Releases: 3dmol/3Dmol.js
1.6.2
1.6.1
1.6.0
A number of improvements to handling of crystallographic files. Unit cells have more options for rendering and can be animated (with multi-model cif files). A normalizedSymmetry option will pack things into the cell.
Improved handling of boolean selectors. Improved resize detection. Documentation improvements and minor bug fixes.
Many thanks to Guillaume Fraux and Qiang Zhu for their contributions.
1.5.4
1.5.3
1.5.2
1.5.1
1.5.0
With this release we switch to using WebGL 2.0 canvases if available. This enables volumetric rendering and will allow us to implement other sophisticated rendering techniques in the future.
Preliminary volumetric rendering is implemented with support for orthorhombic boxes only (e.g. file formats that do not use a matrix transformation, so unfortunately ccp4 isn't supported yet).
APIs for shared sessions, which enables an "active learning" environment for education are provided.
Clickability for cartoon traces, python integration fixes, improved documentation, better handling of changing device pixel ratios, default to higher resolution rendering, additional tests and bug fixes.
1.4.0
Switch to gulp build systems with lots of related code cleanup. V3000 support from Paul Watson. dashed option for CylinderSpec from Michael Silveira. Enhancements to vibrate (bothways option). Animation support for labels and shapes. Improved remove label functionality. Assorted bug fixes.