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- m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &-4109499551364319420 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7176776959922962100} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0.0038251895 - m_ExitTime: 1.002459 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1102 &-3914912632359580648 AnimatorState: serializedVersion: 6 @@ -350,67 +162,18 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &-3396757673666917442 +--- !u!1102 &-1706770349471609628 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: 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m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1102 &-2555910000136357295 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Player_JumpBack + m_Name: Throw m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 6903499752326398406} + - {fileID: 1230925309505053266} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -420,7 +183,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 5aebc5aa42480404f977c36ee91dad6b, type: 2} + m_Motion: {fileID: -6185155371445809522, guid: 18ac98974327e43ae87129707e945bff, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -435,30 +198,6 @@ AnimatorController: m_Name: PlayerAnimator serializedVersion: 5 m_AnimatorParameters: - - m_Name: JumpFront - 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m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 0.79310346 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &4402768447800953674 +--- !u!1101 &8527695211855475125 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -549,7 +260,7 @@ AnimatorStateTransition: m_Name: m_Conditions: [] m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7176776959922962100} + m_DstState: {fileID: -3914912632359580648} m_Solo: 0 m_Mute: 0 m_IsExit: 0 @@ -562,102 +273,3 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &5761703459297850298 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Player_JumpFront - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -7755114110563843032} - 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m_GameObject: {fileID: 1647660697} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 5.5, y: 1, z: 10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 13 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1648862117 GameObject: m_ObjectHideFlags: 0 @@ -28538,7 +28693,9 @@ MonoBehaviour: m_EditorClassIdentifier: mapGrid: {fileID: 1657165278} obstacleGrid: {fileID: 471756671} - cooldown: 0.5 + moveCooldown: 0.5 + rotateCooldown: 0.3 + trashDisposeCooldown: 0.3 scoreUI: {fileID: 791139499} batteryUI: {fileID: 1622840274} moveSpeed: 2 diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs new file mode 100644 index 0000000..40383c6 --- /dev/null +++ b/Assets/Scripts/AudioManager.cs @@ -0,0 +1,109 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class AudioManager : MonoBehaviour +{ + public static AudioManager Instance; + + [SerializeField] private AudioSource musicSource; + [SerializeField] private AudioSource sfxSource; + + private List musicClips; + + private string currentSceneName; + + + private void Awake() + { + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + public void Start() + { + // Get all music assets in project + musicClips = new List(Resources.LoadAll("Sounds")); + + SceneManager.activeSceneChanged += SceneChange; + + PlaySceneMusic(SceneManager.GetActiveScene()); + + currentSceneName = SceneManager.GetActiveScene().name; + } + + private enum SceneType + { + Main, Stage, Other + }; + + SceneType getSceneType(string sceneName) + { + if (sceneName.StartsWith("Level")) + { + if (sceneName == "LevelSelectScene") + return SceneType.Main; + if (sceneName == "LevelClearScene" || sceneName == "LevelOverScene") + return SceneType.Other; + return SceneType.Stage; + } + return SceneType.Main; + } + + private void PlaySceneMusic(Scene scene) + { + switch (getSceneType(scene.name)) + { + case SceneType.Main: + musicSource.clip = musicClips.Find(clip => clip.name == "MainMusic"); + break; + case SceneType.Stage: + musicSource.clip = musicClips.Find(clip => clip.name.StartsWith(scene.name.Substring(0, scene.name.Length - 5))); + break; + case SceneType.Other: + return; + } + musicSource.Play(); + } + + private void SceneChange(Scene _, Scene next) + { + if (musicSource.isPlaying && getSceneType(currentSceneName) == getSceneType(next.name)) + { + currentSceneName = next.name; + return; + } + + musicSource.Stop(); + PlaySceneMusic(next); + + currentSceneName = next.name; + } + + public void PlaySFX(string name) + { + var music = musicClips.Find(clip => clip.name == name); + sfxSource.PlayOneShot(music); + } + + // Coroutine to play sound effect + public IEnumerator PlaySFXAfterCoroutine(string sfxName, float delay) + { + yield return new WaitForSeconds(delay); + PlaySFX(sfxName); + } + + public void PlaySFXAfter(string sfxName, float delay) + { + StartCoroutine(PlaySFXAfterCoroutine(sfxName, delay)); + } +} \ No newline at end of file diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta new file mode 100644 index 0000000..64083fe --- /dev/null +++ b/Assets/Scripts/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8945d3c980964d5e85ff5ae7f04d519 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CameraBehaviour.cs b/Assets/Scripts/CameraBehaviour.cs index cf0e0f3..6880b54 100644 --- a/Assets/Scripts/CameraBehaviour.cs +++ b/Assets/Scripts/CameraBehaviour.cs @@ -13,7 +13,7 @@ public class CameraBehaviour : MonoBehaviour public float minOffset = -2.0f; - private Vector3 offset = new Vector3(10.0f, 7.0f, -5.0f); + [SerializeField] private Vector3 offset = new Vector3(10.0f, 7.0f, -5.0f); private float currentPos = 0.0f; diff --git a/Assets/Scripts/ClearButtonFocus.cs b/Assets/Scripts/ClearButtonFocus.cs new file mode 100644 index 0000000..61c1f41 --- /dev/null +++ b/Assets/Scripts/ClearButtonFocus.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class ClearButtonFocus : MonoBehaviour +{ + public Button yourButton; + + private void Start() + { + yourButton.onClick.AddListener(ClearFocus); + } + + private void ClearFocus() + { + // Remove focus from the button + EventSystem.current.SetSelectedGameObject(null); + } +} \ No newline at end of file diff --git a/Assets/Scripts/ClearButtonFocus.cs.meta b/Assets/Scripts/ClearButtonFocus.cs.meta new file mode 100644 index 0000000..1dd6e59 --- /dev/null +++ b/Assets/Scripts/ClearButtonFocus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c372301ebf85c48e5a3bc924080c4209 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DataManager.cs b/Assets/Scripts/DataManager.cs index da9bdf9..a02642b 100644 --- a/Assets/Scripts/DataManager.cs +++ b/Assets/Scripts/DataManager.cs @@ -26,11 +26,16 @@ private void Awake() LoadCoinData(); } + private string GetLevelDataPath(int level) + { + return Path.Join(Application.persistentDataPath, $"level{level}.json"); + } + private void LoadLevelData() { for (int i = 1; i <= 3; i++) { - string path = Application.persistentDataPath + $"{Path.PathSeparator}level{i}.json"; + string path = GetLevelDataPath(i); LevelData levelData; if (File.Exists(path)) { @@ -54,14 +59,18 @@ public LevelData GetLevelData(int level) public void SetLevelData(int level, LevelData levelData) { levelDataList[level - 