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It would be extremely nice if there was some way to modify (even just a little) of the UI for the Box Controls.
As a starter (and my biggest issue at the moment) is simply a way to override the labels for "Open Controls" and "Close Controls".
While these may well be appropriate for a very narrow scenario, when integrating this into my own project it raises the question "Controls for WHAT exactly"? Dice is only one aspect of my use-case. If I could somehow change this in say the config options I could instead have the labels "Open Dice Config" and "Close Dice Config" or similar.
The text was updated successfully, but these errors were encountered:
Hi @wcroteau So, most of the UI controls I offer at the moment are mostly for demo purposes. It was to show how one could hook in a UI system to the @3d-dice/dice-box. Most other dice rollers I've encountered have baked the UI elements into the project. My goal was to keep these layers decoupled so developers could author their own UIs.
I'll look at your requests closer and see if I can make something that has more config options and could be useful in a project. I should probably make notes on the components as well which ones are mostly for demo purposes.
Yeah, I more-or-less figured as much... I have however created a pull request which has this one small feature implemented if you're at all interested.
It would be extremely nice if there was some way to modify (even just a little) of the UI for the Box Controls.
As a starter (and my biggest issue at the moment) is simply a way to override the labels for "Open Controls" and "Close Controls".
While these may well be appropriate for a very narrow scenario, when integrating this into my own project it raises the question "Controls for WHAT exactly"? Dice is only one aspect of my use-case. If I could somehow change this in say the config options I could instead have the labels "Open Dice Config" and "Close Dice Config" or similar.
The text was updated successfully, but these errors were encountered: