diff --git a/Assets/SWPPT3/Prefabs/TestPlayer2.prefab b/Assets/SWPPT3/Prefabs/TestPlayer2.prefab index c0ab63f9..5c81d967 100644 --- a/Assets/SWPPT3/Prefabs/TestPlayer2.prefab +++ b/Assets/SWPPT3/Prefabs/TestPlayer2.prefab @@ -14,8 +14,8 @@ GameObject: - component: {fileID: 5865617930821872789} - component: {fileID: 5865617930821872788} - component: {fileID: 5865617930821872779} - - component: {fileID: 5865617930821872786} - component: {fileID: -3614967427876102556} + - component: {fileID: 5481324099820973624} m_Layer: 0 m_Name: TestPlayer2 m_TagString: Untagged @@ -136,7 +136,7 @@ MonoBehaviour: _slimeMaterial: {fileID: 2100000, guid: 7ea5cfe07ca064031985a22bef0fec2b, type: 2} _rubberMaterial: {fileID: 2100000, guid: 21165d66baa9949edbc4302d0636e546, type: 2} _metalMaterial: {fileID: 2100000, guid: 264f74bf3bd1b48c199dabcbaf507a00, type: 2} ---- !u!114 &5865617930821872786 +--- !u!114 &-3614967427876102556 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -145,10 +145,12 @@ MonoBehaviour: m_GameObject: {fileID: 5865617930821872778} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 0c09447a90b2486dbaf0f9f60b29ab64, type: 3} + m_Script: {fileID: 11500000, guid: 0a2e5935e3c8414d84013fe0a3407d69, type: 3} m_Name: m_EditorClassIdentifier: ---- !u!114 &-3614967427876102556 + _script: {fileID: 11400000, guid: 9a8ab858636d14f22a69db749d270fec, type: 2} + SetDirty: 0 +--- !u!114 &5481324099820973624 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -157,8 +159,7 @@ MonoBehaviour: m_GameObject: {fileID: 5865617930821872778} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 0a2e5935e3c8414d84013fe0a3407d69, type: 3} + m_Script: {fileID: 11500000, guid: 05e8fb54764743469044103f9b46c089, type: 3} m_Name: m_EditorClassIdentifier: - _script: {fileID: 11400000, guid: 9a8ab858636d14f22a69db749d270fec, type: 2} - SetDirty: 0 + _player: {fileID: 5865617930821872779} diff --git a/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs b/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs deleted file mode 100644 index 8cdac5b6..00000000 --- a/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs +++ /dev/null @@ -1,73 +0,0 @@ -#region - -using SWPPT3.Main.Manager; -using UnityEngine; - -#endregion - -namespace SWPPT3.Main.AudioLogic -{ - public class BgmObject : AudioObject - { - public bool BgmState { get; set; } - - [SerializeField] - private AudioLowPassFilter audioLowPassFilter; - - void Awake() - { - BgmManager.Instance.AddBgmObject(this); - if (audioLowPassFilter == null) - { - audioLowPassFilter.cutoffFrequency = 22000f; - } - - } - - public void OnDestroy() - { - BgmManager.Instance.RemoveBgmObject(this); - } - - public override void PlaySound() - { - audioSource.Play(); - } - - public override void StopSound() - { - audioSource.Stop(); - } - - public void SetPitch(float pitch) - { - audioSource.pitch = pitch; - } - - public void ApplyLowPassFilter(bool apply, float cutoffFrequency = 500f) - { - if (apply) - { - audioLowPassFilter.cutoffFrequency = cutoffFrequency; - } - else - { - audioLowPassFilter.cutoffFrequency = 22000f; - } - } - - public void ApplySlow(bool apply,float pitch = 0.2f, float cutoffFrequency = 500f) - { - if (apply) - { - ApplyLowPassFilter(true, cutoffFrequency); - SetPitch(pitch); - } - else - { - ApplyLowPassFilter(false); - SetPitch(1.0f); - } - } - } -} diff --git a/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs.meta b/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs.meta deleted file mode 100644 index 7c670a57..00000000 --- a/Assets/SWPPT3/Scripts/Main/AudioLogic/BgmObject.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 9bd98eaf0eb01324abc6d3d81af3eac9 -timeCreated: 1732602444 \ No newline at end of file diff --git a/Assets/SWPPT3/Scripts/Main/ConductorLogic/Conductor.cs b/Assets/SWPPT3/Scripts/Main/ConductorLogic/Conductor.cs index 33e41528..8f4285b7 100644 --- a/Assets/SWPPT3/Scripts/Main/ConductorLogic/Conductor.cs +++ b/Assets/SWPPT3/Scripts/Main/ConductorLogic/Conductor.cs @@ -1,6 +1,7 @@ #region using System.Collections.Generic; +using System.Linq; using UnityEngine; #endregion @@ -9,8 +10,9 @@ namespace SWPPT3.Main.ConductorLogic { public class Conductor : MonoBehaviour { + public virtual IEnumerable GetConnections => Connections.AsEnumerable(); - public List Connections { get ; set; } + public List Connections { get ; set; } = new (); public virtual bool IsConductive() @@ -25,7 +27,7 @@ private void Awake() private void OnCollisionEnter(Collision other) { - var conductor = other.gameObject.GetComponent(); + var conductor = other.gameObject.GetComponentInParent(); if (conductor == null) return; Connections.Add(conductor.gameObject); @@ -35,7 +37,7 @@ private void OnCollisionEnter(Collision other) private void OnCollisionExit(Collision other) { - var conductor = other.gameObject.GetComponent(); + var conductor = other.gameObject.GetComponentInParent(); if (conductor == null) return; Connections.Remove(conductor.gameObject); ConductorManager.IsDirty = true; diff --git a/Assets/SWPPT3/Scripts/Main/ConductorLogic/ConductorManager.cs b/Assets/SWPPT3/Scripts/Main/ConductorLogic/ConductorManager.cs index d04dd63b..1fa597ff 100644 --- a/Assets/SWPPT3/Scripts/Main/ConductorLogic/ConductorManager.cs +++ b/Assets/SWPPT3/Scripts/Main/ConductorLogic/ConductorManager.cs @@ -20,7 +20,7 @@ public class ConductorManager : MonoBehaviour public static bool IsDirty = false; - private void Update() + private void LateUpdate() { if (IsDirty) { @@ -45,7 +45,7 @@ private void CheckConnection() { var current = queue.Dequeue(); - foreach (var connectionObj in current.Connections) + foreach (var connectionObj in current.GetConnections) { //Debug.Log(current.ToString()+ connectionObj.ToString()); var conductor = connectionObj.GetComponent(); diff --git a/Assets/SWPPT3/Scripts/Main/ConductorLogic/PlayerConductor.cs b/Assets/SWPPT3/Scripts/Main/ConductorLogic/PlayerConductor.cs index 55f908fc..5ee9f8f7 100644 --- a/Assets/SWPPT3/Scripts/Main/ConductorLogic/PlayerConductor.cs +++ b/Assets/SWPPT3/Scripts/Main/ConductorLogic/PlayerConductor.cs @@ -1,5 +1,7 @@ #region +using System.Collections.Generic; +using System.Linq; using SWPPT3.Main.PlayerLogic; using SWPPT3.Main.PlayerLogic.State; using SWPPT3.SoftbodyPhysics; @@ -19,6 +21,12 @@ public class PlayerConductor : Conductor private PlayerStates _previousState; + public override IEnumerable GetConnections => _connectedObjects.AsEnumerable(); + + private readonly HashSet _connectedObjects = new(); + private readonly Dictionary _stayMap = new(); + private readonly HashSet _removeSet = new(); + public void OnEnable() { _softbody = GetComponent(); @@ -26,6 +34,7 @@ public void OnEnable() { _softbody.HandleCollisionEnterEvent += HandleCollisionEnter; _softbody.HandleCollisionExitEvent += HandleCollisionExit; + _softbody.HandleCollisionStayEvent += HandleCollisionStay; } } @@ -35,6 +44,7 @@ public void OnDisable() { _softbody.HandleCollisionEnterEvent -= HandleCollisionEnter; _softbody.HandleCollisionExitEvent -= HandleCollisionExit; + _softbody.HandleCollisionStayEvent -= HandleCollisionStay; } } @@ -51,6 +61,35 @@ private void Update() _previousState = _player.CurrentState; ConductorManager.IsDirty = true; } + + _removeSet.Clear(); + + foreach (var kvp in _stayMap) + { + if (!kvp.Value) + { + _removeSet.Add(kvp.Key); + } + } + + _connectedObjects.RemoveWhere(go => _removeSet.Contains(go.GetInstanceID())); + + foreach (var k in _removeSet) + { + _stayMap.Remove(k); + } + + Debug.Log(_connectedObjects.Count); + + if (_removeSet.Count != 0) + { + ConductorManager.IsDirty = true; + } + + foreach (var connectedObject in _connectedObjects) + { + _stayMap[connectedObject.GetInstanceID()] = false; + } } public override bool IsConductive() @@ -58,23 +97,36 @@ public override bool IsConductive() return _player.CurrentState == PlayerStates.Metal; } - private void HandleCollisionEnter(Collision other) { var conductor = other.gameObject.GetComponent(); if (conductor == null) return; - Connections.Add(conductor.gameObject); + _connectedObjects.Add(conductor.gameObject); + _stayMap[conductor.gameObject.GetInstanceID()] = true; ConductorManager.IsDirty = true; //Debug.Log("Oncollisionenter"+ gameObject.name); } - private void HandleCollisionExit(Collision other) + private void HandleCollisionStay(Collision other) { var conductor = other.gameObject.GetComponent(); if (conductor == null) return; - Connections.Remove(conductor.gameObject); - ConductorManager.IsDirty = true; + + _stayMap[conductor.gameObject.GetInstanceID()] = true; + } + + private void HandleCollisionExit(Collision other) + { + // var conductor = other.gameObject.GetComponent(); + // if (conductor == null) return; + // + // + // conductor.gameObject.id + // if (Connections.Contains(conductor.gameObject)) + // Connections.Remove(conductor.gameObject); + // + // ConductorManager.IsDirty = true; } } } diff --git a/Assets/SWPPT3/Scripts/Main/PlayerLogic/Player.cs b/Assets/SWPPT3/Scripts/Main/PlayerLogic/Player.cs index b4077c0f..96f1edfa 100644 --- a/Assets/SWPPT3/Scripts/Main/PlayerLogic/Player.cs +++ b/Assets/SWPPT3/Scripts/Main/PlayerLogic/Player.cs @@ -63,8 +63,10 @@ public void TryChangeState(PlayerStates newState) if (newState == PlayerStates.Slime || Item[newState] > 0) { if (newState != PlayerStates.Slime) Item[newState]--; + OnItemChanged?.Invoke(); _currentState = newState; + if (newState == PlayerStates.Rubber) { _meshRenderer.material = _rubberMaterial; diff --git a/Assets/SWPPT3/Scripts/Main/PlayerLogic/PlayerMover.cs b/Assets/SWPPT3/Scripts/Main/PlayerLogic/PlayerMover.cs index 0b9fab60..6d563a78 100644 --- a/Assets/SWPPT3/Scripts/Main/PlayerLogic/PlayerMover.cs +++ b/Assets/SWPPT3/Scripts/Main/PlayerLogic/PlayerMover.cs @@ -53,12 +53,15 @@ private void Start() } } - private void Update() + private void FixedUpdate() { Vector3 moveDirection = GetMoveDirection(); Vector3 force = moveDirection * _moveSpeed; - _softbody.move(force); + _softbody.Move(force); + } + private void Update() + { if (isRightButton && _lookInput != Vector2.zero) { RotatePlayer(); diff --git a/Assets/SWPPT3/Scripts/Main/PlayerLogic/State/PlayerState.cs b/Assets/SWPPT3/Scripts/Main/PlayerLogic/State/PlayerState.cs index 1b0bde38..7c50e339 100644 --- a/Assets/SWPPT3/Scripts/Main/PlayerLogic/State/PlayerState.cs +++ b/Assets/SWPPT3/Scripts/Main/PlayerLogic/State/PlayerState.cs @@ -20,16 +20,19 @@ public enum PlayerStates public abstract class PlayerState { - private bool isDirty= false; + private bool isDirty = false; + public virtual void InteractWithProp(Player player, PropBase obstacle) { isDirty = true; + if (isDirty) { isDirty = false; if (obstacle is ItemBox itemBox) { itemBox.InteractWithPlayer(); + player.SetItemCounts(0, itemBox.ItemState == PlayerStates.Metal ? player.Item[PlayerStates.Metal] + 1 : player.Item[PlayerStates.Metal], itemBox.ItemState == PlayerStates.Rubber ? player.Item[PlayerStates.Rubber] + 1 : player.Item[PlayerStates.Rubber] @@ -37,19 +40,7 @@ public virtual void InteractWithProp(Player player, PropBase obstacle) } else if (obstacle is PoisonPool) { - //Debug.Log("collide with Poison pool"); - GameManager.Instance.GameState = GameState.GameOver; - } - else if (obstacle is Gas) - { - foreach (PlayerStates playerState in Enum.GetValues(typeof(PlayerStates))) - { - player.SetItemCounts(0, 0, 0); - } - } - else if (obstacle is PoisonPool) - { - //Debug.Log("collide with Poison pool"); + // Debug.Log("collide with Poison pool"); GameManager.Instance.GameState = GameState.GameOver; } else if (obstacle is Gas) @@ -77,5 +68,4 @@ public virtual void StopInteractWithProp(Player player, PropBase obstacle) } } - } diff --git a/Assets/SWPPT3/Scripts/Main/ScriptableObjects/PlayerScript.asset b/Assets/SWPPT3/Scripts/Main/ScriptableObjects/PlayerScript.asset index 124773fa..c12170f1 100644 --- a/Assets/SWPPT3/Scripts/Main/ScriptableObjects/PlayerScript.asset +++ b/Assets/SWPPT3/Scripts/Main/ScriptableObjects/PlayerScript.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7cbae8c0fef54416928371022a21f4fa, type: 3} m_Name: PlayerScript m_EditorClassIdentifier: - _moveSpeed: 0.05 + _moveSpeed: 0.1 _jumpForce: 300 - _rotationSpeed: 5 + _rotationSpeed: 5.07 _normalcriteria: 0.7 diff --git a/Assets/SWPPT3/Scripts/SoftbodyPhysics/SoftbodyGenerator.cs b/Assets/SWPPT3/Scripts/SoftbodyPhysics/SoftbodyGenerator.cs index cad48bb4..2a28f7d0 100644 --- a/Assets/SWPPT3/Scripts/SoftbodyPhysics/SoftbodyGenerator.cs +++ b/Assets/SWPPT3/Scripts/SoftbodyPhysics/SoftbodyGenerator.cs @@ -208,6 +208,8 @@ public float RubberJump { } } + private bool _shouldNotMoveAnything = true; + public void OnEnable() { Physics.ContactModifyEvent += ModificationEvent; @@ -223,6 +225,24 @@ public void ModificationEvent(PhysicsScene scene, NativeArray 0.5f) // Normal is steep enough + { + MakeOtherMassInf(ref pair); + } + else if (_shouldNotMoveAnything) + { + MakeOtherMassInf(ref pair); + } + + + pairs[i] = pair; + } + + void MakeOtherMassInf(ref ModifiableContactPair pair) + { var properties = pair.massProperties; if(_rigidbodyIdSet.Contains(pair.bodyInstanceID)) @@ -230,6 +250,7 @@ public void ModificationEvent(PhysicsScene scene, NativeArray(_jointsDict.ToArray(), Allocator.Persistent); + + foreach (var sc in _sphereColliderArray) + { + Debug.Log("hasmodifiablaContacts true"); + sc.hasModifiableContacts = true; + } } public void FixJoint() @@ -575,11 +600,9 @@ public void SetSlime() { FreeJoint(); } - foreach (var sc in _sphereColliderArray) - { - Debug.Log("hasmodifiablaContacts true"); - sc.hasModifiableContacts = true; - } + + _shouldNotMoveAnything = true; + PlayerStates = SoftStates.Slime; } @@ -589,10 +612,8 @@ public void SetMetal() { FixJoint(); } - foreach (var sc in _sphereColliderArray) - { - sc.hasModifiableContacts = false; - } + + _shouldNotMoveAnything = false; PlayerStates = SoftStates.Metal; } @@ -603,10 +624,8 @@ public void SetRubber() { FixJoint(); } - foreach (var sc in _sphereColliderArray) - { - sc.hasModifiableContacts = false; - } + + _shouldNotMoveAnything = false; PlayerStates = SoftStates.Rubber; } @@ -614,17 +633,20 @@ public void SetRubber() public void SoftbodyJump(float jumpForce) { // _isJumping = true; + transform.Translate(0, 0.01f, 0); foreach (var rb in _rigidbodyArray) { rb.AddForce(Vector3.up * (jumpForce * rb.mass)); } } - public void move(Vector3 force) + public void Move(Vector3 force) { + rootRB.MovePosition(rootRB.position + force / 2); + foreach (var rb in _rigidbodyArray) { - rb.MovePosition(rb.position + force); + rb.MovePosition(rb.position + force / 2); } } @@ -691,6 +713,7 @@ public void FixedUpdate() var getConnectedAnchorHandle = getConnectedAnchorJob.Schedule(_jointsDictNa.Length,16, getVertexLocalPositionHandle); getConnectedAnchorHandle.Complete(); } + if (PlayerStates == SoftStates.Rubber && _isJumpKey == true) { IsRubberJump = true; @@ -702,8 +725,20 @@ public void FixedUpdate() if (IsRubberJump && SetDirty) { + YReflect(); SoftbodyJump(_script.RubberJump); - Invoke("ResetDirty", _script.ResetSec); + ResetDirty(); + } + } + + private void YReflect() + { + foreach (var rb in _rigidbodyArray) + { + if (rb.velocity.y < 0) + { + rb.velocity = Vector3.Reflect(rb.velocity, Vector3.up); + } } } diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs deleted file mode 100644 index b5a5ee15..00000000 --- a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs +++ /dev/null @@ -1,14003 +0,0 @@ -#pragma warning disable 219 -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace Unity.VisualScripting.Generated.Aot -{ - - - // --------------- Setting Stubs - // string.op_Equality - // string.op_Inequality - // float.op_Equality - // float.op_Inequality - // float.op_LessThan - // float.op_GreaterThan - // float.op_LessThanOrEqual - // float.op_GreaterThanOrEqual - // UnityEngine.AI.NavMeshData.op_Implicit - // UnityEngine.AI.NavMeshData.op_Equality - // UnityEngine.AI.NavMeshData.op_Inequality - // UnityEngine.AI.NavMeshAgent.op_Implicit - // UnityEngine.AI.NavMeshAgent.op_Equality - // UnityEngine.AI.NavMeshAgent.op_Inequality - // UnityEngine.AI.OffMeshLink.op_Implicit - // UnityEngine.AI.OffMeshLink.op_Equality - // UnityEngine.AI.OffMeshLink.op_Inequality - // UnityEngine.AI.NavMeshObstacle.op_Implicit - // UnityEngine.AI.NavMeshObstacle.op_Equality - // UnityEngine.AI.NavMeshObstacle.op_Inequality - // UnityEngine.StateMachineBehaviour.op_Implicit - // UnityEngine.StateMachineBehaviour.op_Equality - // UnityEngine.StateMachineBehaviour.op_Inequality - // UnityEngine.Animator.op_Implicit - // UnityEngine.Animator.op_Equality - // UnityEngine.Animator.op_Inequality - // UnityEngine.AnimatorOverrideController.op_Implicit - // UnityEngine.AnimatorOverrideController.op_Equality - // UnityEngine.AnimatorOverrideController.op_Inequality - // UnityEngine.AvatarMask.op_Implicit - // UnityEngine.AvatarMask.op_Equality - // UnityEngine.AvatarMask.op_Inequality - // UnityEngine.Avatar.op_Implicit - // UnityEngine.Avatar.op_Equality - // UnityEngine.Avatar.op_Inequality - // UnityEngine.AnimationClip.op_Implicit - // UnityEngine.AnimationClip.op_Equality - // UnityEngine.AnimationClip.op_Inequality - // UnityEngine.RuntimeAnimatorController.op_Implicit - // UnityEngine.RuntimeAnimatorController.op_Equality - // UnityEngine.RuntimeAnimatorController.op_Inequality - // UnityEngine.Motion.op_Implicit - // UnityEngine.Motion.op_Equality - // UnityEngine.Motion.op_Inequality - // UnityEngine.Animation.op_Implicit - // UnityEngine.Animation.op_Equality - // UnityEngine.Animation.op_Inequality - // UnityEngine.Animations.PositionConstraint.op_Implicit - // UnityEngine.Animations.PositionConstraint.op_Equality - // UnityEngine.Animations.PositionConstraint.op_Inequality - // UnityEngine.Animations.RotationConstraint.op_Implicit - // UnityEngine.Animations.RotationConstraint.op_Equality - // UnityEngine.Animations.RotationConstraint.op_Inequality - // UnityEngine.Animations.ScaleConstraint.op_Implicit - // UnityEngine.Animations.ScaleConstraint.op_Equality - // UnityEngine.Animations.ScaleConstraint.op_Inequality - // UnityEngine.Animations.AimConstraint.op_Implicit - // UnityEngine.Animations.AimConstraint.op_Equality - // UnityEngine.Animations.AimConstraint.op_Inequality - // UnityEngine.Animations.ParentConstraint.op_Implicit - // UnityEngine.Animations.ParentConstraint.op_Equality - // UnityEngine.Animations.ParentConstraint.op_Inequality - // UnityEngine.Animations.LookAtConstraint.op_Implicit - // UnityEngine.Animations.LookAtConstraint.op_Equality - // UnityEngine.Animations.LookAtConstraint.op_Inequality - // UnityEngine.AssetBundle.op_Implicit - // UnityEngine.AssetBundle.op_Equality - // UnityEngine.AssetBundle.op_Inequality - // UnityEngine.AssetBundleManifest.op_Implicit - // UnityEngine.AssetBundleManifest.op_Equality - // UnityEngine.AssetBundleManifest.op_Inequality - // UnityEngine.AudioSource.op_Implicit - // UnityEngine.AudioSource.op_Equality - // UnityEngine.AudioSource.op_Inequality - // UnityEngine.AudioLowPassFilter.op_Implicit - // UnityEngine.AudioLowPassFilter.op_Equality - // UnityEngine.AudioLowPassFilter.op_Inequality - // UnityEngine.AudioHighPassFilter.op_Implicit - // UnityEngine.AudioHighPassFilter.op_Equality - // UnityEngine.AudioHighPassFilter.op_Inequality - // UnityEngine.AudioReverbFilter.op_Implicit - // UnityEngine.AudioReverbFilter.op_Equality - // UnityEngine.AudioReverbFilter.op_Inequality - // UnityEngine.AudioClip.op_Implicit - // UnityEngine.AudioClip.op_Equality - // UnityEngine.AudioClip.op_Inequality - // UnityEngine.AudioBehaviour.op_Implicit - // UnityEngine.AudioBehaviour.op_Equality - // UnityEngine.AudioBehaviour.op_Inequality - // UnityEngine.AudioListener.op_Implicit - // UnityEngine.AudioListener.op_Equality - // UnityEngine.AudioListener.op_Inequality - // UnityEngine.AudioReverbZone.op_Implicit - // UnityEngine.AudioReverbZone.op_Equality - // UnityEngine.AudioReverbZone.op_Inequality - // UnityEngine.AudioDistortionFilter.op_Implicit - // UnityEngine.AudioDistortionFilter.op_Equality - // UnityEngine.AudioDistortionFilter.op_Inequality - // UnityEngine.AudioEchoFilter.op_Implicit - // UnityEngine.AudioEchoFilter.op_Equality - // UnityEngine.AudioEchoFilter.op_Inequality - // UnityEngine.AudioChorusFilter.op_Implicit - // UnityEngine.AudioChorusFilter.op_Equality - // UnityEngine.AudioChorusFilter.op_Inequality - // UnityEngine.WebCamTexture.op_Implicit - // UnityEngine.WebCamTexture.op_Equality - // UnityEngine.WebCamTexture.op_Inequality - // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit - // UnityEngine.Audio.AudioMixerSnapshot.op_Equality - // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality - // UnityEngine.Audio.AudioMixer.op_Implicit - // UnityEngine.Audio.AudioMixer.op_Equality - // UnityEngine.Audio.AudioMixer.op_Inequality - // UnityEngine.Audio.AudioMixerGroup.op_Implicit - // UnityEngine.Audio.AudioMixerGroup.op_Equality - // UnityEngine.Audio.AudioMixerGroup.op_Inequality - // UnityEngine.Cloth.op_Implicit - // UnityEngine.Cloth.op_Equality - // UnityEngine.Cloth.op_Inequality - // UnityEngine.ScriptableObject.op_Implicit - // UnityEngine.ScriptableObject.op_Equality - // UnityEngine.ScriptableObject.op_Inequality - // UnityEngine.Behaviour.op_Implicit - // UnityEngine.Behaviour.op_Equality - // UnityEngine.Behaviour.op_Inequality - // UnityEngine.GameObject.op_Implicit - // UnityEngine.GameObject.op_Equality - // UnityEngine.GameObject.op_Inequality - // UnityEngine.TextAsset.op_Implicit - // UnityEngine.TextAsset.op_Equality - // UnityEngine.TextAsset.op_Inequality - // UnityEngine.Object.op_Implicit - // UnityEngine.Object.op_Equality - // UnityEngine.Object.op_Inequality - // UnityEngine.Component.op_Implicit - // UnityEngine.Component.op_Equality - // UnityEngine.Component.op_Inequality - // UnityEngine.LayerMask.op_Implicit - // UnityEngine.LayerMask.op_Implicit - // UnityEngine.MonoBehaviour.op_Implicit - // UnityEngine.MonoBehaviour.op_Equality - // UnityEngine.MonoBehaviour.op_Inequality - // UnityEngine.LightingSettings.op_Implicit - // UnityEngine.LightingSettings.op_Equality - // UnityEngine.LightingSettings.op_Inequality - // UnityEngine.Camera.op_Implicit - // UnityEngine.Camera.op_Equality - // UnityEngine.Camera.op_Inequality - // UnityEngine.ReflectionProbe.op_Implicit - // UnityEngine.ReflectionProbe.op_Equality - // UnityEngine.ReflectionProbe.op_Inequality - // UnityEngine.FlareLayer.op_Implicit - // UnityEngine.FlareLayer.op_Equality - // UnityEngine.FlareLayer.op_Inequality - // UnityEngine.Quaternion.op_Multiply - // UnityEngine.Quaternion.op_Multiply - // UnityEngine.Quaternion.op_Equality - // UnityEngine.Quaternion.op_Inequality - // UnityEngine.Vector2.op_Addition - // UnityEngine.Vector2.op_Subtraction - // UnityEngine.Vector2.op_Multiply - // UnityEngine.Vector2.op_Division - // UnityEngine.Vector2.op_UnaryNegation - // UnityEngine.Vector2.op_Multiply - // UnityEngine.Vector2.op_Multiply - // UnityEngine.Vector2.op_Division - // UnityEngine.Vector2.op_Equality - // UnityEngine.Vector2.op_Inequality - // UnityEngine.Vector2.op_Implicit - // UnityEngine.Vector2.op_Implicit - // UnityEngine.Vector3.op_Addition - // UnityEngine.Vector3.op_Subtraction - // UnityEngine.Vector3.op_UnaryNegation - // UnityEngine.Vector3.op_Multiply - // UnityEngine.Vector3.op_Multiply - // UnityEngine.Vector3.op_Division - // UnityEngine.Vector3.op_Equality - // UnityEngine.Vector3.op_Inequality - // UnityEngine.Matrix4x4.op_Multiply - // UnityEngine.Matrix4x4.op_Multiply - // UnityEngine.Matrix4x4.op_Equality - // UnityEngine.Matrix4x4.op_Inequality - // UnityEngine.Bounds.op_Equality - // UnityEngine.Bounds.op_Inequality - // UnityEngine.Color.op_Addition - // UnityEngine.Color.op_Subtraction - // UnityEngine.Color.op_Multiply - // UnityEngine.Color.op_Multiply - // UnityEngine.Color.op_Multiply - // UnityEngine.Color.op_Division - // UnityEngine.Color.op_Equality - // UnityEngine.Color.op_Inequality - // UnityEngine.Color.op_Implicit - // UnityEngine.Color.op_Implicit - // UnityEngine.Vector4.op_Addition - // UnityEngine.Vector4.op_Subtraction - // UnityEngine.Vector4.op_UnaryNegation - // UnityEngine.Vector4.op_Multiply - // UnityEngine.Vector4.op_Multiply - // UnityEngine.Vector4.op_Division - // UnityEngine.Vector4.op_Equality - // UnityEngine.Vector4.op_Inequality - // UnityEngine.Vector4.op_Implicit - // UnityEngine.Vector4.op_Implicit - // UnityEngine.Vector4.op_Implicit - // UnityEngine.Shader.op_Implicit - // UnityEngine.Shader.op_Equality - // UnityEngine.Shader.op_Inequality - // UnityEngine.Material.op_Implicit - // UnityEngine.Material.op_Equality - // UnityEngine.Material.op_Inequality - // UnityEngine.ComputeShader.op_Implicit - // UnityEngine.ComputeShader.op_Equality - // UnityEngine.ComputeShader.op_Inequality - // UnityEngine.ShaderVariantCollection.op_Implicit - // UnityEngine.ShaderVariantCollection.op_Equality - // UnityEngine.ShaderVariantCollection.op_Inequality - // UnityEngine.Rect.op_Inequality - // UnityEngine.Rect.op_Equality - // UnityEngine.Mesh.op_Implicit - // UnityEngine.Mesh.op_Equality - // UnityEngine.Mesh.op_Inequality - // UnityEngine.RenderSettings.op_Implicit - // UnityEngine.RenderSettings.op_Equality - // UnityEngine.RenderSettings.op_Inequality - // UnityEngine.QualitySettings.op_Implicit - // UnityEngine.QualitySettings.op_Equality - // UnityEngine.QualitySettings.op_Inequality - // UnityEngine.RenderTexture.op_Implicit - // UnityEngine.RenderTexture.op_Equality - // UnityEngine.RenderTexture.op_Inequality - // UnityEngine.LightProbeProxyVolume.op_Implicit - // UnityEngine.LightProbeProxyVolume.op_Equality - // UnityEngine.LightProbeProxyVolume.op_Inequality - // UnityEngine.OcclusionPortal.op_Implicit - // UnityEngine.OcclusionPortal.op_Equality - // UnityEngine.OcclusionPortal.op_Inequality - // UnityEngine.OcclusionArea.op_Implicit - // UnityEngine.OcclusionArea.op_Equality - // UnityEngine.OcclusionArea.op_Inequality - // UnityEngine.Flare.op_Implicit - // UnityEngine.Flare.op_Equality - // UnityEngine.Flare.op_Inequality - // UnityEngine.LensFlare.op_Implicit - // UnityEngine.LensFlare.op_Equality - // UnityEngine.LensFlare.op_Inequality - // UnityEngine.Projector.op_Implicit - // UnityEngine.Projector.op_Equality - // UnityEngine.Projector.op_Inequality - // UnityEngine.Light.op_Implicit - // UnityEngine.Light.op_Equality - // UnityEngine.Light.op_Inequality - // UnityEngine.Skybox.op_Implicit - // UnityEngine.Skybox.op_Equality - // UnityEngine.Skybox.op_Inequality - // UnityEngine.MeshFilter.op_Implicit - // UnityEngine.MeshFilter.op_Equality - // UnityEngine.MeshFilter.op_Inequality - // UnityEngine.Renderer.op_Implicit - // UnityEngine.Renderer.op_Equality - // UnityEngine.Renderer.op_Inequality - // UnityEngine.TrailRenderer.op_Implicit - // UnityEngine.TrailRenderer.op_Equality - // UnityEngine.TrailRenderer.op_Inequality - // UnityEngine.LineRenderer.op_Implicit - // UnityEngine.LineRenderer.op_Equality - // UnityEngine.LineRenderer.op_Inequality - // UnityEngine.SkinnedMeshRenderer.op_Implicit - // UnityEngine.SkinnedMeshRenderer.op_Equality - // UnityEngine.SkinnedMeshRenderer.op_Inequality - // UnityEngine.MeshRenderer.op_Implicit - // UnityEngine.MeshRenderer.op_Equality - // UnityEngine.MeshRenderer.op_Inequality - // UnityEngine.LightmapSettings.op_Implicit - // UnityEngine.LightmapSettings.op_Equality - // UnityEngine.LightmapSettings.op_Inequality - // UnityEngine.LightProbes.op_Implicit - // UnityEngine.LightProbes.op_Equality - // UnityEngine.LightProbes.op_Inequality - // UnityEngine.LightProbeGroup.op_Implicit - // UnityEngine.LightProbeGroup.op_Equality - // UnityEngine.LightProbeGroup.op_Inequality - // UnityEngine.BillboardAsset.op_Implicit - // UnityEngine.BillboardAsset.op_Equality - // UnityEngine.BillboardAsset.op_Inequality - // UnityEngine.BillboardRenderer.op_Implicit - // UnityEngine.BillboardRenderer.op_Equality - // UnityEngine.BillboardRenderer.op_Inequality - // UnityEngine.LODGroup.op_Implicit - // UnityEngine.LODGroup.op_Equality - // UnityEngine.LODGroup.op_Inequality - // UnityEngine.CustomRenderTexture.op_Implicit - // UnityEngine.CustomRenderTexture.op_Equality - // UnityEngine.CustomRenderTexture.op_Inequality - // UnityEngine.Texture.op_Implicit - // UnityEngine.Texture.op_Equality - // UnityEngine.Texture.op_Inequality - // UnityEngine.Texture2D.op_Implicit - // UnityEngine.Texture2D.op_Equality - // UnityEngine.Texture2D.op_Inequality - // UnityEngine.Cubemap.op_Implicit - // UnityEngine.Cubemap.op_Equality - // UnityEngine.Cubemap.op_Inequality - // UnityEngine.Texture3D.op_Implicit - // UnityEngine.Texture3D.op_Equality - // UnityEngine.Texture3D.op_Inequality - // UnityEngine.Texture2DArray.op_Implicit - // UnityEngine.Texture2DArray.op_Equality - // UnityEngine.Texture2DArray.op_Inequality - // UnityEngine.CubemapArray.op_Implicit - // UnityEngine.CubemapArray.op_Equality - // UnityEngine.CubemapArray.op_Inequality - // UnityEngine.SparseTexture.op_Implicit - // UnityEngine.SparseTexture.op_Equality - // UnityEngine.SparseTexture.op_Inequality - // UnityEngine.Transform.op_Implicit - // UnityEngine.Transform.op_Equality - // UnityEngine.Transform.op_Inequality - // UnityEngine.RectTransform.op_Implicit - // UnityEngine.RectTransform.op_Equality - // UnityEngine.RectTransform.op_Inequality - // UnityEngine.SpriteRenderer.op_Implicit - // UnityEngine.SpriteRenderer.op_Equality - // UnityEngine.SpriteRenderer.op_Inequality - // UnityEngine.Sprite.op_Implicit - // UnityEngine.Sprite.op_Equality - // UnityEngine.Sprite.op_Inequality - // UnityEngine.U2D.Light2DBase.op_Implicit - // UnityEngine.U2D.Light2DBase.op_Equality - // UnityEngine.U2D.Light2DBase.op_Inequality - // UnityEngine.U2D.SpriteAtlas.op_Implicit - // UnityEngine.U2D.SpriteAtlas.op_Equality - // UnityEngine.U2D.SpriteAtlas.op_Inequality - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality - // UnityEngine.SceneManagement.Scene.op_Equality - // UnityEngine.SceneManagement.Scene.op_Inequality - // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit - // UnityEngine.Rendering.RenderPipelineAsset.op_Equality - // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality - // UnityEngine.Rendering.GraphicsSettings.op_Implicit - // UnityEngine.Rendering.GraphicsSettings.op_Equality - // UnityEngine.Rendering.GraphicsSettings.op_Inequality - // UnityEngine.Rendering.SortingGroup.op_Implicit - // UnityEngine.Rendering.SortingGroup.op_Equality - // UnityEngine.Rendering.SortingGroup.op_Inequality - // UnityEngine.Playables.PlayableAsset.op_Implicit - // UnityEngine.Playables.PlayableAsset.op_Equality - // UnityEngine.Playables.PlayableAsset.op_Inequality - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality - // UnityEngine.Playables.PlayableDirector.op_Implicit - // UnityEngine.Playables.PlayableDirector.op_Equality - // UnityEngine.Playables.PlayableDirector.op_Inequality - // UnityEngine.GUISkin.op_Implicit - // UnityEngine.GUISkin.op_Equality - // UnityEngine.GUISkin.op_Inequality - // UnityEngine.ParticleSystem.op_Implicit - // UnityEngine.ParticleSystem.op_Equality - // UnityEngine.ParticleSystem.op_Inequality - // UnityEngine.ParticleSystemRenderer.op_Implicit - // UnityEngine.ParticleSystemRenderer.op_Equality - // UnityEngine.ParticleSystemRenderer.op_Inequality - // UnityEngine.ParticleSystemForceField.op_Implicit - // UnityEngine.ParticleSystemForceField.op_Equality - // UnityEngine.ParticleSystemForceField.op_Inequality - // UnityEngine.ArticulationBody.op_Implicit - // UnityEngine.ArticulationBody.op_Equality - // UnityEngine.ArticulationBody.op_Inequality - // UnityEngine.PhysicMaterial.op_Implicit - // UnityEngine.PhysicMaterial.op_Equality - // UnityEngine.PhysicMaterial.op_Inequality - // UnityEngine.Rigidbody.op_Implicit - // UnityEngine.Rigidbody.op_Equality - // UnityEngine.Rigidbody.op_Inequality - // UnityEngine.MeshCollider.op_Implicit - // UnityEngine.MeshCollider.op_Equality - // UnityEngine.MeshCollider.op_Inequality - // UnityEngine.BoxCollider.op_Implicit - // UnityEngine.BoxCollider.op_Equality - // UnityEngine.BoxCollider.op_Inequality - // UnityEngine.CharacterJoint.op_Implicit - // UnityEngine.CharacterJoint.op_Equality - // UnityEngine.CharacterJoint.op_Inequality - // UnityEngine.Collider.op_Implicit - // UnityEngine.Collider.op_Equality - // UnityEngine.Collider.op_Inequality - // UnityEngine.CharacterController.op_Implicit - // UnityEngine.CharacterController.op_Equality - // UnityEngine.CharacterController.op_Inequality - // UnityEngine.CapsuleCollider.op_Implicit - // UnityEngine.CapsuleCollider.op_Equality - // UnityEngine.CapsuleCollider.op_Inequality - // UnityEngine.SphereCollider.op_Implicit - // UnityEngine.SphereCollider.op_Equality - // UnityEngine.SphereCollider.op_Inequality - // UnityEngine.ConstantForce.op_Implicit - // UnityEngine.ConstantForce.op_Equality - // UnityEngine.ConstantForce.op_Inequality - // UnityEngine.Joint.op_Implicit - // UnityEngine.Joint.op_Equality - // UnityEngine.Joint.op_Inequality - // UnityEngine.HingeJoint.op_Implicit - // UnityEngine.HingeJoint.op_Equality - // UnityEngine.HingeJoint.op_Inequality - // UnityEngine.SpringJoint.op_Implicit - // UnityEngine.SpringJoint.op_Equality - // UnityEngine.SpringJoint.op_Inequality - // UnityEngine.FixedJoint.op_Implicit - // UnityEngine.FixedJoint.op_Equality - // UnityEngine.FixedJoint.op_Inequality - // UnityEngine.ConfigurableJoint.op_Implicit - // UnityEngine.ConfigurableJoint.op_Equality - // UnityEngine.ConfigurableJoint.op_Inequality - // UnityEngine.RaycastHit2D.op_Implicit - // UnityEngine.Rigidbody2D.op_Implicit - // UnityEngine.Rigidbody2D.op_Equality - // UnityEngine.Rigidbody2D.op_Inequality - // UnityEngine.Collider2D.op_Implicit - // UnityEngine.Collider2D.op_Equality - // UnityEngine.Collider2D.op_Inequality - // UnityEngine.CustomCollider2D.op_Implicit - // UnityEngine.CustomCollider2D.op_Equality - // UnityEngine.CustomCollider2D.op_Inequality - // UnityEngine.CircleCollider2D.op_Implicit - // UnityEngine.CircleCollider2D.op_Equality - // UnityEngine.CircleCollider2D.op_Inequality - // UnityEngine.CapsuleCollider2D.op_Implicit - // UnityEngine.CapsuleCollider2D.op_Equality - // UnityEngine.CapsuleCollider2D.op_Inequality - // UnityEngine.EdgeCollider2D.op_Implicit - // UnityEngine.EdgeCollider2D.op_Equality - // UnityEngine.EdgeCollider2D.op_Inequality - // UnityEngine.BoxCollider2D.op_Implicit - // UnityEngine.BoxCollider2D.op_Equality - // UnityEngine.BoxCollider2D.op_Inequality - // UnityEngine.PolygonCollider2D.op_Implicit - // UnityEngine.PolygonCollider2D.op_Equality - // UnityEngine.PolygonCollider2D.op_Inequality - // UnityEngine.CompositeCollider2D.op_Implicit - // UnityEngine.CompositeCollider2D.op_Equality - // UnityEngine.CompositeCollider2D.op_Inequality - // UnityEngine.Joint2D.op_Implicit - // UnityEngine.Joint2D.op_Equality - // UnityEngine.Joint2D.op_Inequality - // UnityEngine.AnchoredJoint2D.op_Implicit - // UnityEngine.AnchoredJoint2D.op_Equality - // UnityEngine.AnchoredJoint2D.op_Inequality - // UnityEngine.SpringJoint2D.op_Implicit - // UnityEngine.SpringJoint2D.op_Equality - // UnityEngine.SpringJoint2D.op_Inequality - // UnityEngine.DistanceJoint2D.op_Implicit - // UnityEngine.DistanceJoint2D.op_Equality - // UnityEngine.DistanceJoint2D.op_Inequality - // UnityEngine.FrictionJoint2D.op_Implicit - // UnityEngine.FrictionJoint2D.op_Equality - // UnityEngine.FrictionJoint2D.op_Inequality - // UnityEngine.HingeJoint2D.op_Implicit - // UnityEngine.HingeJoint2D.op_Equality - // UnityEngine.HingeJoint2D.op_Inequality - // UnityEngine.RelativeJoint2D.op_Implicit - // UnityEngine.RelativeJoint2D.op_Equality - // UnityEngine.RelativeJoint2D.op_Inequality - // UnityEngine.SliderJoint2D.op_Implicit - // UnityEngine.SliderJoint2D.op_Equality - // UnityEngine.SliderJoint2D.op_Inequality - // UnityEngine.TargetJoint2D.op_Implicit - // UnityEngine.TargetJoint2D.op_Equality - // UnityEngine.TargetJoint2D.op_Inequality - // UnityEngine.FixedJoint2D.op_Implicit - // UnityEngine.FixedJoint2D.op_Equality - // UnityEngine.FixedJoint2D.op_Inequality - // UnityEngine.WheelJoint2D.op_Implicit - // UnityEngine.WheelJoint2D.op_Equality - // UnityEngine.WheelJoint2D.op_Inequality - // UnityEngine.Effector2D.op_Implicit - // UnityEngine.Effector2D.op_Equality - // UnityEngine.Effector2D.op_Inequality - // UnityEngine.AreaEffector2D.op_Implicit - // UnityEngine.AreaEffector2D.op_Equality - // UnityEngine.AreaEffector2D.op_Inequality - // UnityEngine.BuoyancyEffector2D.op_Implicit - // UnityEngine.BuoyancyEffector2D.op_Equality - // UnityEngine.BuoyancyEffector2D.op_Inequality - // UnityEngine.PointEffector2D.op_Implicit - // UnityEngine.PointEffector2D.op_Equality - // UnityEngine.PointEffector2D.op_Inequality - // UnityEngine.PlatformEffector2D.op_Implicit - // UnityEngine.PlatformEffector2D.op_Equality - // UnityEngine.PlatformEffector2D.op_Inequality - // UnityEngine.SurfaceEffector2D.op_Implicit - // UnityEngine.SurfaceEffector2D.op_Equality - // UnityEngine.SurfaceEffector2D.op_Inequality - // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit - // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality - // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality - // UnityEngine.ConstantForce2D.op_Implicit - // UnityEngine.ConstantForce2D.op_Equality - // UnityEngine.ConstantForce2D.op_Inequality - // UnityEngine.PhysicsMaterial2D.op_Implicit - // UnityEngine.PhysicsMaterial2D.op_Equality - // UnityEngine.PhysicsMaterial2D.op_Inequality - // UnityEngine.SpriteMask.op_Implicit - // UnityEngine.SpriteMask.op_Equality - // UnityEngine.SpriteMask.op_Inequality - // UnityEngine.TerrainLayer.op_Implicit - // UnityEngine.TerrainLayer.op_Equality - // UnityEngine.TerrainLayer.op_Inequality - // UnityEngine.TerrainData.op_Implicit - // UnityEngine.TerrainData.op_Equality - // UnityEngine.TerrainData.op_Inequality - // UnityEngine.Terrain.op_Implicit - // UnityEngine.Terrain.op_Equality - // UnityEngine.Terrain.op_Inequality - // UnityEngine.Tree.op_Implicit - // UnityEngine.Tree.op_Equality - // UnityEngine.Tree.op_Inequality - // UnityEngine.TerrainCollider.op_Implicit - // UnityEngine.TerrainCollider.op_Equality - // UnityEngine.TerrainCollider.op_Inequality - // UnityEngine.TextMesh.op_Implicit - // UnityEngine.TextMesh.op_Equality - // UnityEngine.TextMesh.op_Inequality - // UnityEngine.Font.op_Implicit - // UnityEngine.Font.op_Equality - // UnityEngine.Font.op_Inequality - // UnityEngine.GridBrushBase.op_Implicit - // UnityEngine.GridBrushBase.op_Equality - // UnityEngine.GridBrushBase.op_Inequality - // UnityEngine.Tilemaps.Tile.op_Implicit - // UnityEngine.Tilemaps.Tile.op_Equality - // UnityEngine.Tilemaps.Tile.op_Inequality - // UnityEngine.Tilemaps.Tilemap.op_Implicit - // UnityEngine.Tilemaps.Tilemap.op_Equality - // UnityEngine.Tilemaps.Tilemap.op_Inequality - // UnityEngine.Tilemaps.TileBase.op_Implicit - // UnityEngine.Tilemaps.TileBase.op_Equality - // UnityEngine.Tilemaps.TileBase.op_Inequality - // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit - // UnityEngine.Tilemaps.TilemapRenderer.op_Equality - // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality - // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit - // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality - // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality - // UnityEngine.Canvas.op_Implicit - // UnityEngine.Canvas.op_Equality - // UnityEngine.Canvas.op_Inequality - // UnityEngine.CanvasRenderer.op_Implicit - // UnityEngine.CanvasRenderer.op_Equality - // UnityEngine.CanvasRenderer.op_Inequality - // UnityEngine.CanvasGroup.op_Implicit - // UnityEngine.CanvasGroup.op_Equality - // UnityEngine.CanvasGroup.op_Inequality - // UnityEngine.UIElements.VectorImage.op_Implicit - // UnityEngine.UIElements.VectorImage.op_Equality - // UnityEngine.UIElements.VectorImage.op_Inequality - // UnityEngine.UIElements.UIDocument.op_Implicit - // UnityEngine.UIElements.UIDocument.op_Equality - // UnityEngine.UIElements.UIDocument.op_Inequality - // UnityEngine.UIElements.PanelSettings.op_Implicit - // UnityEngine.UIElements.PanelSettings.op_Equality - // UnityEngine.UIElements.PanelSettings.op_Inequality - // UnityEngine.UIElements.PanelTextSettings.op_Implicit - // UnityEngine.UIElements.PanelTextSettings.op_Equality - // UnityEngine.UIElements.PanelTextSettings.op_Inequality - // UnityEngine.UIElements.VisualTreeAsset.op_Implicit - // UnityEngine.UIElements.VisualTreeAsset.op_Equality - // UnityEngine.UIElements.VisualTreeAsset.op_Inequality - // UnityEngine.UIElements.StyleSheet.op_Implicit - // UnityEngine.UIElements.StyleSheet.op_Equality - // UnityEngine.UIElements.StyleSheet.op_Inequality - // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit - // UnityEngine.UIElements.ThemeStyleSheet.op_Equality - // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality - // UnityEngine.WheelCollider.op_Implicit - // UnityEngine.WheelCollider.op_Equality - // UnityEngine.WheelCollider.op_Inequality - // UnityEngine.Video.VideoPlayer.op_Implicit - // UnityEngine.Video.VideoPlayer.op_Equality - // UnityEngine.Video.VideoPlayer.op_Inequality - // UnityEngine.Video.VideoClip.op_Implicit - // UnityEngine.Video.VideoClip.op_Equality - // UnityEngine.Video.VideoClip.op_Inequality - // UnityEngine.WindZone.op_Implicit - // UnityEngine.WindZone.op_Equality - // UnityEngine.WindZone.op_Inequality - // MouseCamLook.op_Implicit - // MouseCamLook.op_Equality - // MouseCamLook.op_Inequality - // PlayerMovement.op_Implicit - // PlayerMovement.op_Equality - // PlayerMovement.op_Inequality - // ScreenshotMaker.op_Implicit - // ScreenshotMaker.op_Equality - // ScreenshotMaker.op_Inequality - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Implicit - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Equality - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Inequality - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Implicit - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Equality - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Inequality - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Implicit - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Equality - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Inequality - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Implicit - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Equality - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Inequality - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Implicit - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Equality - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Inequality - // UnityEngine.InputSystem.InputActionAsset.op_Implicit - // UnityEngine.InputSystem.InputActionAsset.op_Equality - // UnityEngine.InputSystem.InputActionAsset.op_Inequality - // UnityEngine.InputSystem.InputActionReference.op_Implicit - // UnityEngine.InputSystem.InputActionReference.op_Implicit - // UnityEngine.InputSystem.InputActionReference.op_Equality - // UnityEngine.InputSystem.InputActionReference.op_Inequality - // UnityEngine.InputSystem.InputSettings.op_Implicit - // UnityEngine.InputSystem.InputSettings.op_Equality - // UnityEngine.InputSystem.InputSettings.op_Inequality - // UnityEngine.InputSystem.PlayerInput.op_Implicit - // UnityEngine.InputSystem.PlayerInput.op_Equality - // UnityEngine.InputSystem.PlayerInput.op_Inequality - // UnityEngine.InputSystem.PlayerInputManager.op_Implicit - // UnityEngine.InputSystem.PlayerInputManager.op_Equality - // UnityEngine.InputSystem.PlayerInputManager.op_Inequality - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Implicit - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Equality - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Inequality - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Implicit - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Equality - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Inequality - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Implicit - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Equality - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Inequality - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Implicit - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Equality - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Inequality - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Implicit - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Equality - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Inequality - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Implicit - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Equality - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Inequality - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Implicit - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Equality - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Inequality - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Implicit - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Equality - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Inequality - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Implicit - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Equality - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Inequality - // UnityEngine.UI.Button.op_Implicit - // UnityEngine.UI.Button.op_Equality - // UnityEngine.UI.Button.op_Inequality - // UnityEngine.UI.Dropdown.op_Implicit - // UnityEngine.UI.Dropdown.op_Equality - // UnityEngine.UI.Dropdown.op_Inequality - // UnityEngine.UI.Graphic.op_Implicit - // UnityEngine.UI.Graphic.op_Equality - // UnityEngine.UI.Graphic.op_Inequality - // UnityEngine.UI.GraphicRaycaster.op_Implicit - // UnityEngine.UI.GraphicRaycaster.op_Equality - // UnityEngine.UI.GraphicRaycaster.op_Inequality - // UnityEngine.UI.Image.op_Implicit - // UnityEngine.UI.Image.op_Equality - // UnityEngine.UI.Image.op_Inequality - // UnityEngine.UI.InputField.op_Implicit - // UnityEngine.UI.InputField.op_Equality - // UnityEngine.UI.InputField.op_Inequality - // UnityEngine.UI.AspectRatioFitter.op_Implicit - // UnityEngine.UI.AspectRatioFitter.op_Equality - // UnityEngine.UI.AspectRatioFitter.op_Inequality - // UnityEngine.UI.CanvasScaler.op_Implicit - // UnityEngine.UI.CanvasScaler.op_Equality - // UnityEngine.UI.CanvasScaler.op_Inequality - // UnityEngine.UI.ContentSizeFitter.op_Implicit - // UnityEngine.UI.ContentSizeFitter.op_Equality - // UnityEngine.UI.ContentSizeFitter.op_Inequality - // UnityEngine.UI.GridLayoutGroup.op_Implicit - // UnityEngine.UI.GridLayoutGroup.op_Equality - // UnityEngine.UI.GridLayoutGroup.op_Inequality - // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit - // UnityEngine.UI.HorizontalLayoutGroup.op_Equality - // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality - // UnityEngine.UI.LayoutElement.op_Implicit - // UnityEngine.UI.LayoutElement.op_Equality - // UnityEngine.UI.LayoutElement.op_Inequality - // UnityEngine.UI.LayoutGroup.op_Implicit - // UnityEngine.UI.LayoutGroup.op_Equality - // UnityEngine.UI.LayoutGroup.op_Inequality - // UnityEngine.UI.VerticalLayoutGroup.op_Implicit - // UnityEngine.UI.VerticalLayoutGroup.op_Equality - // UnityEngine.UI.VerticalLayoutGroup.op_Inequality - // UnityEngine.UI.Mask.op_Implicit - // UnityEngine.UI.Mask.op_Equality - // UnityEngine.UI.Mask.op_Inequality - // UnityEngine.UI.MaskableGraphic.op_Implicit - // UnityEngine.UI.MaskableGraphic.op_Equality - // UnityEngine.UI.MaskableGraphic.op_Inequality - // UnityEngine.UI.RawImage.op_Implicit - // UnityEngine.UI.RawImage.op_Equality - // UnityEngine.UI.RawImage.op_Inequality - // UnityEngine.UI.RectMask2D.op_Implicit - // UnityEngine.UI.RectMask2D.op_Equality - // UnityEngine.UI.RectMask2D.op_Inequality - // UnityEngine.UI.Scrollbar.op_Implicit - // UnityEngine.UI.Scrollbar.op_Equality - // UnityEngine.UI.Scrollbar.op_Inequality - // UnityEngine.UI.ScrollRect.op_Implicit - // UnityEngine.UI.ScrollRect.op_Equality - // UnityEngine.UI.ScrollRect.op_Inequality - // UnityEngine.UI.Selectable.op_Implicit - // UnityEngine.UI.Selectable.op_Equality - // UnityEngine.UI.Selectable.op_Inequality - // UnityEngine.UI.Slider.op_Implicit - // UnityEngine.UI.Slider.op_Equality - // UnityEngine.UI.Slider.op_Inequality - // UnityEngine.UI.Text.op_Implicit - // UnityEngine.UI.Text.op_Equality - // UnityEngine.UI.Text.op_Inequality - // UnityEngine.UI.Toggle.op_Implicit - // UnityEngine.UI.Toggle.op_Equality - // UnityEngine.UI.Toggle.op_Inequality - // UnityEngine.UI.ToggleGroup.op_Implicit - // UnityEngine.UI.ToggleGroup.op_Equality - // UnityEngine.UI.ToggleGroup.op_Inequality - // UnityEngine.UI.BaseMeshEffect.op_Implicit - // UnityEngine.UI.BaseMeshEffect.op_Equality - // UnityEngine.UI.BaseMeshEffect.op_Inequality - // UnityEngine.UI.Outline.op_Implicit - // UnityEngine.UI.Outline.op_Equality - // UnityEngine.UI.Outline.op_Inequality - // UnityEngine.UI.PositionAsUV1.op_Implicit - // UnityEngine.UI.PositionAsUV1.op_Equality - // UnityEngine.UI.PositionAsUV1.op_Inequality - // UnityEngine.UI.Shadow.op_Implicit - // UnityEngine.UI.Shadow.op_Equality - // UnityEngine.UI.Shadow.op_Inequality - // UnityEngine.UIElements.PanelEventHandler.op_Implicit - // UnityEngine.UIElements.PanelEventHandler.op_Equality - // UnityEngine.UIElements.PanelEventHandler.op_Inequality - // UnityEngine.UIElements.PanelRaycaster.op_Implicit - // UnityEngine.UIElements.PanelRaycaster.op_Equality - // UnityEngine.UIElements.PanelRaycaster.op_Inequality - // UnityEngine.EventSystems.EventSystem.op_Implicit - // UnityEngine.EventSystems.EventSystem.op_Equality - // UnityEngine.EventSystems.EventSystem.op_Inequality - // UnityEngine.EventSystems.EventTrigger.op_Implicit - // UnityEngine.EventSystems.EventTrigger.op_Equality - // UnityEngine.EventSystems.EventTrigger.op_Inequality - // UnityEngine.EventSystems.BaseInput.op_Implicit - // UnityEngine.EventSystems.BaseInput.op_Equality - // UnityEngine.EventSystems.BaseInput.op_Inequality - // UnityEngine.EventSystems.BaseInputModule.op_Implicit - // UnityEngine.EventSystems.BaseInputModule.op_Equality - // UnityEngine.EventSystems.BaseInputModule.op_Inequality - // UnityEngine.EventSystems.PointerInputModule.op_Implicit - // UnityEngine.EventSystems.PointerInputModule.op_Equality - // UnityEngine.EventSystems.PointerInputModule.op_Inequality - // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit - // UnityEngine.EventSystems.StandaloneInputModule.op_Equality - // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality - // UnityEngine.EventSystems.BaseRaycaster.op_Implicit - // UnityEngine.EventSystems.BaseRaycaster.op_Equality - // UnityEngine.EventSystems.BaseRaycaster.op_Inequality - // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit - // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality - // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality - // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit - // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality - // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality - // UnityEngine.EventSystems.UIBehaviour.op_Implicit - // UnityEngine.EventSystems.UIBehaviour.op_Equality - // UnityEngine.EventSystems.UIBehaviour.op_Inequality - // CinemachineCameraOffset.op_Implicit - // CinemachineCameraOffset.op_Equality - // CinemachineCameraOffset.op_Inequality - // CinemachineRecomposer.op_Implicit - // CinemachineRecomposer.op_Equality - // CinemachineRecomposer.op_Inequality - // CinemachineTouchInputMapper.op_Implicit - // CinemachineTouchInputMapper.op_Equality - // CinemachineTouchInputMapper.op_Inequality - // CinemachineShot.op_Implicit - // CinemachineShot.op_Equality - // CinemachineShot.op_Inequality - // CinemachineTrack.op_Implicit - // CinemachineTrack.op_Equality - // CinemachineTrack.op_Inequality - // Cinemachine.Cinemachine3rdPersonAim.op_Implicit - // Cinemachine.Cinemachine3rdPersonAim.op_Equality - // Cinemachine.Cinemachine3rdPersonAim.op_Inequality - // Cinemachine.CinemachineBlendListCamera.op_Implicit - // Cinemachine.CinemachineBlendListCamera.op_Equality - // Cinemachine.CinemachineBlendListCamera.op_Inequality - // Cinemachine.CinemachineBrain.op_Implicit - // Cinemachine.CinemachineBrain.op_Equality - // Cinemachine.CinemachineBrain.op_Inequality - // Cinemachine.CinemachineClearShot.op_Implicit - // Cinemachine.CinemachineClearShot.op_Equality - // Cinemachine.CinemachineClearShot.op_Inequality - // Cinemachine.CinemachineCollider.op_Implicit - // Cinemachine.CinemachineCollider.op_Equality - // Cinemachine.CinemachineCollider.op_Inequality - // Cinemachine.CinemachineConfiner.op_Implicit - // Cinemachine.CinemachineConfiner.op_Equality - // Cinemachine.CinemachineConfiner.op_Inequality - // Cinemachine.CinemachineConfiner2D.op_Implicit - // Cinemachine.CinemachineConfiner2D.op_Equality - // Cinemachine.CinemachineConfiner2D.op_Inequality - // Cinemachine.CinemachineDollyCart.op_Implicit - // Cinemachine.CinemachineDollyCart.op_Equality - // Cinemachine.CinemachineDollyCart.op_Inequality - // Cinemachine.CinemachineExternalCamera.op_Implicit - // Cinemachine.CinemachineExternalCamera.op_Equality - // Cinemachine.CinemachineExternalCamera.op_Inequality - // Cinemachine.CinemachineFollowZoom.op_Implicit - // Cinemachine.CinemachineFollowZoom.op_Equality - // Cinemachine.CinemachineFollowZoom.op_Inequality - // Cinemachine.CinemachineFreeLook.op_Implicit - // Cinemachine.CinemachineFreeLook.op_Equality - // Cinemachine.CinemachineFreeLook.op_Inequality - // Cinemachine.CinemachineMixingCamera.op_Implicit - // Cinemachine.CinemachineMixingCamera.op_Equality - // Cinemachine.CinemachineMixingCamera.op_Inequality - // Cinemachine.CinemachinePath.op_Implicit - // Cinemachine.CinemachinePath.op_Equality - // Cinemachine.CinemachinePath.op_Inequality - // Cinemachine.CinemachinePipeline.op_Implicit - // Cinemachine.CinemachinePipeline.op_Equality - // Cinemachine.CinemachinePipeline.op_Inequality - // Cinemachine.CinemachinePixelPerfect.op_Implicit - // Cinemachine.CinemachinePixelPerfect.op_Equality - // Cinemachine.CinemachinePixelPerfect.op_Inequality - // Cinemachine.CinemachineSmoothPath.op_Implicit - // Cinemachine.CinemachineSmoothPath.op_Equality - // Cinemachine.CinemachineSmoothPath.op_Inequality - // Cinemachine.CinemachineStateDrivenCamera.op_Implicit - // Cinemachine.CinemachineStateDrivenCamera.op_Equality - // Cinemachine.CinemachineStateDrivenCamera.op_Inequality - // Cinemachine.CinemachineStoryboard.op_Implicit - // Cinemachine.CinemachineStoryboard.op_Equality - // Cinemachine.CinemachineStoryboard.op_Inequality - // Cinemachine.CinemachineTargetGroup.op_Implicit - // Cinemachine.CinemachineTargetGroup.op_Equality - // Cinemachine.CinemachineTargetGroup.op_Inequality - // Cinemachine.CinemachineVirtualCamera.op_Implicit - // Cinemachine.CinemachineVirtualCamera.op_Equality - // Cinemachine.CinemachineVirtualCamera.op_Inequality - // Cinemachine.Cinemachine3rdPersonFollow.op_Implicit - // Cinemachine.Cinemachine3rdPersonFollow.op_Equality - // Cinemachine.Cinemachine3rdPersonFollow.op_Inequality - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Implicit - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Equality - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Inequality - // Cinemachine.CinemachineComposer.op_Implicit - // Cinemachine.CinemachineComposer.op_Equality - // Cinemachine.CinemachineComposer.op_Inequality - // Cinemachine.CinemachineFramingTransposer.op_Implicit - // Cinemachine.CinemachineFramingTransposer.op_Equality - // Cinemachine.CinemachineFramingTransposer.op_Inequality - // Cinemachine.CinemachineGroupComposer.op_Implicit - // Cinemachine.CinemachineGroupComposer.op_Equality - // Cinemachine.CinemachineGroupComposer.op_Inequality - // Cinemachine.CinemachineHardLockToTarget.op_Implicit - // Cinemachine.CinemachineHardLockToTarget.op_Equality - // Cinemachine.CinemachineHardLockToTarget.op_Inequality - // Cinemachine.CinemachineHardLookAt.op_Implicit - // Cinemachine.CinemachineHardLookAt.op_Equality - // Cinemachine.CinemachineHardLookAt.op_Inequality - // Cinemachine.CinemachineOrbitalTransposer.op_Implicit - // Cinemachine.CinemachineOrbitalTransposer.op_Equality - // Cinemachine.CinemachineOrbitalTransposer.op_Inequality - // Cinemachine.CinemachinePOV.op_Implicit - // Cinemachine.CinemachinePOV.op_Equality - // Cinemachine.CinemachinePOV.op_Inequality - // Cinemachine.CinemachineSameAsFollowTarget.op_Implicit - // Cinemachine.CinemachineSameAsFollowTarget.op_Equality - // Cinemachine.CinemachineSameAsFollowTarget.op_Inequality - // Cinemachine.CinemachineTrackedDolly.op_Implicit - // Cinemachine.CinemachineTrackedDolly.op_Equality - // Cinemachine.CinemachineTrackedDolly.op_Inequality - // Cinemachine.CinemachineTransposer.op_Implicit - // Cinemachine.CinemachineTransposer.op_Equality - // Cinemachine.CinemachineTransposer.op_Inequality - // Cinemachine.CinemachineBlenderSettings.op_Implicit - // Cinemachine.CinemachineBlenderSettings.op_Equality - // Cinemachine.CinemachineBlenderSettings.op_Inequality - // Cinemachine.CinemachineComponentBase.op_Implicit - // Cinemachine.CinemachineComponentBase.op_Equality - // Cinemachine.CinemachineComponentBase.op_Inequality - // Cinemachine.CinemachineExtension.op_Implicit - // Cinemachine.CinemachineExtension.op_Equality - // Cinemachine.CinemachineExtension.op_Inequality - // Cinemachine.CinemachinePathBase.op_Implicit - // Cinemachine.CinemachinePathBase.op_Equality - // Cinemachine.CinemachinePathBase.op_Inequality - // Cinemachine.CinemachineVirtualCameraBase.op_Implicit - // Cinemachine.CinemachineVirtualCameraBase.op_Equality - // Cinemachine.CinemachineVirtualCameraBase.op_Inequality - // Cinemachine.NoiseSettings.op_Implicit - // Cinemachine.NoiseSettings.op_Equality - // Cinemachine.NoiseSettings.op_Inequality - // Cinemachine.SignalSourceAsset.op_Implicit - // Cinemachine.SignalSourceAsset.op_Equality - // Cinemachine.SignalSourceAsset.op_Inequality - // Cinemachine.CinemachineInputProvider.op_Implicit - // Cinemachine.CinemachineInputProvider.op_Equality - // Cinemachine.CinemachineInputProvider.op_Inequality - // Cinemachine.CinemachineTriggerAction.op_Implicit - // Cinemachine.CinemachineTriggerAction.op_Equality - // Cinemachine.CinemachineTriggerAction.op_Inequality - // Cinemachine.GroupWeightManipulator.op_Implicit - // Cinemachine.GroupWeightManipulator.op_Equality - // Cinemachine.GroupWeightManipulator.op_Inequality - // Cinemachine.CinemachineCollisionImpulseSource.op_Implicit - // Cinemachine.CinemachineCollisionImpulseSource.op_Equality - // Cinemachine.CinemachineCollisionImpulseSource.op_Inequality - // Cinemachine.CinemachineFixedSignal.op_Implicit - // Cinemachine.CinemachineFixedSignal.op_Equality - // Cinemachine.CinemachineFixedSignal.op_Inequality - // Cinemachine.CinemachineImpulseListener.op_Implicit - // Cinemachine.CinemachineImpulseListener.op_Equality - // Cinemachine.CinemachineImpulseListener.op_Inequality - // Cinemachine.CinemachineImpulseSource.op_Implicit - // Cinemachine.CinemachineImpulseSource.op_Equality - // Cinemachine.CinemachineImpulseSource.op_Inequality - // Cinemachine.CinemachineIndependentImpulseListener.op_Implicit - // Cinemachine.CinemachineIndependentImpulseListener.op_Equality - // Cinemachine.CinemachineIndependentImpulseListener.op_Inequality - // Cinemachine.PostFX.CinemachinePostProcessing.op_Implicit - // Cinemachine.PostFX.CinemachinePostProcessing.op_Equality - // Cinemachine.PostFX.CinemachinePostProcessing.op_Inequality - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Implicit - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Equality - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Inequality - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Implicit - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Equality - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Inequality - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Implicit - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Equality - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Inequality - // Cinemachine.Editor.CinemachineBrainEditor.op_Implicit - // Cinemachine.Editor.CinemachineBrainEditor.op_Equality - // Cinemachine.Editor.CinemachineBrainEditor.op_Inequality - // Cinemachine.Editor.CinemachineImpulseChannels.op_Implicit - // Cinemachine.Editor.CinemachineImpulseChannels.op_Equality - // Cinemachine.Editor.CinemachineImpulseChannels.op_Inequality - // Cinemachine.Editor.CinemachineLensPresets.op_Implicit - // Cinemachine.Editor.CinemachineLensPresets.op_Equality - // Cinemachine.Editor.CinemachineLensPresets.op_Inequality - // Cinemachine.Editor.ScriptableObjectUtility.op_Implicit - // Cinemachine.Editor.ScriptableObjectUtility.op_Equality - // Cinemachine.Editor.ScriptableObjectUtility.op_Inequality - // UnityEngine.Timeline.ActivationTrack.op_Implicit - // UnityEngine.Timeline.ActivationTrack.op_Equality - // UnityEngine.Timeline.ActivationTrack.op_Inequality - // UnityEngine.Timeline.AnimationPlayableAsset.op_Implicit - // UnityEngine.Timeline.AnimationPlayableAsset.op_Equality - // UnityEngine.Timeline.AnimationPlayableAsset.op_Inequality - // UnityEngine.Timeline.AnimationTrack.op_Implicit - // UnityEngine.Timeline.AnimationTrack.op_Equality - // UnityEngine.Timeline.AnimationTrack.op_Inequality - // UnityEngine.Timeline.TimelineAsset.op_Implicit - // UnityEngine.Timeline.TimelineAsset.op_Equality - // UnityEngine.Timeline.TimelineAsset.op_Inequality - // UnityEngine.Timeline.TrackAsset.op_Implicit - // UnityEngine.Timeline.TrackAsset.op_Equality - // UnityEngine.Timeline.TrackAsset.op_Inequality - // UnityEngine.Timeline.AudioPlayableAsset.op_Implicit - // UnityEngine.Timeline.AudioPlayableAsset.op_Equality - // UnityEngine.Timeline.AudioPlayableAsset.op_Inequality - // UnityEngine.Timeline.AudioTrack.op_Implicit - // UnityEngine.Timeline.AudioTrack.op_Equality - // UnityEngine.Timeline.AudioTrack.op_Inequality - // UnityEngine.Timeline.ControlPlayableAsset.op_Implicit - // UnityEngine.Timeline.ControlPlayableAsset.op_Equality - // UnityEngine.Timeline.ControlPlayableAsset.op_Inequality - // UnityEngine.Timeline.ControlTrack.op_Implicit - // UnityEngine.Timeline.ControlTrack.op_Equality - // UnityEngine.Timeline.ControlTrack.op_Inequality - // UnityEngine.Timeline.Marker.op_Implicit - // UnityEngine.Timeline.Marker.op_Equality - // UnityEngine.Timeline.Marker.op_Inequality - // UnityEngine.Timeline.MarkerTrack.op_Implicit - // UnityEngine.Timeline.MarkerTrack.op_Equality - // UnityEngine.Timeline.MarkerTrack.op_Inequality - // UnityEngine.Timeline.SignalAsset.op_Implicit - // UnityEngine.Timeline.SignalAsset.op_Equality - // UnityEngine.Timeline.SignalAsset.op_Inequality - // UnityEngine.Timeline.SignalEmitter.op_Implicit - // UnityEngine.Timeline.SignalEmitter.op_Equality - // UnityEngine.Timeline.SignalEmitter.op_Inequality - // UnityEngine.Timeline.SignalReceiver.op_Implicit - // UnityEngine.Timeline.SignalReceiver.op_Equality - // UnityEngine.Timeline.SignalReceiver.op_Inequality - // UnityEngine.Timeline.SignalTrack.op_Implicit - // UnityEngine.Timeline.SignalTrack.op_Equality - // UnityEngine.Timeline.SignalTrack.op_Inequality - // UnityEngine.Timeline.GroupTrack.op_Implicit - // UnityEngine.Timeline.GroupTrack.op_Equality - // UnityEngine.Timeline.GroupTrack.op_Inequality - // UnityEngine.Timeline.PlayableTrack.op_Implicit - // UnityEngine.Timeline.PlayableTrack.op_Equality - // UnityEngine.Timeline.PlayableTrack.op_Inequality - // TMPro.TextContainer.op_Implicit - // TMPro.TextContainer.op_Equality - // TMPro.TextContainer.op_Inequality - // TMPro.TextMeshPro.op_Implicit - // TMPro.TextMeshPro.op_Equality - // TMPro.TextMeshPro.op_Inequality - // TMPro.TextMeshProUGUI.op_Implicit - // TMPro.TextMeshProUGUI.op_Equality - // TMPro.TextMeshProUGUI.op_Inequality - // TMPro.TMP_Asset.op_Implicit - // TMPro.TMP_Asset.op_Equality - // TMPro.TMP_Asset.op_Inequality - // TMPro.TMP_ColorGradient.op_Implicit - // TMPro.TMP_ColorGradient.op_Equality - // TMPro.TMP_ColorGradient.op_Inequality - // TMPro.TMP_Dropdown.op_Implicit - // TMPro.TMP_Dropdown.op_Equality - // TMPro.TMP_Dropdown.op_Inequality - // TMPro.TMP_FontAsset.op_Implicit - // TMPro.TMP_FontAsset.op_Equality - // TMPro.TMP_FontAsset.op_Inequality - // TMPro.TMP_InputField.op_Implicit - // TMPro.TMP_InputField.op_Equality - // TMPro.TMP_InputField.op_Inequality - // TMPro.TMP_InputValidator.op_Implicit - // TMPro.TMP_InputValidator.op_Equality - // TMPro.TMP_InputValidator.op_Inequality - // TMPro.TMP_PackageResourceImporterWindow.op_Implicit - // TMPro.TMP_PackageResourceImporterWindow.op_Equality - // TMPro.TMP_PackageResourceImporterWindow.op_Inequality - // TMPro.TMP_ScrollbarEventHandler.op_Implicit - // TMPro.TMP_ScrollbarEventHandler.op_Equality - // TMPro.TMP_ScrollbarEventHandler.op_Inequality - // TMPro.TMP_SelectionCaret.op_Implicit - // TMPro.TMP_SelectionCaret.op_Equality - // TMPro.TMP_SelectionCaret.op_Inequality - // TMPro.TMP_Settings.op_Implicit - // TMPro.TMP_Settings.op_Equality - // TMPro.TMP_Settings.op_Inequality - // TMPro.TMP_SpriteAnimator.op_Implicit - // TMPro.TMP_SpriteAnimator.op_Equality - // TMPro.TMP_SpriteAnimator.op_Inequality - // TMPro.TMP_SpriteAsset.op_Implicit - // TMPro.TMP_SpriteAsset.op_Equality - // TMPro.TMP_SpriteAsset.op_Inequality - // TMPro.TMP_StyleSheet.op_Implicit - // TMPro.TMP_StyleSheet.op_Equality - // TMPro.TMP_StyleSheet.op_Inequality - // TMPro.TMP_SubMesh.op_Implicit - // TMPro.TMP_SubMesh.op_Equality - // TMPro.TMP_SubMesh.op_Inequality - // TMPro.TMP_SubMeshUI.op_Implicit - // TMPro.TMP_SubMeshUI.op_Equality - // TMPro.TMP_SubMeshUI.op_Inequality - // TMPro.TMP_Text.op_Implicit - // TMPro.TMP_Text.op_Equality - // TMPro.TMP_Text.op_Inequality - // Unity.VisualScripting.ScriptGraphAsset.op_Implicit - // Unity.VisualScripting.ScriptGraphAsset.op_Equality - // Unity.VisualScripting.ScriptGraphAsset.op_Inequality - // Unity.VisualScripting.ScriptMachine.op_Implicit - // Unity.VisualScripting.ScriptMachine.op_Equality - // Unity.VisualScripting.ScriptMachine.op_Inequality - // Unity.VisualScripting.AnimatorMessageListener.op_Implicit - // Unity.VisualScripting.AnimatorMessageListener.op_Equality - // Unity.VisualScripting.AnimatorMessageListener.op_Inequality - // Unity.VisualScripting.LudiqBehaviour.op_Implicit - // Unity.VisualScripting.LudiqBehaviour.op_Equality - // Unity.VisualScripting.LudiqBehaviour.op_Inequality - // Unity.VisualScripting.LudiqScriptableObject.op_Implicit - // Unity.VisualScripting.LudiqScriptableObject.op_Equality - // Unity.VisualScripting.LudiqScriptableObject.op_Inequality - // Unity.VisualScripting.MacroScriptableObject.op_Implicit - // Unity.VisualScripting.MacroScriptableObject.op_Equality - // Unity.VisualScripting.MacroScriptableObject.op_Inequality - // TimelinePreferences.op_Implicit - // TimelinePreferences.op_Equality - // TimelinePreferences.op_Inequality - // TimelineProjectSettings.op_Implicit - // TimelineProjectSettings.op_Equality - // TimelineProjectSettings.op_Inequality - // Unity.VisualScripting.StateGraphAsset.op_Implicit - // Unity.VisualScripting.StateGraphAsset.op_Equality - // Unity.VisualScripting.StateGraphAsset.op_Inequality - // Unity.VisualScripting.StateMachine.op_Implicit - // Unity.VisualScripting.StateMachine.op_Equality - // Unity.VisualScripting.StateMachine.op_Inequality - // --------------- Plugin Stubs - // --------------- Asset Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - // --------------- Scene Stubs - [UnityEngine.Scripting.PreserveAttribute()] - public class AotStubs - { - - // string.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void string_op_Equality() - { - string arg0 = default(string); - string arg1 = default(string); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // string.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void string_op_Inequality() - { - string arg0 = default(string); - string arg1 = default(string); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_Equality() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_Inequality() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_LessThan - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_LessThan() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 < arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_GreaterThan - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_GreaterThan() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 > arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_LessThanOrEqual - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_LessThanOrEqual() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 <= arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // float.op_GreaterThanOrEqual - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void float_op_GreaterThanOrEqual() - { - float arg0 = default(float); - float arg1 = default(float); - bool @operator = (arg0 >= arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshData.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshData_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshData.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshData_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshData.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshData_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshAgent.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshAgent_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshAgent.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshAgent_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshAgent.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshAgent_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.OffMeshLink.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_OffMeshLink_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.OffMeshLink.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_OffMeshLink_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.OffMeshLink.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_OffMeshLink_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshObstacle.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshObstacle_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshObstacle.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshObstacle_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AI.NavMeshObstacle.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AI_NavMeshObstacle_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.StateMachineBehaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_StateMachineBehaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.StateMachineBehaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_StateMachineBehaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.StateMachineBehaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_StateMachineBehaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animator.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animator_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animator.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animator_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animator.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animator_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimatorOverrideController.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimatorOverrideController_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimatorOverrideController.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimatorOverrideController_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimatorOverrideController.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimatorOverrideController_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AvatarMask.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AvatarMask_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AvatarMask.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AvatarMask_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AvatarMask.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AvatarMask_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Avatar.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Avatar_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Avatar.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Avatar_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Avatar.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Avatar_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimationClip.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimationClip_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimationClip.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimationClip_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnimationClip.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnimationClip_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RuntimeAnimatorController.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RuntimeAnimatorController_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RuntimeAnimatorController.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RuntimeAnimatorController_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RuntimeAnimatorController.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RuntimeAnimatorController_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Motion.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Motion_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Motion.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Motion_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Motion.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Motion_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animation.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animation_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animation.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animation_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animation.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animation_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.PositionConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_PositionConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.PositionConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_PositionConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.PositionConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_PositionConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.RotationConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_RotationConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.RotationConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_RotationConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.RotationConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_RotationConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ScaleConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ScaleConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ScaleConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ScaleConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ScaleConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ScaleConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.AimConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_AimConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.AimConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_AimConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.AimConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_AimConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ParentConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ParentConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ParentConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ParentConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.ParentConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_ParentConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.LookAtConstraint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_LookAtConstraint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.LookAtConstraint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_LookAtConstraint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Animations.LookAtConstraint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Animations_LookAtConstraint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundle.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundle_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundle.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundle_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundle.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundle_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundleManifest.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundleManifest_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundleManifest.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundleManifest_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AssetBundleManifest.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AssetBundleManifest_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioSource.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioSource_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioSource.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioSource_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioSource.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioSource_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioLowPassFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioLowPassFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioLowPassFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioLowPassFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioLowPassFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioLowPassFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioHighPassFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioHighPassFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioHighPassFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioHighPassFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioHighPassFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioHighPassFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioClip.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioClip_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioClip.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioClip_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioClip.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioClip_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioBehaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioBehaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioBehaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioBehaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioBehaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioBehaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioListener.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioListener_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioListener.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioListener_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioListener.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioListener_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbZone.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbZone_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbZone.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbZone_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioReverbZone.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioReverbZone_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioDistortionFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioDistortionFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioDistortionFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioDistortionFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioDistortionFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioDistortionFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioEchoFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioEchoFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioEchoFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioEchoFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioEchoFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioEchoFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioChorusFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioChorusFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioChorusFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioChorusFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AudioChorusFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AudioChorusFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WebCamTexture.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WebCamTexture_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WebCamTexture.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WebCamTexture_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WebCamTexture.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WebCamTexture_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerSnapshot.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Audio.AudioMixerGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cloth.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cloth_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cloth.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cloth_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cloth.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cloth_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ScriptableObject.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ScriptableObject_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ScriptableObject.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ScriptableObject_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ScriptableObject.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ScriptableObject_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Behaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Behaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Behaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Behaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Behaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Behaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GameObject.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GameObject_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GameObject.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GameObject_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GameObject.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GameObject_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Object.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Object_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Object.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Object_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Object.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Object_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Component.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Component_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Component.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Component_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Component.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Component_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LayerMask.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LayerMask_op_Implicit() - { - global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask); - int conversion = ((int)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LayerMask.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LayerMask_op_Implicit_0() - { - int arg0 = default(int); - UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MonoBehaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MonoBehaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MonoBehaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MonoBehaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MonoBehaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MonoBehaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightingSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightingSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightingSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightingSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightingSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightingSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Camera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Camera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Camera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Camera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Camera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Camera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ReflectionProbe.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ReflectionProbe_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ReflectionProbe.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ReflectionProbe_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ReflectionProbe.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ReflectionProbe_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FlareLayer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FlareLayer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FlareLayer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FlareLayer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FlareLayer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FlareLayer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Quaternion.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Quaternion_op_Multiply() - { - global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); - global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); - UnityEngine.Quaternion @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Quaternion.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Quaternion_op_Multiply_0() - { - global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - UnityEngine.Vector3 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Quaternion.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Quaternion_op_Equality() - { - global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); - global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Quaternion.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Quaternion_op_Inequality() - { - global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); - global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Addition - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Addition() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - UnityEngine.Vector2 @operator = (arg0 + arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Subtraction - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Subtraction() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - UnityEngine.Vector2 @operator = (arg0 - arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Multiply() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - UnityEngine.Vector2 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Division - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Division() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - UnityEngine.Vector2 @operator = (arg0 / arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_UnaryNegation - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_UnaryNegation() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Multiply_0() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - float arg1 = default(float); - UnityEngine.Vector2 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Multiply_1() - { - float arg0 = default(float); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - UnityEngine.Vector2 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Division - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Division_0() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - float arg1 = default(float); - UnityEngine.Vector2 @operator = (arg0 / arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Equality() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Inequality() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Implicit() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector2.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector2_op_Implicit_0() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Addition - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Addition() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - UnityEngine.Vector3 @operator = (arg0 + arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Subtraction - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Subtraction() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - UnityEngine.Vector3 @operator = (arg0 - arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_UnaryNegation - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_UnaryNegation() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Multiply() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - float arg1 = default(float); - UnityEngine.Vector3 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Multiply_0() - { - float arg0 = default(float); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - UnityEngine.Vector3 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Division - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Division() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - float arg1 = default(float); - UnityEngine.Vector3 @operator = (arg0 / arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Equality() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector3.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector3_op_Inequality() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Matrix4x4.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Matrix4x4_op_Multiply() - { - global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); - global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); - UnityEngine.Matrix4x4 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Matrix4x4.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Matrix4x4_op_Multiply_0() - { - global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - UnityEngine.Vector4 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Matrix4x4.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Matrix4x4_op_Equality() - { - global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); - global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Matrix4x4.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Matrix4x4_op_Inequality() - { - global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); - global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Bounds.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Bounds_op_Equality() - { - global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); - global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Bounds.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Bounds_op_Inequality() - { - global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); - global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Addition - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Addition() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - UnityEngine.Color @operator = (arg0 + arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Subtraction - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Subtraction() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - UnityEngine.Color @operator = (arg0 - arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Multiply() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - UnityEngine.Color @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Multiply_0() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - float arg1 = default(float); - UnityEngine.Color @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Multiply_1() - { - float arg0 = default(float); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - UnityEngine.Color @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Division - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Division() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - float arg1 = default(float); - UnityEngine.Color @operator = (arg0 / arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Equality() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Inequality() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Implicit() - { - global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); - UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Color.