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SetUpGame.cpp
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SetUpGame.cpp
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// SetUpGame.cpp : implementation file
//
#include "stdafx.h"
#include "duallistdemo.h"
#include "SetUpGame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSetUpGame dialog
CSetUpGame::CSetUpGame(CWnd* pParent /*=NULL*/)
: CDialog(CSetUpGame::IDD, pParent)
{
//{{AFX_DATA_INIT(CSetUpGame)
// NOTE: the ClassWizard will add member initialization here
m_bCloseSound=FALSE;
m_bHackerActivity=FALSE;
//}}AFX_DATA_INIT
}
void CSetUpGame::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSetUpGame)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Check(pDX, IDC_CLOSE_SOUND, m_bCloseSound);
DDX_Check(pDX, IDC_HACKER, m_bHackerActivity);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetUpGame, CDialog)
//{{AFX_MSG_MAP(CSetUpGame)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetUpGame message handlers