forked from faif/python-patterns
-
Notifications
You must be signed in to change notification settings - Fork 0
/
adapter.py
140 lines (108 loc) · 3.8 KB
/
adapter.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
*What is this pattern about?
The Adapter pattern provides a different interface for a class. We can
think about it as a cable adapter that allows you to charge a phone
somewhere that has outlets in a different shape. Following this idea,
the Adapter pattern is useful to integrate classes that couldn't be
integrated due to their incompatible interfaces.
*What does this example do?
The example has classes that represent entities (Dog, Cat, Human, Car)
that make different noises. The Adapter class provides a different
interface to the original methods that make such noises. So the
original interfaces (e.g., bark and meow) are available under a
different name: make_noise.
*Where is the pattern used practically?
The Grok framework uses adapters to make objects work with a
particular API without modifying the objects themselves:
http://grok.zope.org/doc/current/grok_overview.html#adapters
*References:
http://ginstrom.com/scribbles/2008/11/06/generic-adapter-class-in-python/
https://sourcemaking.com/design_patterns/adapter
http://python-3-patterns-idioms-test.readthedocs.io/en/latest/ChangeInterface.html#adapter
*TL;DR80
Allows the interface of an existing class to be used as another interface.
"""
class Dog(object):
def __init__(self):
self.name = "Dog"
def bark(self):
return "woof!"
class Cat(object):
def __init__(self):
self.name = "Cat"
def meow(self):
return "meow!"
class Human(object):
def __init__(self):
self.name = "Human"
def speak(self):
return "'hello'"
class Car(object):
def __init__(self):
self.name = "Car"
def make_noise(self, octane_level):
return "vroom{0}".format("!" * octane_level)
class Adapter(object):
"""
Adapts an object by replacing methods.
Usage:
dog = Dog()
dog = Adapter(dog, make_noise=dog.bark)
>>> objects = []
>>> dog = Dog()
>>> print(dog.__dict__)
{'name': 'Dog'}
>>> objects.append(Adapter(dog, make_noise=dog.bark))
>>> print(objects[0].original_dict())
{'name': 'Dog'}
>>> cat = Cat()
>>> objects.append(Adapter(cat, make_noise=cat.meow))
>>> human = Human()
>>> objects.append(Adapter(human, make_noise=human.speak))
>>> car = Car()
>>> car_noise = lambda: car.make_noise(3)
>>> objects.append(Adapter(car, make_noise=car_noise))
>>> for obj in objects:
... print('A {} goes {}'.format(obj.name, obj.make_noise()))
A Dog goes woof!
A Cat goes meow!
A Human goes 'hello'
A Car goes vroom!!!
"""
def __init__(self, obj, **adapted_methods):
"""We set the adapted methods in the object's dict"""
self.obj = obj
self.__dict__.update(adapted_methods)
def __getattr__(self, attr):
"""All non-adapted calls are passed to the object"""
return getattr(self.obj, attr)
def original_dict(self):
"""Print original object dict"""
return self.obj.__dict__
def main():
objects = []
dog = Dog()
print(dog.__dict__)
objects.append(Adapter(dog, make_noise=dog.bark))
print(objects[0].__dict__)
print(objects[0].original_dict())
cat = Cat()
objects.append(Adapter(cat, make_noise=cat.meow))
human = Human()
objects.append(Adapter(human, make_noise=human.speak))
car = Car()
objects.append(Adapter(car, make_noise=lambda: car.make_noise(3)))
for obj in objects:
print("A {0} goes {1}".format(obj.name, obj.make_noise()))
if __name__ == "__main__":
main()
### OUTPUT ###
# {'name': 'Dog'}
# {'make_noise': <bound method Dog.bark of <__main__.Dog object at 0x7f631ba3fb00>>, 'obj': <__main__.Dog object at 0x7f631ba3fb00>} # noqa flake8
# {'name': 'Dog'}
# A Dog goes woof!
# A Cat goes meow!
# A Human goes 'hello'
# A Car goes vroom!!!