1] = levelData; - string path = Application.persistentDataPath + $"{Path.PathSeparator}level{level}.json"; + string path = GetLevelDataPath(level); string json = JsonUtility.ToJson(levelData); File.WriteAllText(path, json); } + private string GetCoinDataPath() + { + return Path.Join(Application.persistentDataPath, "coins.json"); + } private void LoadCoinData() { - string path = Application.persistentDataPath + $"{Path.PathSeparator}coins.json"; + string path = GetCoinDataPath(); if (File.Exists(path)) { string json = File.ReadAllText(path); @@ -81,7 +90,7 @@ public CoinData GetCoinData() public void SetCoinData(CoinData coinData) { this.coinData = coinData; - string path = Application.persistentDataPath + $"{Path.PathSeparator}coins.json"; + string path = GetCoinDataPath(); string json = JsonUtility.ToJson(coinData); File.WriteAllText(path, json); } diff --git a/Assets/Scripts/DistanceBarUI.cs b/Assets/Scripts/DistanceBarUI.cs index bb0420b..0323f35 100644 --- a/Assets/Scripts/DistanceBarUI.cs +++ b/Assets/Scripts/DistanceBarUI.cs @@ -19,7 +19,7 @@ public class DistanceBarUI : MonoBehaviour void Start() { levelStartPositionZ = camera.transform.position.z + cameraOffsetZ; - levelEndPositionZ = 24.0f - cameraOffsetZ; + levelEndPositionZ = StageManager.Instance.GetGoalZ() - cameraOffsetZ; levelRangeZ = levelEndPositionZ - levelStartPositionZ; pointerStartPosition = distancePointer.rectTransform.anchoredPosition; } diff --git a/Assets/Scripts/EditmodeTests.asmdef b/Assets/Scripts/EditmodeTests.asmdef new file mode 100644 index 0000000..bd10523 --- /dev/null +++ b/Assets/Scripts/EditmodeTests.asmdef @@ -0,0 +1,28 @@ +{ + "name": "EditmodeTests", + "rootNamespace": "", + "references": [ + "UnityEngine.TestRunner", + "UnityEditor.TestRunner", + "Unity.TextMeshPro", + "Unity.2D.Tilemap.Extras" + ], + "includePlatforms": [ + "Editor", + "macOSStandalone", + "WebGL", + "WindowsStandalone64" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": true, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Scripts/EditmodeTests.asmdef.meta b/Assets/Scripts/EditmodeTests.asmdef.meta new file mode 100644 index 0000000..d8ba0f8 --- /dev/null +++ b/Assets/Scripts/EditmodeTests.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b09734cf8184148e58dddeb8046deb45 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputManager.cs b/Assets/Scripts/InputManager.cs index 67806e8..6ddcde9 100644 --- a/Assets/Scripts/InputManager.cs +++ b/Assets/Scripts/InputManager.cs @@ -14,10 +14,25 @@ public class InputManager : MonoBehaviour private void Update() { // Player movement - if (Input.GetKey(playerLeftKey)) player.Move(Direction.Left); - if (Input.GetKey(playerRightKey)) player.Move(Direction.Right); - if (Input.GetKey(playerFrontKey)) player.Move(Direction.Front); - if (Input.GetKey(playerBackKey)) player.Move(Direction.Back); + if (Input.GetKey(playerLeftKey)) + { + player.Move(Direction.Left); + } + + if (Input.GetKey(playerRightKey)) + { + player.Move(Direction.Right); + } + + if (Input.GetKey(playerFrontKey)) + { + player.Move(Direction.Front); + } + + if (Input.GetKey(playerBackKey)) + { + player.Move(Direction.Back); + } if (Input.GetKey(playerDisposeKey)) player.DisposeTrash(); if (Input.GetKeyDown(playerRotateKey)) player.RotateBag(); } diff --git a/Assets/Scripts/LevelClear.cs b/Assets/Scripts/LevelClear.cs index 499ffb1..9194aa5 100644 --- a/Assets/Scripts/LevelClear.cs +++ b/Assets/Scripts/LevelClear.cs @@ -99,11 +99,26 @@ private void UpdateCoinData(int coinsCollected) public void GoBack() { + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("LevelSelectScene"); } public void Restart() { + switch (level) + { + case 