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I suggest a buff for Commando-tier infantry units. They feel like a waste of resources now. In every CnC and Ra games commando units are very powerful against infantry. Now they are just a bit better infantry units with no "commando feel" in them. They die too easily and their damage is minimal. But AI targets them as a number 1 threat, but they really are not a real threat. ( in perspective: Experimental vehicles feel like their damage output is in in place, they are good and using them feel rewarding and AI threat targeting makes more sense.)
Doubling weapon output damage and adding more hp would make them feel more rewarding to play with. You still have buildlimit 1 for them so you can't cheese with them. You could make them more costly.
Commando tier units are:
-Cyborg Commando
-Jumpjet Commando
-Gill The Ghost Stalker
-Mastermind
-Toxin Commando
The text was updated successfully, but these errors were encountered:
I suggest a buff for Commando-tier infantry units. They feel like a waste of resources now. In every CnC and Ra games commando units are very powerful against infantry. Now they are just a bit better infantry units with no "commando feel" in them. They die too easily and their damage is minimal. But AI targets them as a number 1 threat, but they really are not a real threat. ( in perspective: Experimental vehicles feel like their damage output is in in place, they are good and using them feel rewarding and AI threat targeting makes more sense.)
Doubling weapon output damage and adding more hp would make them feel more rewarding to play with. You still have buildlimit 1 for them so you can't cheese with them. You could make them more costly.
Commando tier units are:
-Cyborg Commando
-Jumpjet Commando
-Gill The Ghost Stalker
-Mastermind
-Toxin Commando
The text was updated successfully, but these errors were encountered: