diff --git a/302/Assets/Scripts/WallyGlasses.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly14_WallyGlasses.cs similarity index 97% rename from 302/Assets/Scripts/WallyGlasses.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly14_WallyGlasses.cs index 95d41ff..af5c358 100644 --- a/302/Assets/Scripts/WallyGlasses.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly14_WallyGlasses.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class WallyGlasses : InteractableObject +public class Anomaly14_WallyGlasses : InteractableObject { private bool hasInteracted = false; diff --git a/302/Assets/Scripts/WallyGlasses.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly14_WallyGlasses.cs.meta similarity index 100% rename from 302/Assets/Scripts/WallyGlasses.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly14_WallyGlasses.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly26Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly26Manager.cs index 89e413b..655575a 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly26Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly26Manager.cs @@ -8,7 +8,7 @@ public class Anomaly26Manager : MonoBehaviour [SerializeField] private GameObject firePrefab; [SerializeField] private int totalFiresToSpawn = 30; [SerializeField] private int maxConcurrentFires = 15; - [SerializeField] private float timeLimit = 30f; + [SerializeField] private float timeLimit = 45f; [Header("Audio Settings")] [SerializeField] private AudioSource backgroundMusic; diff --git a/302/Assets/Scripts/Gun.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly7_Gun.cs similarity index 99% rename from 302/Assets/Scripts/Gun.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly7_Gun.cs index 4786abf..5fe9406 100644 --- a/302/Assets/Scripts/Gun.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly7_Gun.cs @@ -1,7 +1,7 @@ using UnityEngine; using System.Collections; -public class Gun : InteractableObject +public class Anomaly7_Gun : InteractableObject { [Header("Gun Settings")] [SerializeField] private Vector3 holdPosition = new Vector3(0.6f, 0f, 0.6f); diff --git a/302/Assets/Scripts/Gun.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly7_Gun.cs.meta similarity index 100% rename from 302/Assets/Scripts/Gun.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly7_Gun.cs.meta