diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Controller.cs similarity index 97% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Controller.cs index b02f085..5c4aded 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Controller.cs @@ -1,6 +1,6 @@ using UnityEngine; -public class Anomaly16Manager : MonoBehaviour +public class Anomaly16Controller : MonoBehaviour { [Header("Marker Line Settings")] public Material redLineMaterial; // Assign a red material in the Inspector diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly16Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16_marker.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16_marker.cs index d4fc479..91782a9 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16_marker.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly16_marker.cs @@ -5,7 +5,7 @@ public class Anomaly16_marker : InteractableObject, IInteractable { private bool hasInteracted = false; - private Anomaly16Manager anomalyManager; // Reference to Anomaly16Manager + private Anomaly16Controller anomalyManager; // Reference to Anomaly16Controller private Transform cameraTransform; @@ -37,7 +37,7 @@ private void Start() cameraTransform = mainCamera.transform; } - anomalyManager = FindObjectOfType(); + anomalyManager = FindObjectOfType(); // Set up LineRenderer and AudioSource components lineRenderer = GetComponent(); diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Controller.cs similarity index 97% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Controller.cs index 0199cf1..c0107a4 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Controller.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class Anomaly17Manager : MonoBehaviour +public class Anomaly17Controller : MonoBehaviour { public GameObject splitMicLinePrefab; // line_split prefab public GameObject normalMicLinePrefab; // line_normal prefab diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly17Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17_mic.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17_mic.cs index 0c050cc..cd9dedd 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17_mic.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly17_mic.cs @@ -4,7 +4,7 @@ public class Anomaly17_mic : InteractableObject, IInteractable { private bool hasInteracted = false; - private Anomaly17Manager anomalyManager; + private Anomaly17Controller anomalyManager; // 스파크 세팅 public int sparkSegments = 30; @@ -26,7 +26,7 @@ public class Anomaly17_mic : InteractableObject, IInteractable private void Start() { - anomalyManager = FindObjectOfType(); + anomalyManager = FindObjectOfType(); GameObject mainCamera = GameObject.FindWithTag("MainCamera"); if (mainCamera != null) { diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Controller.cs similarity index 99% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Controller.cs index caa22f7..7a3e1cd 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Controller.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using System.Collections; -public class Anomaly22Manager : MonoBehaviour +public class Anomaly22Controller : MonoBehaviour { private GameObject floor; // 모든 타일들의 Parent private GameManager gameManager; diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly22Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Controller.cs similarity index 98% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Controller.cs index 152eb42..3d4cadf 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Controller.cs @@ -1,7 +1,7 @@ using System.Collections; using UnityEngine; -public class Anomaly28Manager : MonoBehaviour +public class Anomaly28Controller : MonoBehaviour { private GameManager gameManager; private GameObject player; @@ -202,6 +202,6 @@ void OnDestroy() clock.transform.rotation = originalClockRotation; } - Debug.Log("Anomaly28Manager destroyed. Clock restored to its original phase."); + Debug.Log("Anomaly28Controller destroyed. Clock restored to its original phase."); } } diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly28Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs similarity index 99% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs index 8b5a84a..9f062af 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class Anomaly29Manager : MonoBehaviour +public class Anomaly29Controller : MonoBehaviour { private GameManager gameManager; private PlayerController playerController; diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly29Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29_banana.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29_banana.cs index 2d47441..75d0ae0 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29_banana.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly29_banana.cs @@ -3,11 +3,11 @@ public class Anomaly29_banana : MonoBehaviour { - private Anomaly29Manager anomalyManager; + private Anomaly29Controller anomalyManager; void Start() { - anomalyManager = FindObjectOfType(); + anomalyManager = FindObjectOfType(); } private void OnCollisionEnter(Collision collision) diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Manager.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Controller.cs similarity index 99% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Manager.cs rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Controller.cs index 60e0f56..6438ba6 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Manager.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Controller.cs @@ -2,7 +2,7 @@ using System.Collections; using UnityEngine.Video; -public class Anomaly30Manager : MonoBehaviour +public class Anomaly30Controller : MonoBehaviour { public GameObject[] windows; private GameObject player; diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Manager.cs.meta b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Controller.cs.meta similarity index 100% rename from 302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Manager.cs.meta rename to 302/Assets/Scripts/SpecificAnomalyManager/Anomaly30Controller.cs.meta diff --git a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30_window.cs b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30_window.cs index 904e6f7..b3d722c 100644 --- a/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30_window.cs +++ b/302/Assets/Scripts/SpecificAnomalyManager/Anomaly30_window.cs @@ -17,13 +17,13 @@ public class Anomaly30_window : InteractableObject, IInteractable private bool isClosing = false; private bool hasInteracted = false; - private Anomaly30Manager anomalyManager; + private Anomaly30Controller anomalyManager; private AudioSource audioSource; private static GameObject coroutineRunner; void Start() { - anomalyManager = FindObjectOfType(); + anomalyManager = FindObjectOfType(); // 창문 닫을 때 복구할 초기 rotation initialRotation = transform.rotation;