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plateModel.localPosition = Vector3.Lerp(originalPosition, originalPosition - new Vector3(0, lowerHeight, 0), smoothStepT); if (t >= 1f) { @@ -178,11 +178,11 @@ private void RaisePlate() raiseTimer += Time.deltaTime; float t = Mathf.Clamp01(raiseTimer / raiseDuration); float smoothStepT = Mathf.SmoothStep(0, 1, t); - plateModel.position = Vector3.Lerp(plateModel.position, originalPosition, smoothStepT); + plateModel.localPosition = Vector3.Lerp(plateModel.localPosition, originalPosition, smoothStepT); - if (plateModel.position == originalPosition) + if (plateModel.localPosition == originalPosition) { - plateModel.position = originalPosition; + plateModel.localPosition = originalPosition; isRaising = false; // 복구 완료 raiseTimer = 0f; } diff --git a/Assets/02.Scripts/Objects/TreeController.cs b/Assets/02.Scripts/Objects/TreeController.cs index 1e038246..8db931f1 100644 --- a/Assets/02.Scripts/Objects/TreeController.cs +++ b/Assets/02.Scripts/Objects/TreeController.cs @@ -168,6 +168,7 @@ public void Collapse(Vector3 direction) isCollapsed = true; this.enabled = false; capsuleCollider.enabled = false; + GameManager.pm.UnregisterTarget(transform); Destroy(gameObject.GetComponent()); PlayCollapseSound(); diff --git a/Assets/02.Scripts/Objects/WaterController.cs b/Assets/02.Scripts/Objects/WaterController.cs index 3e621dbc..14eed6fc 100644 --- a/Assets/02.Scripts/Objects/WaterController.cs +++ b/Assets/02.Scripts/Objects/WaterController.cs @@ -21,6 +21,7 @@ public class WaterController : MonoBehaviour [Tooltip("Ratio of exposed water surface area to the top surface area of the bounds.\n" + "The smaller the value, the more sensitive the water level.")] [SerializeField, Range(0.05f, 1f)] private float exposedSurfaceRatio = 0.2f; + [SerializeField] private bool interactable = true; [SerializeField, Range(0f, 3f)] private float smoothTime = 0.5f; // Approximately the time it will take to reach the target water level private Vector3 _currentVelocity = Vector3.zero; @@ -75,7 +76,7 @@ private void Start() private void Update() { CheckPlayerCollision(); - _waterSinkHandler.Handle(); + if (interactable) _waterSinkHandler.Handle(); SmoothApplyWaterSurfacePosition(); } diff --git a/Assets/02.Scripts/Player/CameraMovement.cs b/Assets/02.Scripts/Player/CameraMovement.cs index beefcfa1..f9ffdf76 100644 --- a/Assets/02.Scripts/Player/CameraMovement.cs +++ b/Assets/02.Scripts/Player/CameraMovement.cs @@ -2,6 +2,9 @@ public class CameraMovement : MonoBehaviour { + public float rotationSpeed = 45f; + private float rotationAngle = 0f; + private void Start() { // locks cursor and makes it invisible @@ -9,9 +12,31 @@ private void Start() Cursor.visible = false; } - // Update is called once per frame - void Update() + private void Update() + { + HandleRotationInput(); + RotateCamera(); + } + + private void HandleRotationInput() + { + rotationAngle = 0f; + if (Input.GetKey(KeyCode.Z)) + { + rotationAngle = rotationSpeed * Time.deltaTime; + } + else if (Input.GetKey(KeyCode.C)) + { + rotationAngle = -rotationSpeed * Time.deltaTime; + } + } + + private void RotateCamera() { + if (!transform.parent) return; + var parentTransform = transform.parent; + var rotationAxis = parentTransform.up; + transform.RotateAround(parentTransform.position, rotationAxis, rotationAngle); } public void SetCursorVisible() diff --git a/Assets/02.Scripts/Player/PlayerMovement.cs b/Assets/02.Scripts/Player/PlayerMovement.cs index a7586211..c63cd9ac 100644 --- a/Assets/02.Scripts/Player/PlayerMovement.cs +++ b/Assets/02.Scripts/Player/PlayerMovement.cs @@ -33,6 +33,7 @@ public class PlayerMovement : MonoBehaviour [Range(0f, 0.1f)] [SerializeField] private float _smoothTime = 0.1f; + private Camera controllerCamera; private SurfaceContactController playerController; private Rigidbody playerRigidBody; private Collider playerCollider; @@ -54,6 +55,8 @@ public class PlayerMovement : MonoBehaviour private float runLayerWeight = 0f; private float runTransitionSpeed = 3f; + private Vector3 directionX, directionZ; + // Start is called before