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Crash related with Mouse input? #73

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dnqbob opened this issue Oct 6, 2024 · 0 comments
Open

Crash related with Mouse input? #73

dnqbob opened this issue Oct 6, 2024 · 0 comments
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@dnqbob
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dnqbob commented Oct 6, 2024

Exception of type `System.ArgumentOutOfRangeException`: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at OpenRA.Mods.Common.Widgets.ProductionTabsWidget.HandleMouseInput(MouseInput mi) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Mods.Common\Widgets\ProductionTabsWidget.cs:line 290
   at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Widgets\Widget.cs:line 446
   at OpenRA.Widgets.Ui.HandleInput(MouseInput mi) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Widgets\Widget.cs:line 101
   at OpenRA.DefaultInputHandler.<>c__DisplayClass5_0.<OnMouseInput>b__0() in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Input\InputHandler.cs:line 50
   at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func`1 fn) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Sync.cs:line 203
   at OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Input\InputHandler.cs:line 51
   at OpenRA.Platforms.Default.Sdl2Input.PumpInput(Sdl2PlatformWindow device, IInputHandler inputHandler, Nullable`1 lockedMousePosition) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Platforms.Default\Sdl2Input.cs:line 241
   at OpenRA.Platforms.Default.Sdl2PlatformWindow.PumpInput(IInputHandler inputHandler) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Platforms.Default\Sdl2PlatformWindow.cs:line 497
   at OpenRA.Renderer.EndFrame(IInputHandler inputHandler) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Renderer.cs:line 333
   at OpenRA.Game.RenderTick() in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Game.cs:line 748
   at OpenRA.Game.Loop() in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Game.cs:line 856
   at OpenRA.Game.Run() in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Game.cs:line 888
   at OpenRA.Game.InitializeAndRun(String[] args) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Game\Game.cs:line 313
   at OpenRA.Launcher.Program.Main(String[] args) in D:\work\Projects\Github\shattered-paradise-sdk-mirror\engine\OpenRA.Launcher\Program.cs:line 46
@dnqbob dnqbob self-assigned this Oct 14, 2024
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