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Development Suggestions #50

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InsaneKnight opened this issue May 30, 2022 · 3 comments
Open

Development Suggestions #50

InsaneKnight opened this issue May 30, 2022 · 3 comments

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@InsaneKnight
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I would like to provide some suggestions for further development of Shattered Paradise:

  1. Since SP has been changed to Multiqueue, would a Mobile Expansion Vehicle (which irreversibly deploy into expansion nodes, and could be ships for Scrin; copying voice lines of the corresponding MCV, as in RV) be added for each faction? And how about cranes (which build structures like conyards, but can only be produced by a conyard and provides no build radius like conyards and expansion nodes do)?
  2. AIs could build less MCVs, as in RV, and use the MEVs above to expand their base, especially two more refinaries at mining sites outside of their base.
  3. How about using GDI and NOD MCV voice lines from C&C3 for GDI and NOD MCV, respectively, and fanatics voice lines from C&C3 for demobike?
  4. How about add a toxin commando buggy for NOD AI? Logic of build dependency for STRUCKFULL_T3 could be reused.
  5. Since NOD has the Altar, should NOD AI build one less war factories?
@InsaneKnight
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  1. Since C.A.B.A.L uses railgun for AA defense, to make it more different with GDI and NOD, how about repurpose C.A.B.A.L's missile cyborgs as "railgun cyborgs"?

@dnqbob
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dnqbob commented May 31, 2022

1 2 3 6 ask Gannon

  1. can be in the future
  2. there is tech limited mode which not allows this building

@dnqbob
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dnqbob commented Feb 29, 2024

About 4.

Now we allow AI load paasenger to transport so you can encounter any surprise.

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