diff --git a/mods/sp/bits/gdi/vehicles/smchicon.shp b/mods/sp/bits/gdi/vehicles/smchicon.shp deleted file mode 100644 index b0875426..00000000 Binary files a/mods/sp/bits/gdi/vehicles/smchicon.shp and /dev/null differ diff --git a/mods/sp/bits/gdi/vehicles/smech.shp b/mods/sp/bits/gdi/vehicles/smech.shp deleted file mode 100644 index a7e1d31d..00000000 Binary files a/mods/sp/bits/gdi/vehicles/smech.shp and /dev/null differ diff --git a/mods/sp/rules/vehicles.yaml b/mods/sp/rules/vehicles.yaml index 85bd71b9..a728031f 100644 --- a/mods/sp/rules/vehicles.yaml +++ b/mods/sp/rules/vehicles.yaml @@ -37,25 +37,25 @@ SMECH: #Wolverine Voiced: VoiceSet: Mech Selectable: - Bounds: 806,1709, 0, -700 + Bounds: 1006,1409, 0, -500 Armament: Weapon: WolverineVulcan PauseOnCondition: empdisable - LocalOffset: 0,0,880 + LocalOffset: 0,0,620 RequiresCondition: !apammo Armament@AP: Weapon: WolverineVulcanAP PauseOnCondition: empdisable - LocalOffset: 0,0,880 + LocalOffset: 0,0,620 RequiresCondition: apammo Armament@2Bullet: Name: decoration Weapon: WolverineVulcanLine PauseOnCondition: empdisable MuzzleSequence: muzzle - LocalOffset: 375,300,880, 375,-300,880 + LocalOffset: 0,280,600, 0,-280,600 CasingWeapon: CasingDebris - CasingSpawnLocalOffset: 300,300,880, 300,-300,880 + CasingSpawnLocalOffset: 0,280,600, 0,-280,600 CasingTargetOffset: 0, 600, 0, 0, -600, 0 RequiresCondition: !apammo Armament@2BulletAP: @@ -63,9 +63,9 @@ SMECH: #Wolverine Weapon: WolverineVulcanLineAP PauseOnCondition: empdisable MuzzleSequence: muzzle - LocalOffset: 375,300,880, 375,-300,880 + LocalOffset: 0,280,600, 0,-280,600 CasingWeapon: CasingDebris - CasingSpawnLocalOffset: 300,300,880, 300,-300,880 + CasingSpawnLocalOffset: 0,280,600, 0,-280,600 CasingTargetOffset: 0, 600, 0, 0, -600, 0 RequiresCondition: apammo WithMuzzleOverlay: diff --git a/mods/sp/sequences/gdiseq.yaml b/mods/sp/sequences/gdiseq.yaml index 4e45bf40..dd70e5dd 100644 --- a/mods/sp/sequences/gdiseq.yaml +++ b/mods/sp/sequences/gdiseq.yaml @@ -707,21 +707,25 @@ smech: Defaults: Filename: smech.shp stand: - Start: 0 + Start: 96 Facings: -8 - ShadowStart: 72 + ShadowStart: 232 run: - Start: 8 Facings: -8 - Length: 8 - ShadowStart: 80 - Tick: 50 + Length: 12 + ShadowStart: 136 + Tick: 48 + shoot: + Start: 104 + Length: 4 + Facings: -8 + ShadowStart: 240 + Tick: 80 emp-overlay: Filename: emp_fx01.shp icon: Filename: smchicon.shp - predator: Inherits@1: ^SpriteVehicleWithShadowAndTurret Inherits@2: ^CannonMuzzle