the first frame update private void Awake() { @@ -64,6 +67,7 @@ private void Awake() objectDetector.AddComponent(); input = new PlayerInput(); + controllerCamera = Camera.main; playerRigidBody = GetComponent(); playerController = GetComponent(); playerCollider = GetComponent(); @@ -104,7 +108,8 @@ private void ControlPlayer() CheckStable(); // moves the controller in the desired direction on the x- and z-axis - Vector3 movement = transform.right * input.moveX + transform.forward * input.moveZ; + CalculateDirection(); + Vector3 movement = directionX * input.moveX + directionZ * input.moveZ; movement *= _movementSpeed; // the controller is able to run @@ -131,7 +136,7 @@ private void ControlPlayer() if (currentVelocity > 0) { // set player's forward same as moving direction - float targetAngle = Mathf.Atan2(input.moveX, input.moveZ) * Mathf.Rad2Deg - 90; + float targetAngle = Mathf.Atan2(-movement.z, movement.x) * Mathf.Rad2Deg + 90; float angle = Mathf.SmoothDampAngle(playerTransform.eulerAngles.y, targetAngle, ref currentVelocity, _smoothTime); playerTransform.rotation = Quaternion.Euler(0, angle, 0); } @@ -151,6 +156,12 @@ private void ControlPlayer() } } + private void CalculateDirection() + { + directionX = controllerCamera.transform.right; + directionZ = Vector3.Cross(directionX, Vector3.up); + } + // Convert the direction of movement to avoid entering a impassible area private void CheckStable() { diff --git a/Assets/02.Scripts/Stage/StageController_Advanced.cs b/Assets/02.Scripts/Stage/StageController_Advanced.cs new file mode 100644 index 00000000..e1266f41 --- /dev/null +++ b/Assets/02.Scripts/Stage/StageController_Advanced.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StageController_Advanced : MonoBehaviour +{ + public PlateController plate; + public BreakableObject breakable; + + private void Awake() + { + var observerDestroyObstacle = new ObserverDestroyObstacle(breakable); + plate.RegisterObserver(observerDestroyObstacle); + } +} diff --git a/Assets/02.Scripts/Stage/StageController_Advanced.cs.meta b/Assets/02.Scripts/Stage/StageController_Advanced.cs.meta new file mode 100644 index 00000000..3c0d1c98 --- /dev/null +++ b/Assets/02.Scripts/Stage/StageController_Advanced.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 354949754ba68d147b12a799d5fe0045 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02.Scripts/Stage/StageSampleController.cs b/Assets/02.Scripts/Stage/StageController_Sample.cs similarity index 89% rename from Assets/02.Scripts/Stage/StageSampleController.cs rename to Assets/02.Scripts/Stage/StageController_Sample.cs index e2acd00e..2f314736 100644 --- a/Assets/02.Scripts/Stage/StageSampleController.cs +++ b/Assets/02.Scripts/Stage/StageController_Sample.cs @@ -1,7 +1,7 @@ using System; using UnityEngine; -public class StageSampleController : MonoBehaviour +public class StageController_Sample : MonoBehaviour { public PlateController plate1; public PlateController plate2; diff --git a/Assets/02.Scripts/Stage/StageController_Sample.cs.meta b/Assets/02.Scripts/Stage/StageController_Sample.cs.meta new file mode 100644 index 00000000..aac7bdaf --- /dev/null +++ b/Assets/02.Scripts/Stage/StageController_Sample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 286973b8b9dee644585baadd7d677b07 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02.Scripts/Stage/StageSampleController.cs.meta b/Assets/02.Scripts/Stage/StageSampleController.cs.meta deleted file mode 100644 index b58e1c6b..00000000 --- a/Assets/02.Scripts/Stage/StageSampleController.