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scene.js
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scene.js
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// Copyright 2021 Allterco Robotics EOOD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Shelly is a Trademark of Allterco Robotics
// Shelly Script example: Scene playing in Shelly Gen2
//
// Simple scene abstraction A scene is an array of actions or conditions that
// are played squentially. An action can have a delay property, which means
// after executing the action function wait until proceeding to the next one A
// condition is an element of a scene that has property type:"cond". If the
// result is true, the scene continues with the next item, if it is false it
// stops.
let Scene = [
{
delay: 1000,
fn: function () {
Shelly.call(
"switch.set",
{ id: 0, on: true },
function (result, error_code, error_message, user_data) {}
);
},
},
{
//cond will check the return value of fn to decide to continue
type: "cond",
fn: function () {
return true;
},
},
{
delay: 1000,
fn: function () {
Shelly.call(
"switch.set",
{ id: 0, on: false },
function (result, error_code, error_message, user_data) {}
);
},
},
{
delay: 1000,
fn: function () {
let postData = {
url: "http://192.168.2.16/rpc/switch.set",
body: { id: 0, on: true },
};
Shelly.call(
"HTTP.POST",
postData,
function (response, error_code, error_message, self) {
let rpcResult = JSON.parse(response.body);
let rpcCode = response.code;
let rpcMessage = response.message;
},
this
);
},
},
{
//sync will run dn and wait
delay: 1000,
fn: function () {
let postData = {
url: "http://192.168.2.16/rpc/switch.set",
body: { id: 0, on: false },
};
Shelly.call(
"HTTP.POST",
postData,
function (response, error_code, error_message, self) {
let rpcResult = JSON.parse(response.body);
let rpcCode = response.code;
let rpcMessage = response.message;
},
this
);
},
},
{
//run will just execute fn
fn: function () {
print("end-of-scene");
},
},
];
let ScenePlayer = {
currentScene: null,
sceneCounter: -1,
sceneTimer: null,
loop: false,
play: function (scene, loop) {
if (typeof loop !== "undefined") {
this.loop = loop;
}
Timer.clear(this.sceneTimer);
this.sceneCounter = -1;
this.currentScene = scene;
this.next();
},
next: function () {
if (!this.currentScene) {
return;
}
this.sceneCounter++;
let delay = 1;
if (this.sceneCounter === this.currentScene.length) {
if (this.loop) {
this.sceneCounter = -1;
this.step(delay);
}
return;
}
if (
this.currentScene[this.sceneCounter].type === "cond" &&
!this.currentScene[this.sceneCounter].fn()
) {
return;
}
this.currentScene[this.sceneCounter].fn();
if (typeof this.currentScene[this.sceneCounter].delay !== "undefined") {
delay = this.currentScene[this.sceneCounter].delay;
}
this.step(delay);
},
step: function (delay) {
this.sceneTimer = Timer.set(
delay,
false,
function (sp) {
sp.next();
},
this
);
},
cancel: function () {
Timer.clear(this.sceneTimer);
this.sceneCounter = -1;
this.currentScene = null;
},
};
ScenePlayer.play(Scene);