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mod.config
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mod.config
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##############################################################################
# Core Configuration
#
# Basic settings that should be changed by all projects.
##############################################################################
# The id of the mod packaged by this project.
# This must exist as a directory in the mods directory and should not contain spaces.
MOD_ID="sp"
# The OpenRA engine version to use for this project.
ENGINE_VERSION="14eaaf061de8741395f25ef43d297b37a5d9a9b4"
##############################################################################
# Packaging
#
# Settings controlling the creation of installers.
##############################################################################
# The prefix used for the installer filenames.
# - Windows installers will be named as {PACKAGING_INSTALLER_NAME}-{TAG}.exe
# - macOS installers will be named as {PACKAGING_INSTALLER_NAME}-{TAG}.zip
# - Linux .appimages will be named as {PACKAGING_INSTALLER_NAME}-${TAG}.AppImage
PACKAGING_INSTALLER_NAME="ShatteredParadise"
# The human-readable name for this project.
# This is used in:
# - Crash dialogs (all platforms)
# - macOS .app bundle name
# - macOS menu bar
# - macOS "About" window
# - Windows installer
# - Windows start menu
# - Windows desktop shortcut
# - Windows "Programs and Features" list
# - Linux launcher shortcut
PACKAGING_DISPLAY_NAME="Shattered Paradise"
# The URL for the project homepage.
# This is used in:
# - Windows "Add/Remove Programs" list
PACKAGING_WEBSITE_URL="http://www.moddb.com/mods/shattered-paradise"
# The URL that is displayed in the crash dialog.
PACKAGING_FAQ_URL="http://wiki.openra.net/FAQ"
# The human-readable project authors.
# This is used in:
# - Windows "Add/Remove Programs" list
PACKAGING_AUTHORS=" The Shattered Paradise authors"
# If your mod depends on OpenRA.Mods.Cnc.dll from the engine set
# this to "True" to package the dll in your installers.
# Accepts values "True" or "False".
PACKAGING_COPY_CNC_DLL="True"
# If your mod depends on OpenRA.Mods.D2k.dll from the engine set
# this to "True" to package the dll in your installers.
# Accepts values "True" or "False".
PACKAGING_COPY_D2K_DLL="False"
# If your mod depends on OpenRA.Mods.AS.dll from the engine set
# this to "True" to package the dll in your installers.
# Accepts values "True" or "False".
PACKAGING_COPY_AS_DLL="True"
# If you wish to enable Discord integration, register an
# application at https://discord.com/developers/applications
# and define the client id here and in your mod.yaml
PACKAGING_DISCORD_APPID="742369365529460747"
# The macOS disk image icon positions, matched to the background artwork
PACKAGING_OSX_DMG_MOD_ICON_POSITION="190, 210"
PACKAGING_OSX_DMG_APPLICATION_ICON_POSITION="410, 210"
PACKAGING_OSX_DMG_HIDDEN_ICON_POSITION="190, 350"
# Filename to use for the launcher executable on Windows.
PACKAGING_WINDOWS_LAUNCHER_NAME="ShatteredParadise"
# The name of the Windows Program Files directory to install the project files to.
PACKAGING_WINDOWS_INSTALL_DIR_NAME="Shattered Paradise"
# The key prefix used for Windows registry metadata.
# This should not contain spaces or special characters.
PACKAGING_WINDOWS_REGISTRY_KEY="ShatteredParadise"
# Path to the file containing the text to show in the Windows installer license dialog
PACKAGING_WINDOWS_LICENSE_FILE="./COPYING"
# Space delimited list of additional files/directories to copy from the engine directory
# when packaging your mod. e.g. "./mods/modcontent"
PACKAGING_COPY_ENGINE_FILES="./AUTHORS.AS ./mods/common-content ./mods/cnc/fluent ./mods/ts/chrome ./mods/ts/installer ./mods/ts/fluent ./mods/ts/cursors.yaml ./mods/ts/metrics.yaml"
# Overwrite the version in mod.yaml with the tag used for the SDK release
# Accepts values "True" or "False".
PACKAGING_OVERWRITE_MOD_VERSION="False"
##############################################################################
# Advanced Configuration
#
# Most projects will not need to modify these
##############################################################################
# Automatic engine managment will treat the OpenRA engine files like a read-only dependency.
# Disable this if you would like to modify or manager your own engine files.
AUTOMATIC_ENGINE_MANAGEMENT="True"
# The URL to download the engine files from when AUTOMATIC_ENGINE_MANAGEMENT is enabled.
AUTOMATIC_ENGINE_SOURCE="https://github.com/MustaphaTR/OpenRA/archive/${ENGINE_VERSION}.zip"
# Temporary file/directory names used by automatic engine management.
# Paths outside the SDK directory are not officially supported.
AUTOMATIC_ENGINE_EXTRACT_DIRECTORY="./engine_temp"
AUTOMATIC_ENGINE_TEMP_ARCHIVE_NAME="engine.zip"
ENGINE_DIRECTORY="./engine"