From c22238e48bd72e21c75a2b9b1cfb57d139bb2e10 Mon Sep 17 00:00:00 2001 From: Tiziano Zito Date: Thu, 8 Aug 2024 18:00:32 +0200 Subject: [PATCH] improve wording --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 467a98d..a3300ba 100644 --- a/README.md +++ b/README.md @@ -342,7 +342,7 @@ Note that the `Bot` object is read-only, i.e. any modifications you make to that ``` as soon as the enemy starts eating your food pellets this list will shorten up! -- **`bot.shaded_food`** a list of the food pellets currently in the shadow of one or both of the team's bots. When a bot is in its homezone it casts a shadow of **3** squares. Food pellets that happen to be in the shadow for **15** rounds without interruption will get relocated at the next turn. When a food pellet turns grey in the GUI it signals that there are just 3 rounds left before being relocated. The new position of the pellets is chosen randomly within the free squares of the bot homezone, but outside of the bot's shadow and not on top of another bot. Note that **`bot.enemy[0].shaded_food`** is always empty, i.e. you can not see which food pellets are in the shadow of the enemy. +- **`bot.shaded_food`** a list of the food pellets currently in the shadow of one or both of the team's bots. When a bot is in its homezone it casts a shadow of **3** squares. Food pellets that happen to be in the shadow for **15** rounds without interruption will get relocated at the next turn. When a food pellet turns grey in the GUI it indicates that there are only 3 rounds left before being relocated. The new position of the pellets is chosen randomly within the free squares of the bot homezone, but outside of the bot's shadow and not on top of another bot. Note that **`bot.enemy[0].shaded_food`** is always empty: you cannot see which food pellets are in the shadow of the enemy. - **`bot.track`** is a list of the coordinates of the positions that the bot has taken until now. It gets reset every time the bot gets killed by an enemy ghost.