1: + SceneManager.LoadScene("LevelOneScene"); + break; + case 2: + SceneManager.LoadScene("LevelTwoScene"); + break; + case 3: + SceneManager.LoadScene("LevelThreeScene"); + break; + } + + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("Level" + level.ToString()); } } diff --git a/Assets/Scripts/LevelOver.cs b/Assets/Scripts/LevelOver.cs index 5ee5735..793209d 100644 --- a/Assets/Scripts/LevelOver.cs +++ b/Assets/Scripts/LevelOver.cs @@ -8,27 +8,64 @@ public class LevelOver : MonoBehaviour { public Button goBackButton; public Button restartButton; + public GameObject robot1; + public GameObject robot2; + public float rotationSpeed = 15f; + public float rotationRange = 30f; + + private float initialZRotation1; + private float initialZRotation2; private int level; // Start is called before the first frame update void Start() { level = DataManager.Instance.GetActiveLevelData().level; + if (robot1 != null) + initialZRotation1 = robot1.transform.eulerAngles.z; + + if (robot2 != null) + initialZRotation2 = robot2.transform.eulerAngles.z; } // Update is called once per frame void Update() { + RotateRobotBackAndForth(robot1, initialZRotation1); + RotateRobotBackAndForth(robot2, initialZRotation2); + } + private void RotateRobotBackAndForth(GameObject robot, float initialZRotation) + { + if (robot != null) + { + float zRotationOffset = Mathf.PingPong(Time.time * rotationSpeed, rotationRange * 2) - rotationRange; + Vector3 currentRotation = robot.transform.eulerAngles; + robot.transform.eulerAngles = new Vector3(currentRotation.x, currentRotation.y, initialZRotation + zRotationOffset); + } } public void GoBack() { + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("LevelSelectScene"); } public void Restart() { + switch (level) + { + case 1: + SceneManager.LoadScene("LevelOneScene"); + break; + case 2: + SceneManager.LoadScene("LevelTwoScene"); + break; + case 3: + SceneManager.LoadScene("LevelThreeScene"); + break; + } + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("Level" + level.ToString()); } } diff --git a/Assets/Scripts/ObstacleGenerator.cs b/Assets/Scripts/ObstacleGenerator.cs index f63fe11..261ac9a 100644 --- a/Assets/Scripts/ObstacleGenerator.cs +++ b/Assets/Scripts/ObstacleGenerator.cs @@ -4,13 +4,13 @@ public class ObstacleGenerator : MonoBehaviour { [SerializeField] private Tilemap obstacleTilemap; - [SerializeField] private ObstacleMapping[] obstacleMappings; - + [SerializeField] private ObstacleMapping[] obstacleMappings; + private void Start() { GenerateObstacles(); - } - + } + /// /// Generates obstacles at the tile marker position. /// @@ -22,24 +22,24 @@ public void GenerateObstacles() { var tile = obstacleTilemap.GetTile(markerPos); var tileObject = GetMatch(tile); - if (tileObject == null) continue; - + if (tileObject == null) continue; + var offset = Quaternion.Euler(90f, 0f, 0f) * obstacleTilemap.cellSize / 2; - var objectPos = obstacleTilemap.CellToWorld(markerPos) + offset; - - Instantiate(tileObject, objectPos, Quaternion.identity); - } - + var objectPos = obstacleTilemap.CellToWorld(markerPos) + offset; + + Instantiate(tileObject, objectPos, tileObject.transform.rotation); + } + obstacleTilemap.GetComponent().enabled = false; } private GameObject GetMatch(TileBase marker) { - if (marker == null) return null; - + if (marker == null) return null; + foreach (var mapping in obstacleMappings) - if (mapping.Match(marker)) return mapping.obstaclePrefab; - + if (mapping.Match(marker)) return mapping.obstaclePrefab; + return null; } } \ No newline at end of file diff --git a/Assets/Scripts/PauseUI.cs b/Assets/Scripts/PauseUI.cs index 1681b83..e646233 100644 --- a/Assets/Scripts/PauseUI.cs +++ b/Assets/Scripts/PauseUI.cs @@ -19,6 +19,7 @@ void Update() public void Click() { + AudioManager.Instance.PlaySFX("ButtonClick"); if (StageManager.Instance.IsPaused()) StageManager.Instance.ResumeGame(); else StageManager.Instance.PauseGame(); } diff --git a/Assets/Scripts/PlayerBag.cs b/Assets/Scripts/PlayerBag.cs index 7209bda..0c45634 100644 --- a/Assets/Scripts/PlayerBag.cs +++ b/Assets/Scripts/PlayerBag.