- Shaders
- Shake shader - like camera shake, but applicable to any sprite, blur optional
- Saturation shader - increase or decrease saturation
- Shaders
- Pixelation
- variable pixelation of the image
- Sinusoidal ripple
- Create ripples with various properties, including as speed and amplitude
- Threshold
- threshold the image to display only the hotter spots
- Grayscale
- a Luma grayscale shader
- Pixelation
- Filters
- MultiShaderFilter
- allows combining multiple shaders to produce a composite effect
- MultiShaderFilter
- Prototype support for reading shader text from files
- support for a library of GLSL routines
- enables composing multiple shaders
- remove haxelib.json dep lib versions
- Ripple shader added
- Re-release of 0.0.2
- Bloom filter added
- Grayscale shader added
- Simple LineShader initial pre-release