Skip to content

Latest commit

 

History

History
39 lines (32 loc) · 1.1 KB

CHANGELOG.md

File metadata and controls

39 lines (32 loc) · 1.1 KB

Pre-Releases

0.0.8 (November 11th 2023)

  • Shaders
    • Shake shader - like camera shake, but applicable to any sprite, blur optional
    • Saturation shader - increase or decrease saturation

0.0.6 (November 4th 2023)

  • Shaders
    • Pixelation
      • variable pixelation of the image
    • Sinusoidal ripple
      • Create ripples with various properties, including as speed and amplitude
    • Threshold
      • threshold the image to display only the hotter spots
    • Grayscale
      • a Luma grayscale shader
  • Filters
    • MultiShaderFilter
      • allows combining multiple shaders to produce a composite effect
  • Prototype support for reading shader text from files
    • support for a library of GLSL routines
    • enables composing multiple shaders

0.0.5 (June 7th 2023)

  • remove haxelib.json dep lib versions

0.0.4 (March 19th 2023)

  • Ripple shader added

0.0.3 (May 14th, 2022)

  • Re-release of 0.0.2

0.0.2 (May 14th, 2022)

  • Bloom filter added
  • Grayscale shader added

0.0.1 (April 6th, 2022)

  • Simple LineShader initial pre-release