diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 15aa8deeb54..391d3aec4cb 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -28,7 +28,7 @@ GLOBAL_VAR_INIT(dynamic_classic_secret, FALSE) // How many roundstart players required for high population override to take effect. GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55) // If enabled does not accept or execute any rulesets. -GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE) +GLOBAL_VAR_INIT(dynamic_forced_extended, TRUE) // How high threat is required for HIGHLANDER_RULESETs stacking. // This is independent of dynamic_no_stacking. GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)