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Are layers really necessary at this point? Since we're not limited by Golly anymore, we could just have one 'layer' and each cell could just carry their own color value. Normally I'd just make the change but since this vastly changes the way the engine would work I thought I'd ask.
The text was updated successfully, but these errors were encountered:
You're right. Layers are just for golly really. I've had some ideas about
having layers to represent overlapping things in the environment... E.g. a
physical layer, energy later, chemical signal layer, and so on... But those
ideas are so far off it's probably better to just drop the layer business
now if it makes things easier.
On Jun 27, 2014 11:31 AM, "Brian Erikson" [email protected] wrote:
Are layers really necessary at this point? Since we're not limited by
Golly anymore, we could just have one 'layer' and each cell could just
carry their own color value. Normally I'd just make the change but since
this vastly changes the way the engine would work I thought I'd ask.
—
Reply to this email directly or view it on GitHub #23.
I think we can leave the groundwork for layers alone in that case, and just leave it open for future development just in case. We'll work on the 'visible' layer right now only, and once that's done you might be able to flip through layers to see different things going on with the cells. It would be nice to have the ability to add that easily if we chose to.
Are layers really necessary at this point? Since we're not limited by Golly anymore, we could just have one 'layer' and each cell could just carry their own color value. Normally I'd just make the change but since this vastly changes the way the engine would work I thought I'd ask.
The text was updated successfully, but these errors were encountered: