diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm index 89af8b0fdd..5b6dfe164d 100644 --- a/code/datums/weather/weather_types/acid_rain.dm +++ b/code/datums/weather/weather_types/acid_rain.dm @@ -40,7 +40,7 @@ C.adjustToxLoss(rand(1, 15)) C.emote("gasp") -/* // Stops weather from cleaning the ground (though it still cleans mobs c:) + /datum/weather/acid_rain/weather_act_turf(turf/T) SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) for(var/obj/effect/O in T) @@ -48,4 +48,4 @@ qdel(O) for(var/obj/item/ammo_casing/C in T) qdel(C) -*/ + diff --git a/code/datums/weather/weather_types/rain.dm b/code/datums/weather/weather_types/rain.dm index 751857816f..adefe3e1cc 100644 --- a/code/datums/weather/weather_types/rain.dm +++ b/code/datums/weather/weather_types/rain.dm @@ -50,7 +50,6 @@ CHECK_TICK /datum/weather/rain/weather_act_turf(turf/open/T) -/* // Stops weather from cleaning the ground (though it still cleans mobs c:) var/cleaned if(!cleaned) for(var/obj/effect/decal/O in T) //Clean cleanable decals in affected areas @@ -58,7 +57,7 @@ qdel(O) cleaned = 1 CHECK_TICK -*/ + for(var/obj/effect/decal/cleanable/blood/B in T) qdel(B) CHECK_TICK