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Ideas #120

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kirilknysh opened this issue Feb 20, 2016 · 3 comments
Open

Ideas #120

kirilknysh opened this issue Feb 20, 2016 · 3 comments

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@kirilknysh
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kirilknysh commented Feb 20, 2016

  1. 1st test round
  2. Fake bot
  3. Selector length on client (aggregate time + position in the final list)
  4. Players counter on game master
  5. Full screen overlay if round success PR#125 (no more valid with a new design)
  6. Client markup scroll -> find more space for mark up
  7. Tablet optimizations
  8. Game master: Move finished players to top
  9. Think about players lists on game master (no more valid with a new design)
  10. Spectator view (limited game master)
@lesnitsky
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new game mode for ubernerds:

  • disable live highlighting of elements while typing
  • only 6 bullets in 🔫

@DaQuirm
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DaQuirm commented May 4, 2016

Shouldn't we split those into separate issues?

@DaQuirm
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DaQuirm commented May 10, 2016

Shadow DOM puzzles with ::shadow-root in the MatchRenderer 🐱

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