |
Add 4 to itemname |
+ itemname-4 |
Take 4 from itemname |
~ itemname |
Take one from itemname |
? itemname |
If itemname is greater than 0 |
?! itemname |
If itemname is 0 |
? itemname==4 |
If itemname is 4 |
? itemname>=4 |
If itemname is greater than or equal to 4 |
Example | Effect |
---|---|
$itemname$ |
Include the number itemname in text |
Example | Effect |
---|---|
__R__ |
A random number between 0 and 1 |
__R__(10) |
A random number between 0 and 10 |
Example | Effect |
---|---|
<newline> |
Include a newline |
<money> |
Display currency symbol |
`< | ... |