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Color_op_Implicit_0() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - UnityEngine.Color conversion = ((UnityEngine.Color)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Addition - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Addition() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - UnityEngine.Vector4 @operator = (arg0 + arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Subtraction - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Subtraction() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - UnityEngine.Vector4 @operator = (arg0 - arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_UnaryNegation - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_UnaryNegation() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Multiply() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - float arg1 = default(float); - UnityEngine.Vector4 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Multiply - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Multiply_0() - { - float arg0 = default(float); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - UnityEngine.Vector4 @operator = (arg0 * arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Division - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Division() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - float arg1 = default(float); - UnityEngine.Vector4 @operator = (arg0 / arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Equality() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Inequality() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Implicit() - { - global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); - UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Implicit_0() - { - global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); - UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Vector4.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Vector4_op_Implicit_1() - { - global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); - UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Shader.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Shader_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Shader.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Shader_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Shader.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Shader_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Material.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Material_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Material.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Material_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Material.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Material_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ComputeShader.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ComputeShader_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ComputeShader.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ComputeShader_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ComputeShader.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ComputeShader_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ShaderVariantCollection.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ShaderVariantCollection_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ShaderVariantCollection.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ShaderVariantCollection_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ShaderVariantCollection.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ShaderVariantCollection_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rect.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rect_op_Inequality() - { - global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); - global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rect.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rect_op_Equality() - { - global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); - global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Mesh.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Mesh_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Mesh.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Mesh_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Mesh.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Mesh_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.QualitySettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_QualitySettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.QualitySettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_QualitySettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.QualitySettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_QualitySettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderTexture.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderTexture_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderTexture.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderTexture_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RenderTexture.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RenderTexture_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeProxyVolume.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeProxyVolume_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeProxyVolume.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeProxyVolume_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeProxyVolume.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeProxyVolume_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionPortal.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionPortal_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionPortal.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionPortal_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionPortal.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionPortal_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionArea.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionArea_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionArea.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionArea_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.OcclusionArea.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_OcclusionArea_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Flare.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Flare_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Flare.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Flare_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Flare.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Flare_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LensFlare.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LensFlare_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LensFlare.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LensFlare_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LensFlare.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LensFlare_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Projector.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Projector_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Projector.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Projector_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Projector.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Projector_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Light.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Light_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Light.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Light_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Light.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Light_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Skybox.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Skybox_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Skybox.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Skybox_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Skybox.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Skybox_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshFilter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshFilter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshFilter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshFilter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshFilter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshFilter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Renderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Renderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Renderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Renderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Renderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Renderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TrailRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TrailRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TrailRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TrailRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TrailRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TrailRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LineRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LineRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LineRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LineRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LineRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LineRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SkinnedMeshRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SkinnedMeshRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SkinnedMeshRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SkinnedMeshRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SkinnedMeshRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SkinnedMeshRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightmapSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightmapSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightmapSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightmapSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightmapSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightmapSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbes.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbes_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbes.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbes_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbes.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbes_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LightProbeGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LightProbeGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BillboardRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BillboardRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LODGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LODGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LODGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LODGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.LODGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_LODGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomRenderTexture.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomRenderTexture_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomRenderTexture.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomRenderTexture_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomRenderTexture.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomRenderTexture_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cubemap.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cubemap_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cubemap.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cubemap_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Cubemap.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Cubemap_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture3D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture3D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture3D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture3D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture3D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture3D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2DArray.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2DArray_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2DArray.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2DArray_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Texture2DArray.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Texture2DArray_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CubemapArray.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CubemapArray_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CubemapArray.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CubemapArray_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CubemapArray.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CubemapArray_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SparseTexture.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SparseTexture_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SparseTexture.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SparseTexture_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SparseTexture.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SparseTexture_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Transform.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Transform_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Transform.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Transform_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Transform.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Transform_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RectTransform.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RectTransform_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RectTransform.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RectTransform_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RectTransform.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RectTransform_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Sprite.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Sprite_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Sprite.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Sprite_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Sprite.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Sprite_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.Light2DBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_Light2DBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.Light2DBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_Light2DBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.Light2DBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_Light2DBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.SpriteAtlas.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_SpriteAtlas_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.SpriteAtlas.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_SpriteAtlas_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.U2D.SpriteAtlas.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_U2D_SpriteAtlas_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SceneManagement.Scene.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SceneManagement_Scene_op_Equality() - { - global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); - global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SceneManagement.Scene.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SceneManagement_Scene_op_Inequality() - { - global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); - global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.GraphicsSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.GraphicsSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_GraphicsSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.GraphicsSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.SortingGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_SortingGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.SortingGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_SortingGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rendering.SortingGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rendering_SortingGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableDirector.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableDirector_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableDirector.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableDirector_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Playables.PlayableDirector.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Playables_PlayableDirector_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GUISkin.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GUISkin_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GUISkin.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GUISkin_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GUISkin.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GUISkin_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystem.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystem_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystem.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystem_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystem.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystem_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemForceField.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemForceField_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemForceField.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemForceField_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ParticleSystemForceField.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ParticleSystemForceField_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ArticulationBody.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ArticulationBody_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ArticulationBody.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ArticulationBody_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ArticulationBody.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ArticulationBody_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicMaterial.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicMaterial_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicMaterial.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicMaterial_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicMaterial.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicMaterial_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.MeshCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_MeshCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterJoint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterJoint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterJoint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterJoint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterJoint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterJoint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterController.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterController_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterController.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterController_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CharacterController.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CharacterController_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SphereCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SphereCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SphereCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SphereCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SphereCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SphereCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConfigurableJoint.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConfigurableJoint_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConfigurableJoint.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConfigurableJoint_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConfigurableJoint.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConfigurableJoint_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RaycastHit2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RaycastHit2D_op_Implicit() - { - global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Rigidbody2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Rigidbody2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Collider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Collider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CustomCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CustomCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CircleCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CircleCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CircleCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CircleCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CircleCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CircleCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CapsuleCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CapsuleCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EdgeCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EdgeCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EdgeCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EdgeCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EdgeCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EdgeCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BoxCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BoxCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PolygonCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PolygonCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PolygonCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PolygonCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PolygonCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PolygonCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CompositeCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CompositeCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CompositeCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CompositeCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CompositeCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CompositeCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Joint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Joint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnchoredJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnchoredJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnchoredJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnchoredJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AnchoredJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AnchoredJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpringJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpringJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.DistanceJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_DistanceJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.DistanceJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_DistanceJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.DistanceJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_DistanceJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FrictionJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FrictionJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FrictionJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FrictionJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FrictionJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FrictionJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.HingeJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_HingeJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RelativeJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RelativeJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RelativeJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RelativeJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.RelativeJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_RelativeJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SliderJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SliderJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SliderJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SliderJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SliderJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SliderJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TargetJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TargetJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TargetJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TargetJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TargetJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TargetJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.FixedJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_FixedJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelJoint2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelJoint2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelJoint2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelJoint2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelJoint2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelJoint2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Effector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Effector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Effector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Effector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Effector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Effector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AreaEffector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AreaEffector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AreaEffector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AreaEffector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.AreaEffector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_AreaEffector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BuoyancyEffector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BuoyancyEffector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BuoyancyEffector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BuoyancyEffector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.BuoyancyEffector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_BuoyancyEffector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PointEffector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PointEffector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PointEffector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PointEffector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PointEffector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PointEffector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PlatformEffector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PlatformEffector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PlatformEffector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PlatformEffector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PlatformEffector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PlatformEffector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SurfaceEffector2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SurfaceEffector2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SurfaceEffector2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SurfaceEffector2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SurfaceEffector2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SurfaceEffector2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.ConstantForce2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_ConstantForce2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsMaterial2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsMaterial2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsMaterial2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsMaterial2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.PhysicsMaterial2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_PhysicsMaterial2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteMask.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteMask_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteMask.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteMask_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.SpriteMask.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_SpriteMask_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainLayer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainLayer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainLayer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainLayer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainLayer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainLayer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainData.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainData_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainData.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainData_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainData.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainData_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Terrain.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Terrain_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Terrain.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Terrain_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Terrain.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Terrain_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tree.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tree_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tree.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tree_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tree.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tree_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TerrainCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TerrainCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextMesh.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextMesh_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextMesh.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextMesh_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.TextMesh.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_TextMesh_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Font.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Font_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Font.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Font_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Font.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Font_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GridBrushBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GridBrushBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GridBrushBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GridBrushBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.GridBrushBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_GridBrushBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tile.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tile_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tile.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tile_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tile.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tile_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tilemap.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tilemap_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tilemap.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tilemap_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.Tilemap.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_Tilemap_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TileBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TileBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TileBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TileBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TileBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TileBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Canvas.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Canvas_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Canvas.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Canvas_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Canvas.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Canvas_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasRenderer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasRenderer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasRenderer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasRenderer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasRenderer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasRenderer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.CanvasGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_CanvasGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VectorImage.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VectorImage_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VectorImage.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VectorImage_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VectorImage.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VectorImage_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.UIDocument.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_UIDocument_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.UIDocument.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_UIDocument_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.UIDocument.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_UIDocument_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelTextSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelTextSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelTextSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelTextSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VisualTreeAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VisualTreeAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.VisualTreeAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.StyleSheet.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_StyleSheet_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.StyleSheet.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_StyleSheet_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.StyleSheet.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_StyleSheet_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.ThemeStyleSheet.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WheelCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WheelCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoPlayer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoPlayer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoPlayer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoPlayer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoPlayer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoPlayer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoClip.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoClip_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoClip.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoClip_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Video.VideoClip.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Video_VideoClip_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WindZone.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WindZone_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WindZone.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WindZone_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.WindZone.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_WindZone_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // MouseCamLook.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void MouseCamLook_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // MouseCamLook.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void MouseCamLook_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // MouseCamLook.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void MouseCamLook_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // PlayerMovement.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void PlayerMovement_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // PlayerMovement.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void PlayerMovement_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // PlayerMovement.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void PlayerMovement_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // ScreenshotMaker.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void ScreenshotMaker_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // ScreenshotMaker.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void ScreenshotMaker_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // ScreenshotMaker.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void ScreenshotMaker_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBox_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBox_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeBox.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeBox_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeHelper_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeHelper_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeHelper.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeHelper_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeTransforms_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeTransforms_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WaterVolumeTransforms.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WaterVolumeTransforms_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WateverVolumeFloater_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WateverVolumeFloater_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Bitgem.VFX.StylisedWater.WateverVolumeFloater.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Bitgem_VFX_StylisedWater_WateverVolumeFloater_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionReference.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionReference_op_Implicit() - { - global::UnityEngine.InputSystem.InputActionReference arg0 = default(global::UnityEngine.InputSystem.InputActionReference); - UnityEngine.InputSystem.InputAction conversion = ((UnityEngine.InputSystem.InputAction)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionReference.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionReference_op_Implicit_0() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionReference.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionReference_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputActionReference.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputActionReference_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.InputSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_InputSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInput.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInput_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInput.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInput_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInput.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInput_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInputManager.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInputManager_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInputManager.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInputManager_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.PlayerInputManager.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_PlayerInputManager_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Button.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Button_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Button.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Button_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Button.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Button_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Dropdown.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Dropdown_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Dropdown.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Dropdown_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Dropdown.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Dropdown_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Graphic.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Graphic_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Graphic.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Graphic_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Graphic.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Graphic_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GraphicRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GraphicRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GraphicRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GraphicRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GraphicRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GraphicRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Image.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Image_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Image.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Image_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Image.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Image_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.InputField.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_InputField_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.InputField.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_InputField_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.InputField.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_InputField_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.AspectRatioFitter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_AspectRatioFitter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.AspectRatioFitter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_AspectRatioFitter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.AspectRatioFitter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_AspectRatioFitter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.CanvasScaler.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_CanvasScaler_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.CanvasScaler.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_CanvasScaler_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.CanvasScaler.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_CanvasScaler_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ContentSizeFitter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ContentSizeFitter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ContentSizeFitter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ContentSizeFitter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ContentSizeFitter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ContentSizeFitter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GridLayoutGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GridLayoutGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GridLayoutGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GridLayoutGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.GridLayoutGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_GridLayoutGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalLayoutGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutElement.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutElement_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutElement.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutElement_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutElement.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutElement_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.LayoutGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_LayoutGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.VerticalLayoutGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.VerticalLayoutGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.VerticalLayoutGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Mask.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Mask_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Mask.