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Gate
Broström.A | Evul edited this page Jan 15, 2024
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The gate function creates a automated open and close gate system without requirement of setting up triggers.
/* Arguments:
* 0: Object <OBJECT>
* 1: Side <STRING> (Optional) (Default; WEST)
* 2: Distance <STRING> (Optional) (Default; 30)
*/
["gate"] call cav_mission_fnc_gate;
["gate","WEST"] call cav_mission_fnc_gate;
["gate","WEST", 30] call cav_mission_fnc_gate;
The function is applied manually via Eden on the objects init.
- Features
- fnc_gate.sqf (Function)
7th Cavalry Gaming 2019. | Maintained by S3 1BN Scripting Department