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APurpleApple_Artifacts.csproj
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APurpleApple_Artifacts.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>APurpleApple.GenericArtifacts</RootNamespace>
<Version>1.0.5</Version>
<IsLegacyMod>false</IsLegacyMod>
<IncludedModProjectPaths>i18n;assets</IncludedModProjectPaths>
<TargetFramework>net8.0</TargetFramework>
<ModZipPath>$(MSBuildProjectDirectory)\.release\$(MSBuildProjectName)-$(Version).zip</ModZipPath>
<LangVersion>12.0</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<WarningsAsErrors>Nullable</WarningsAsErrors>
<CheckEolTargetFramework>false</CheckEolTargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" PrivateAssets="All" ExcludeAssets="All" />
<PackageReference Include="Nickel.ModBuildConfig" Version="0.4.0-prerelease1" />
<PackageReference Include="Nanoray.ExtractSingleFileApplicationResourceTask" Version="1.0.0" PrivateAssets="All" ExcludeAssets="runtime" />
<PackageReference Include="MakeTypesPublic" Version="1.0.3" PrivateAssets="All" ExcludeAssets="runtime" />
<PackageReference Include="EnumByNameSourceGenerator" Version="1.1.1" PrivateAssets="All" ExcludeAssets="runtime" />
<None Include="$(MSBuildProjectDirectory)\..\.editorconfig" Link=".editorconfig" />
<None Remove="$(MSBuildProjectDirectory)\.release\**" />
</ItemGroup>
<ItemGroup>
<Content Include="Sprites\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Folder Include="Parts\" />
<Folder Include="Sprites\Artifacts\" />
<Folder Include="Sprites\Cards\" />
<Folder Include="Sprites\FX\" />
<Folder Include="Sprites\Icons\" />
<Folder Include="Sprites\Parts\" />
<Folder Include="Sprites\UI\" />
</ItemGroup>
</Project>