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 05cd0607f7004bb5ac7b2c2ab554c3d4 -timeCreated: 1734361336 \ No newline at end of file diff --git a/Assets/03.Prefabs/MobObjects/MobTreeGreen1.prefab b/Assets/03.Prefabs/MobObjects/MobTreeGreen1.prefab index 31d6e231..5b61c9ab 100644 --- a/Assets/03.Prefabs/MobObjects/MobTreeGreen1.prefab +++ b/Assets/03.Prefabs/MobObjects/MobTreeGreen1.prefab @@ -93,6 +93,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 6575594153707666772} + - component: {fileID: 7676452075470399370} m_Layer: 0 m_Name: MobTreeGreen1 m_TagString: Untagged @@ -108,7 +109,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5767673681603012590} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -9.3, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -116,3 +117,17 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!136 &7676452075470399370 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5767673681603012590} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.3 + m_Height: 6 + m_Direction: 1 + m_Center: {x: 0, y: 2.5, z: 0} diff --git a/Assets/03.Prefabs/MobObjects/MobTreeGreen2.prefab b/Assets/03.Prefabs/MobObjects/MobTreeGreen2.prefab index 1b6cc8b8..1678fe06 100644 --- a/Assets/03.Prefabs/MobObjects/MobTreeGreen2.prefab +++ b/Assets/03.Prefabs/MobObjects/MobTreeGreen2.prefab @@ -93,6 +93,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 8889593824445719745} + - component: {fileID: 8272228187407873125} m_Layer: 0 m_Name: MobTreeGreen2 m_TagString: Untagged @@ -108,7 +109,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8076641707961597563} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -9.3, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -116,3 +117,17 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!136 &8272228187407873125 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8076641707961597563} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.4 + m_Height: 6 + m_Direction: 1 + m_Center: {x: -0.15, y: 2.5, z: 0} diff --git a/Assets/03.Prefabs/MobObjects/MobTreeGreen3.prefab b/Assets/03.Prefabs/MobObjects/MobTreeGreen3.prefab index 9f694dbc..b27eef6b 100644 --- a/Assets/03.Prefabs/MobObjects/MobTreeGreen3.prefab +++ b/Assets/03.Prefabs/MobObjects/MobTreeGreen3.prefab @@ -9,6 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 1209532836478282485} + - component: {fileID: 2367233365053407488} m_Layer: 0 m_Name: MobTreeGreen3 m_TagString: Untagged @@ -24,7 +25,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1982374489270595663} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -9.3, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -32,6 +33,20 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!136 &2367233365053407488 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1982374489270595663} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.35 + m_Height: 7 + m_Direction: 1 + m_Center: {x: 0, y: 3, z: 0} --- !u!1 &8581480236420647057 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/03.Prefabs/MobObjects/MobTreeGreen4.prefab b/Assets/03.Prefabs/MobObjects/MobTreeGreen4.prefab index 62ccc5fa..c422dc4b 100644 --- a/Assets/03.Prefabs/MobObjects/MobTreeGreen4.prefab +++ b/Assets/03.Prefabs/MobObjects/MobTreeGreen4.prefab @@ -9,6 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3465548953573818056} + - component: {fileID: 8261462016078588118} m_Layer: 0 m_Name: MobTreeGreen4 m_TagString: Untagged @@ -24,7 +25,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4274983422584038514} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -9.3, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -32,6 +33,20 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!136 &8261462016078588118 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4274983422584038514} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.4 + m_Height: 7 + m_Direction: 1 + m_Center: {x: 0, y: 3, z: 0} --- !u!1 &7711197726357033895 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/03.Prefabs/MobObjects/MobTreeGreen5.prefab b/Assets/03.Prefabs/MobObjects/MobTreeGreen5.prefab index 3807514c..c6ec82ef 100644 --- a/Assets/03.Prefabs/MobObjects/MobTreeGreen5.prefab +++ b/Assets/03.Prefabs/MobObjects/MobTreeGreen5.prefab @@ -93,6 +93,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4803671801775362094} + - component: {fileID: 5433648144385542019} m_Layer: 0 m_Name: MobTreeGreen5 m_TagString: Untagged @@ -108,7 +109,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5323750231690562196} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -9.3, z: 0} + m_LocalPosition: {x: 0, y: 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