From b75e408f72d07609373b587862895a7385dae5cb Mon Sep 17 00:00:00 2001 From: Tk420634 Date: Wed, 16 Oct 2024 14:43:22 -0500 Subject: [PATCH 1/2] Chester and his stairs title --- _maps/map_files/coyote_bayou/Newboston.dmm | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/_maps/map_files/coyote_bayou/Newboston.dmm b/_maps/map_files/coyote_bayou/Newboston.dmm index 4a444dbf8b..67c2486a04 100644 --- a/_maps/map_files/coyote_bayou/Newboston.dmm +++ b/_maps/map_files/coyote_bayou/Newboston.dmm @@ -43380,6 +43380,16 @@ /obj/structure/barricade/wooden/planks/pregame, /turf/open/floor/plasteel/f13/vault_floor/red/white, /area/f13/building/coyote/nash/mall/groundfloor) +"xVD" = ( +/mob/living/simple_animal/hostile/aethergiest{ + name = "Chester"; + desc = "A strange aethergiest that seems to only try and chew on peoples hands. Probably someones beloved pet."; + color = "#FF0000" + }, +/turf/open/indestructible/ground/outside/road{ + color = "#999999" + }, +/area/f13/wasteland) "xVF" = ( /obj/effect/turf_decal/siding/wood/corner{ dir = 8 @@ -83357,7 +83367,7 @@ ler ler ler ler -ler +xVD ler ler nxi @@ -114086,9 +114096,9 @@ hYK hYK hYK dNV -rxd thz hYK +hYK lNo rND rrh @@ -114543,9 +114553,9 @@ sZq sZq hYK dNV -rxd pHB hYK +hYK rrh hYK hYK From af1f2b68a1dd9de93192f89ccbfb4a696989b0e9 Mon Sep 17 00:00:00 2001 From: Tk420634 Date: Wed, 16 Oct 2024 16:36:03 -0500 Subject: [PATCH 2/2] Pick up that can, citizen. Turns weather cleaning back on. Shouldn't be... too... laggy... probably test it first. --- code/datums/weather/weather_types/acid_rain.dm | 4 ++-- code/datums/weather/weather_types/rain.dm | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm index 89af8b0fdd..5b6dfe164d 100644 --- a/code/datums/weather/weather_types/acid_rain.dm +++ b/code/datums/weather/weather_types/acid_rain.dm @@ -40,7 +40,7 @@ C.adjustToxLoss(rand(1, 15)) C.emote("gasp") -/* // Stops weather from cleaning the ground (though it still cleans mobs c:) + /datum/weather/acid_rain/weather_act_turf(turf/T) SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) for(var/obj/effect/O in T) @@ -48,4 +48,4 @@ qdel(O) for(var/obj/item/ammo_casing/C in T) qdel(C) -*/ + diff --git a/code/datums/weather/weather_types/rain.dm b/code/datums/weather/weather_types/rain.dm index 751857816f..adefe3e1cc 100644 --- a/code/datums/weather/weather_types/rain.dm +++ b/code/datums/weather/weather_types/rain.dm @@ -50,7 +50,6 @@ CHECK_TICK /datum/weather/rain/weather_act_turf(turf/open/T) -/* // Stops weather from cleaning the ground (though it still cleans mobs c:) var/cleaned if(!cleaned) for(var/obj/effect/decal/O in T) //Clean cleanable decals in affected areas @@ -58,7 +57,7 @@ qdel(O) cleaned = 1 CHECK_TICK -*/ + for(var/obj/effect/decal/cleanable/blood/B in T) qdel(B) CHECK_TICK