-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path26.旋转造型.html
104 lines (86 loc) · 3.38 KB
/
26.旋转造型.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
body {
margin: 0;
overflow: hidden;
/* 隐藏body窗口区域滚动条 */
}
</style>
<script src="./lib/three.js"></script>
<script src="./lib/OrbitControls.js"></script>
</head>
<body>
<script>
/**
* 创建场景对象Scene
*/
var scene = new THREE.Scene();
/**
* 创建模型
*/
var curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-50, 20, 90),
new THREE.Vector3(-10, 40, 40),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(60, -60, 0),
new THREE.Vector3(70, 0, 80)
]);
//getPoints是基类Curve的方法,返回一个vector2对象作为元素组成的数组
var points = curve.getPoints(50);//分段数50,返回51个顶点
var geometry = new THREE.LatheGeometry(points,30,0,Math.PI);
var material = new THREE.MeshLambertMaterial({
color: 0x0000ff,
side: THREE.DoubleSide
}); //材质对象Material
var mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
var axisHelper = new THREE.AxisHelper(250);
scene.add(axisHelper)
scene.add(mesh); //网格模型添加到场景中
/**
* 光源设置
*/
//点光源
var point = new THREE.PointLight(0xffffff);
point.position.set(400, 200, 300); //点光源位置
scene.add(point); //点光源添加到场景中
//环境光
var ambient = new THREE.AmbientLight(0x444444);
scene.add(ambient);
// console.log(scene)
// console.log(scene.children)
/**
* 相机设置(不用添加到场景中)
*/
var width = window.innerWidth; //窗口宽度
var height = window.innerHeight; //窗口高度
var k = width / height; //窗口宽高比
var s = 200; //三维场景显示范围控制系数,系数越大,显示的范围越大
//创建相机对象
var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, 1, 1000);
camera.position.set(200, 300, 200); //设置相机位置
camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
/**
* 创建渲染器对象
*/
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);//设置渲染区域尺寸
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
document.body.appendChild(renderer.domElement); //body元素中插入canvas对象
//执行渲染操作 指定场景、相机作为参数
function render() {
renderer.render(scene, camera);//执行渲染操作
requestAnimationFrame(render);//请求再次执行渲染函数render
}
render();
var controls = new THREE.OrbitControls(camera, renderer.domElement);//创建控件对象
// 已经通过requestAnimationFrame(render);周期性执行render函数,没必要再通过监听鼠标事件执行render函数
// controls.addEventListener('change', render)
</script>
</body>
</html>