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Mask_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Mask.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Mask_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.MaskableGraphic.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_MaskableGraphic_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.MaskableGraphic.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_MaskableGraphic_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.MaskableGraphic.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_MaskableGraphic_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RawImage.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RawImage_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RawImage.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RawImage_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RawImage.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RawImage_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RectMask2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RectMask2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RectMask2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RectMask2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.RectMask2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_RectMask2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Scrollbar.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Scrollbar_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Scrollbar.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Scrollbar_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Scrollbar.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Scrollbar_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ScrollRect.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ScrollRect_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ScrollRect.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ScrollRect_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ScrollRect.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ScrollRect_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Selectable.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Selectable_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Selectable.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Selectable_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Selectable.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Selectable_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Slider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Slider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Slider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Slider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Slider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Slider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Text.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Text_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Text.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Text_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Text.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Text_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Toggle.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Toggle_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Toggle.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Toggle_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Toggle.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Toggle_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ToggleGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ToggleGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ToggleGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ToggleGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.ToggleGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_ToggleGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.BaseMeshEffect.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_BaseMeshEffect_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.BaseMeshEffect.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_BaseMeshEffect_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.BaseMeshEffect.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_BaseMeshEffect_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Outline.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Outline_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Outline.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Outline_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Outline.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Outline_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.PositionAsUV1.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_PositionAsUV1_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.PositionAsUV1.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_PositionAsUV1_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.PositionAsUV1.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_PositionAsUV1_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Shadow.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Shadow_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Shadow.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Shadow_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UI.Shadow.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UI_Shadow_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelEventHandler.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelEventHandler.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelEventHandler_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelEventHandler.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.UIElements.PanelRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventSystem.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventSystem_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventSystem.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventSystem_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventSystem.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventSystem_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventTrigger.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventTrigger_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventTrigger.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventTrigger_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.EventTrigger.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_EventTrigger_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInput.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInput_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInput.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInput_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInput.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInput_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInputModule.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInputModule_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInputModule.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInputModule_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseInputModule.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseInputModule_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PointerInputModule.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PointerInputModule_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PointerInputModule.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PointerInputModule_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PointerInputModule.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PointerInputModule_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.StandaloneInputModule.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.BaseRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_BaseRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.UIBehaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_UIBehaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.UIBehaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_UIBehaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.EventSystems.UIBehaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_EventSystems_UIBehaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineCameraOffset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineCameraOffset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // CinemachineCameraOffset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineCameraOffset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineCameraOffset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineCameraOffset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineRecomposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineRecomposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // CinemachineRecomposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineRecomposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineRecomposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineRecomposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineTouchInputMapper.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTouchInputMapper_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // CinemachineTouchInputMapper.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTouchInputMapper_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineTouchInputMapper.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTouchInputMapper_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineShot.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineShot_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // CinemachineShot.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineShot_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineShot.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineShot_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // CinemachineTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // CinemachineTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void CinemachineTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonAim.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonAim_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonAim.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonAim_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonAim.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonAim_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlendListCamera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlendListCamera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlendListCamera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlendListCamera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlendListCamera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlendListCamera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBrain.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBrain_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBrain.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBrain_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBrain.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBrain_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineClearShot.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineClearShot_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineClearShot.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineClearShot_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineClearShot.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineClearShot_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner2D.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner2D_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner2D.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner2D_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineConfiner2D.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineConfiner2D_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineDollyCart.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineDollyCart_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineDollyCart.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineDollyCart_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineDollyCart.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineDollyCart_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExternalCamera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExternalCamera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExternalCamera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExternalCamera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExternalCamera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExternalCamera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFollowZoom.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFollowZoom_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFollowZoom.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFollowZoom_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFollowZoom.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFollowZoom_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFreeLook.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFreeLook_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFreeLook.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFreeLook_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFreeLook.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFreeLook_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineMixingCamera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineMixingCamera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineMixingCamera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineMixingCamera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineMixingCamera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineMixingCamera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePath.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePath_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePath.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePath_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePath.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePath_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePipeline.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePipeline_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePipeline.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePipeline_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePipeline.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePipeline_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePixelPerfect.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePixelPerfect_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePixelPerfect.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePixelPerfect_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePixelPerfect.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePixelPerfect_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSmoothPath.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSmoothPath_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSmoothPath.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSmoothPath_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSmoothPath.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSmoothPath_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStateDrivenCamera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStateDrivenCamera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStateDrivenCamera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStateDrivenCamera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStateDrivenCamera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStateDrivenCamera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStoryboard.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStoryboard_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStoryboard.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStoryboard_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineStoryboard.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineStoryboard_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTargetGroup.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTargetGroup_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTargetGroup.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTargetGroup_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTargetGroup.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTargetGroup_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCamera.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCamera_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCamera.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCamera_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCamera.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCamera_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonFollow.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonFollow_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonFollow.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonFollow_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Cinemachine3rdPersonFollow.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Cinemachine3rdPersonFollow_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFramingTransposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFramingTransposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFramingTransposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFramingTransposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFramingTransposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFramingTransposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineGroupComposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineGroupComposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineGroupComposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineGroupComposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineGroupComposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineGroupComposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLockToTarget.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLockToTarget_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLockToTarget.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLockToTarget_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLockToTarget.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLockToTarget_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLookAt.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLookAt_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLookAt.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLookAt_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineHardLookAt.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineHardLookAt_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineOrbitalTransposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineOrbitalTransposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineOrbitalTransposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineOrbitalTransposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineOrbitalTransposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineOrbitalTransposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePOV.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePOV_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePOV.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePOV_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePOV.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePOV_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSameAsFollowTarget.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSameAsFollowTarget_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSameAsFollowTarget.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSameAsFollowTarget_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineSameAsFollowTarget.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineSameAsFollowTarget_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTrackedDolly.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTrackedDolly_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTrackedDolly.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTrackedDolly_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTrackedDolly.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTrackedDolly_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTransposer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTransposer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTransposer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTransposer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTransposer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTransposer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlenderSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlenderSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlenderSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlenderSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineBlenderSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineBlenderSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComponentBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComponentBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComponentBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComponentBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineComponentBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineComponentBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExtension.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExtension_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExtension.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExtension_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineExtension.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineExtension_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePathBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePathBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePathBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePathBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachinePathBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachinePathBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCameraBase.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCameraBase_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCameraBase.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCameraBase_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineVirtualCameraBase.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineVirtualCameraBase_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.NoiseSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_NoiseSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.NoiseSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_NoiseSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.NoiseSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_NoiseSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.SignalSourceAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_SignalSourceAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.SignalSourceAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_SignalSourceAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.SignalSourceAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_SignalSourceAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineInputProvider.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineInputProvider_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineInputProvider.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineInputProvider_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineInputProvider.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineInputProvider_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTriggerAction.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTriggerAction_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTriggerAction.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTriggerAction_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineTriggerAction.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineTriggerAction_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.GroupWeightManipulator.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_GroupWeightManipulator_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.GroupWeightManipulator.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_GroupWeightManipulator_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.GroupWeightManipulator.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_GroupWeightManipulator_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollisionImpulseSource.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollisionImpulseSource_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollisionImpulseSource.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollisionImpulseSource_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineCollisionImpulseSource.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineCollisionImpulseSource_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFixedSignal.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFixedSignal_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFixedSignal.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFixedSignal_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineFixedSignal.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineFixedSignal_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseListener.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseListener_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseListener.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseListener_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseListener.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseListener_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseSource.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseSource_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseSource.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseSource_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineImpulseSource.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineImpulseSource_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineIndependentImpulseListener.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineIndependentImpulseListener_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineIndependentImpulseListener.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineIndependentImpulseListener_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.CinemachineIndependentImpulseListener.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_CinemachineIndependentImpulseListener_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachinePostProcessing.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachinePostProcessing.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachinePostProcessing.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.CinemachineVolumeSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachinePostProcessingEditor_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachinePostProcessingEditor_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachinePostProcessingEditor.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachinePostProcessingEditor_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineBrainEditor.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineBrainEditor_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineBrainEditor.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineBrainEditor_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineBrainEditor.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineBrainEditor_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineImpulseChannels.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineImpulseChannels.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineImpulseChannels.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineLensPresets.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineLensPresets_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineLensPresets.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineLensPresets_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.CinemachineLensPresets.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_CinemachineLensPresets_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.ScriptableObjectUtility.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_ScriptableObjectUtility_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.ScriptableObjectUtility.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_ScriptableObjectUtility_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Cinemachine.Editor.ScriptableObjectUtility.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Cinemachine_Editor_ScriptableObjectUtility_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ActivationTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ActivationTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ActivationTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ActivationTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ActivationTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ActivationTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationPlayableAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationPlayableAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationPlayableAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AnimationTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AnimationTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TimelineAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TimelineAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TimelineAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TimelineAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TimelineAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TimelineAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TrackAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TrackAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TrackAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TrackAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.TrackAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_TrackAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioPlayableAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioPlayableAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioPlayableAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioPlayableAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioPlayableAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioPlayableAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.AudioTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_AudioTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlPlayableAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlPlayableAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlPlayableAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlPlayableAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlPlayableAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlPlayableAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.ControlTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_ControlTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.Marker.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_Marker_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.Marker.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_Marker_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.Marker.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_Marker_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.MarkerTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_MarkerTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.MarkerTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_MarkerTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.MarkerTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_MarkerTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalEmitter.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalEmitter_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalEmitter.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalEmitter_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalEmitter.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalEmitter_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalReceiver.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalReceiver_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalReceiver.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalReceiver_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalReceiver.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalReceiver_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.SignalTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_SignalTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.GroupTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_GroupTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.GroupTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_GroupTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.GroupTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_GroupTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.PlayableTrack.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_PlayableTrack_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.PlayableTrack.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_PlayableTrack_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // UnityEngine.Timeline.PlayableTrack.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void UnityEngine_Timeline_PlayableTrack_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextContainer.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextContainer_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TextContainer.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextContainer_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextContainer.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextContainer_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshPro.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshPro_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshPro.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshPro_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshPro.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshPro_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshProUGUI.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshProUGUI_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshProUGUI.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshProUGUI_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TextMeshProUGUI.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TextMeshProUGUI_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Asset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Asset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Asset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Asset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Asset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Asset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ColorGradient.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ColorGradient_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ColorGradient.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ColorGradient_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ColorGradient.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ColorGradient_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Dropdown.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Dropdown_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Dropdown.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Dropdown_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Dropdown.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Dropdown_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_FontAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_FontAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_FontAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_FontAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_FontAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_FontAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputField.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputField_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputField.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputField_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputField.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputField_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputValidator.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputValidator_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputValidator.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputValidator_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_InputValidator.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_InputValidator_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_PackageResourceImporterWindow.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_PackageResourceImporterWindow.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_PackageResourceImporterWindow.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ScrollbarEventHandler.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ScrollbarEventHandler.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ScrollbarEventHandler_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_ScrollbarEventHandler.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SelectionCaret.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SelectionCaret_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SelectionCaret.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SelectionCaret_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SelectionCaret.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SelectionCaret_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Settings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Settings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Settings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Settings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Settings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Settings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAnimator.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAnimator_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAnimator.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAnimator_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAnimator.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAnimator_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SpriteAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SpriteAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_StyleSheet.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_StyleSheet_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_StyleSheet.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_StyleSheet_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_StyleSheet.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_StyleSheet_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMesh.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMesh_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMesh.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMesh_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMesh.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMesh_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMeshUI.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMeshUI_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMeshUI.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMeshUI_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_SubMeshUI.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_SubMeshUI_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Text.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Text_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Text.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Text_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TMPro.TMP_Text.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TMPro_TMP_Text_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptGraphAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptGraphAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptGraphAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptGraphAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptGraphAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptGraphAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptMachine.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptMachine_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptMachine.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptMachine_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.ScriptMachine.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_ScriptMachine_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.AnimatorMessageListener.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_AnimatorMessageListener_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.AnimatorMessageListener.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_AnimatorMessageListener_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.AnimatorMessageListener.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_AnimatorMessageListener_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqBehaviour.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqBehaviour_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqBehaviour.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqBehaviour_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqBehaviour.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqBehaviour_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqScriptableObject.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqScriptableObject_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqScriptableObject.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqScriptableObject_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.LudiqScriptableObject.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_LudiqScriptableObject_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.MacroScriptableObject.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_MacroScriptableObject_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.MacroScriptableObject.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_MacroScriptableObject_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.MacroScriptableObject.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_MacroScriptableObject_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TimelinePreferences.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelinePreferences_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TimelinePreferences.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelinePreferences_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TimelinePreferences.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelinePreferences_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TimelineProjectSettings.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelineProjectSettings_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // TimelineProjectSettings.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelineProjectSettings_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // TimelineProjectSettings.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void TimelineProjectSettings_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateGraphAsset.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateGraphAsset_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateGraphAsset.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateGraphAsset_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateGraphAsset.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateGraphAsset_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateMachine.op_Implicit - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateMachine_op_Implicit() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - bool conversion = ((bool)(arg0)); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateMachine.op_Equality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateMachine_op_Equality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 == arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - - // Unity.VisualScripting.StateMachine.op_Inequality - [global::UnityEngine.Scripting.PreserveAttribute()] - public static void Unity_VisualScripting_StateMachine_op_Inequality() - { - global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); - global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); - bool @operator = (arg0 != arg1); - global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); - optimized.Invoke(null, arg0, arg1); - optimized.Invoke(default(object[])); - } - } -} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta deleted file mode 100644 index 37c2ef62..00000000 --- a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 66963aa01c064426a8c3b81621b02aaf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 44fb15de..fde7ddd6 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -138,8 +138,7 @@ PlayerSettings: 16:9: 1 Others: 0 bundleVersion: 0.1.0 - preloadedAssets: - - {fileID: 11400000, guid: 232ef4def277d7d4cadf1d6d055ba9bb, type: 2} + preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1