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Doesn't work with godot localisation system #11
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As I said before, I haven't used it yet, but upon inspecting the docs, it seems like it should work like a normal label. Have you tried? What didn't work here, but did with a normal Godot label? |
It work as a normal label |
This is a workaround, not a fix. At least not yet. Can you share/link a minimal project which uses the translation server? I couldn't find any, nor figure out how to use it. |
https://github.com/anisc/godotArabicPluginTest
on godot click on add and navigate to where ever you did place your file.csv, you will find file.language1.translation and file.language2.translation just load those. On the example I made you can change the language by clicking on the button ( change language) . |
I see where the problem is, now. Ideally, it'd be best to have it just work with Godot, rather than monkey patch a solution. Thus, it'll be one of two:
|
You are the expert :) thank you for sharing the plugin tho really appreciated ! |
Yep, I'm aware. I plan to deprecate this when godot 4 comes out. Progress report: I tried, brain broke. Might monkey patch instead. |
The problem is that with the way godot translation works, it's transparent to the attached script: |
I tried something like this:
but didn't work. |
Is there any way to use this plugin to work with the translation server ?
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