From c224f929246b2f0cc7450ee1eb62e72fa4eaf424 Mon Sep 17 00:00:00 2001 From: Cactus Date: Sun, 22 Oct 2023 20:45:37 -0400 Subject: [PATCH] Revert "Disabled Decomposing hostile mobs" --- code/modules/mob/living/simple_animal/hostile/hostile.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index a56ecf2e1da..bfde856b831 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -78,7 +78,7 @@ /// Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance var/minimum_distance = 1 - var/decompose = FALSE //Does this mob decompose over time when dead? + var/decompose = TRUE //Does this mob decompose over time when dead? //These vars are related to how mobs locate and target var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs