diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm
index 89af8b0fdd..5b6dfe164d 100644
--- a/code/datums/weather/weather_types/acid_rain.dm
+++ b/code/datums/weather/weather_types/acid_rain.dm
@@ -40,7 +40,7 @@
 	C.adjustToxLoss(rand(1, 15))
 	C.emote("gasp")
 
-/* // Stops weather from cleaning the ground (though it still cleans mobs c:)
+
 /datum/weather/acid_rain/weather_act_turf(turf/T)
 	SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
 	for(var/obj/effect/O in T)
@@ -48,4 +48,4 @@
 			qdel(O)
 	for(var/obj/item/ammo_casing/C in T)
 		qdel(C)
-*/
+
diff --git a/code/datums/weather/weather_types/rain.dm b/code/datums/weather/weather_types/rain.dm
index 751857816f..adefe3e1cc 100644
--- a/code/datums/weather/weather_types/rain.dm
+++ b/code/datums/weather/weather_types/rain.dm
@@ -50,7 +50,6 @@
 	CHECK_TICK
 
 /datum/weather/rain/weather_act_turf(turf/open/T)
-/* // Stops weather from cleaning the ground (though it still cleans mobs c:)
 	var/cleaned
 	if(!cleaned)
 		for(var/obj/effect/decal/O in T) //Clean cleanable decals in affected areas
@@ -58,7 +57,7 @@
 				qdel(O)
 				cleaned = 1
 				CHECK_TICK
-*/
+
 	for(var/obj/effect/decal/cleanable/blood/B in T)
 		qdel(B)
 		CHECK_TICK