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using System.Linq; @@ -12,18 +13,11 @@ public PlayerBag(int bagSize) _size = bagSize; } - public TrashType GetFirstTrash() - { - var result = _bag.TryDequeue(out var trash) ? trash : TrashType.None; - UpdateUI(); - return result; - } - public TrashType AddTrash(TrashType trash) { var overflow = _bag.Count >= _size ? _bag.Dequeue() : TrashType.None; _bag.Enqueue(trash); - ScoreModel.Instance.IncTrashPickupCount(); + ScoreModel.Instance?.IncTrashPickupCount(); UpdateUI(); return overflow; } @@ -39,20 +33,27 @@ public TrashType RemoveTrash() { if (!_bag.TryPeek(out var firstTrash)) return TrashType.None; var trash = _bag.Dequeue(); - ScoreModel.Instance.IncTrashDisposeCount(); + ScoreModel.Instance?.IncTrashDisposeCount(); UpdateUI(); return trash; } public void RotateBag() { + if (_bag.Count <= 1) return; var firstTrash = _bag.Dequeue(); _bag.Enqueue(firstTrash); UpdateUI(); } + internal bool IsBagFull() + { + return _bag.Count >= _size; + } + private void UpdateUI() { - InventoryUI.Instance.UpdateInventory(StageManager.Instance.bagController.GetTrashList()); + if (InventoryUI.Instance == null) return; + InventoryUI.Instance.UpdateInventory(GetTrashList()); } } diff --git a/Assets/Scripts/PlayerBagController.cs b/Assets/Scripts/PlayerBagController.cs index 8baebe0..912694a 100644 --- a/Assets/Scripts/PlayerBagController.cs +++ b/Assets/Scripts/PlayerBagController.cs @@ -11,6 +11,11 @@ public PlayerBagController(int bagSize) _playerBag = new PlayerBag(bagSize); } + public bool IsBagFull() + { + return _playerBag.IsBagFull(); + } + public TrashType GetFirstTrashType() { return _playerBag.CheckTrash(); diff --git a/Assets/Scripts/PlayerBehaviour.cs b/Assets/Scripts/PlayerBehaviour.cs index bd4f61b..b7a3e91 100644 --- a/Assets/Scripts/PlayerBehaviour.cs +++ b/Assets/Scripts/PlayerBehaviour.cs @@ -6,7 +6,9 @@ public class PlayerBehaviour : MonoBehaviour { [SerializeField] private Grid mapGrid; [SerializeField] private Grid obstacleGrid; - [SerializeField] private float cooldown = 0.5f; + [SerializeField] private float moveCooldown = 0.5f; + [SerializeField] private float rotateCooldown = 0.3f; + [SerializeField] private float trashDisposeCooldown = 0.3f; public ScoreUI scoreUI; public BatteryUI batteryUI; @@ -17,9 +19,11 @@ public class PlayerBehaviour : MonoBehaviour private int life = 3; private Tilemap _obstacleTilemap; - private bool _isInCooldown; + private bool _isInCooldown = false; + private bool _isInTrashDisposeCooldown = false; private bool _isWalking = false; private Vector3 _targetPosition; + private Vector3 _targetDirection; private Animator _animator; @@ -30,6 +34,8 @@ public class PlayerBehaviour : MonoBehaviour [SerializeField] private float referenceSpeed = 0.5f; + private TrashMapping _trashMapping; + private float goalZ; private void Start() @@ -37,6 +43,8 @@ private void Start() _obstacleTilemap = obstacleGrid.GetComponentInChildren(); _animator = GetComponent(); _targetPosition = transform.position; + _targetDirection = Vector3.zero; + _trashMapping = Resources.Load("Storages/TrashMapping") as TrashMapping; goalZ = StageManager.Instance.GetGoalZ(); float _startZ = transform.position.z; @@ -54,34 +62,42 @@ private void Update() // Move the player toward the target position transform.position = Vector3.MoveTowards(transform.position, _targetPosition, moveSpeed * Time.deltaTime); - // Rotate the player toward the direction of movement - Vector3 directionToTarget = _targetPosition - transform.position; - if (directionToTarget != Vector3.zero) - { - Quaternion targetRotation = Quaternion.LookRotation(directionToTarget); - transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime); - } - // Stop walking when reaching the target position if (Vector3.Distance(transform.position, _targetPosition) < 0.01f) { + QuantizeRotation(); + _targetDirection = Vector3.zero; _isWalking = false; _animator.SetBool("isWalking", false); + + QuantizePosition(); } } + // Rotate the player toward the direction of movement + if (_targetDirection != Vector3.zero) + { + Quaternion targetRotation = Quaternion.LookRotation(_targetDirection); + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime); + } + ScoreModel.Instance.UpdateScore(transform.position.z); if (transform.position.z >= goalZ) { - int level = DataManager.Instance.GetActiveLevelData().level; - int score = ScoreModel.Instance.CalculateFinalScore(transform.position.z); - ActiveLevelData levelClearData = new ActiveLevelData(level, score); - DataManager.Instance.SetActiveLevelData(levelClearData); - StageManager.Instance.GameClear(); + ClearGame(); } } + private void ClearGame() + { + int level = DataManager.Instance.GetActiveLevelData().level; + int score = ScoreModel.Instance.CalculateFinalScore(transform.position.z); + ActiveLevelData levelClearData = new ActiveLevelData(level, score); + DataManager.Instance.SetActiveLevelData(levelClearData); + StageManager.Instance.GameClear(); + } + /// /// Moves player 1 block to the given position. /// If an obstacle is in front of the player, the command doesn't work. @@ -90,44 +106,80 @@ private void Update() public void Move(Direction direction) { var cellPos = mapGrid.WorldToCell(transform.position + direction.Value); + if (_isInCooldown) return; + if (_obstacleTilemap.HasTile(cellPos)) + { + Rotate(direction); + return; + } + _isInCooldown = true; - if (_isInCooldown || _obstacleTilemap.HasTile(cellPos)) return; this.direction = direction; _targetPosition = transform.position + direction.Value; + _targetDirection = direction.Value; _isWalking = true; _animator.SetBool("isWalking", true); + StartCoroutine(nameof(MoveCooldownRoutine)); + } + + public void Rotate(Direction direction) + { + if (_isInCooldown) return; _isInCooldown = true; - StartCoroutine(nameof(CooldownRoutine)); + if (this.direction.Equals(direction)) + { + AudioManager.Instance.PlaySFX("MotionFail"); + } + else + { + this.direction = direction; + _targetDirection = direction.Value; + } + StartCoroutine(nameof(RotateCooldownRoutine)); } // Temporary function set the trigger "triggerThrow" and "triggerPickUp" public void TriggerThrowAnimation() { - _animator.SetTrigger("triggerThrow"); + _animator.Play("InLevel.Throw"); } public void TriggerPickUpAnimation() { - _animator.SetTrigger("triggerPickUp"); + _animator.Play("InLevel.Pick Up"); + } + private IEnumerator MoveCooldownRoutine() + { + yield return new WaitForSeconds(moveCooldown); + _isInCooldown = false; } - private IEnumerator CooldownRoutine() + private IEnumerator RotateCooldownRoutine() { - yield return new WaitForSeconds(cooldown); + yield return new WaitForSeconds(rotateCooldown); + QuantizeRotation(); + _targetDirection = Vector3.zero; _isInCooldown = false; } + private IEnumerator TrashDisposeCooldownRoutine() + { + yield return new WaitForSeconds(trashDisposeCooldown); + _isInTrashDisposeCooldown = false; + } - private void DecreaseLife() + public void DecreaseLife() { life--; batteryUI.UpdateBattery(life); if (life <= 0) StageManager.Instance.GameOver(); + + AudioManager.Instance.PlaySFX("PlayerHurt"); } // Should be removed after moving life field out from PlayerBehaviour @@ -137,6 +189,8 @@ public void IncreaseLife(int amount) if (life > 3) life = 3; batteryUI.UpdateBattery(life); + + AudioManager.Instance.PlaySFX("PlayerRestoreLife"); } public void Respawn() @@ -144,6 +198,12 @@ public void Respawn() DecreaseLife(); transform.position = new Vector3(_respawnX, transform.position.y, transform.position.z + _respawnZAdd); + // If respawn position is past goal, clear game + if (transform.position.z >= goalZ) + { + ClearGame(); + return; + } // If there's an obstacle on the respawn position, move to the nearest empty block int dx = 1; @@ -162,25 +222,57 @@ public void Respawn() _animator.SetBool("isWalking", false); } + private void QuantizePosition() + { + var x = Mathf.Round(transform.position.x - 0.5f) + 0.5f; + var z = Mathf.Round(transform.position.z - 0.5f) + 0.5f; + + transform.position = new Vector3(x, transform.position.y, z); + } + + private void QuantizeRotation() + { + if (_targetDirection == Vector3.zero) return; + transform.rotation = Quaternion.LookRotation(_targetDirection); + } + public void RotateBag() { StageManager.Instance.bagController.RotateBag(); + AudioManager.Instance.PlaySFX("BagRotate"); } public void DisposeTrash() { + if (_isInTrashDisposeCooldown) return; + _isInTrashDisposeCooldown = true; + var trashType = StageManager.Instance.bagController.GetFirstTrashType(); - if (trashType == TrashType.None) return; + if (trashType == TrashType.None) + { + AudioManager.Instance.PlaySFX("MotionFail"); + StartCoroutine(nameof(TrashDisposeCooldownRoutine)); + return; + } + var trashColor = _trashMapping.TrashColor(trashType); var frontPos = mapGrid.WorldToCell(transform.position + direction.Value); var frontObstacle = _obstacleTilemap.GetTile(frontPos); - if (frontObstacle) + if (frontObstacle == null || !frontObstacle.name.StartsWith(trashColor)) { - if (frontObstacle.name.StartsWith(TrashInfo.TrashColor(trashType))) - { - StageManager.Instance.bagController.RemoveTrash(); - } + AudioManager.Instance.PlaySFX("MotionFail"); + StartCoroutine(nameof(TrashDisposeCooldownRoutine)); + return; } + TriggerThrowAnimation(); + AudioManager.Instance.PlaySFX("TrashDispose"); + while (trashType != TrashType.None && _trashMapping.TrashColor(trashType) == trashColor) + { + StageManager.Instance.bagController.RemoveTrash(); + trashType = StageManager.Instance.bagController.GetFirstTrashType(); + } + + StartCoroutine(nameof(TrashDisposeCooldownRoutine)); } } diff --git a/Assets/Scripts/SelectLevel.cs b/Assets/Scripts/SelectLevel.cs index 87852fb..ca71d70 100644 --- a/Assets/Scripts/SelectLevel.cs +++ b/Assets/Scripts/SelectLevel.cs @@ -20,6 +20,8 @@ public class SelectLevel : MonoBehaviour public List level1Stars; public List level2Stars; public List level3Stars; + + public TextMeshProUGUI coinText; // Start is called before the first frame update void Start() { @@ -58,7 +60,7 @@ void Start() if (i < level3Data.stars) level3Stars[i].enabled = true; } } - + coinText.text = " " + DataManager.Instance.GetCoinData().coins; } // Update is called once per frame @@ -76,19 +78,19 @@ public void SelectLevel1() { ActiveLevelData activeLevelData = new ActiveLevelData(1); DataManager.Instance.SetActiveLevelData(activeLevelData); - SceneManager.LoadScene("Level1"); + SceneManager.LoadScene("LevelOneScene"); } public void SelectLevel2() { ActiveLevelData activeLevelData = new ActiveLevelData(2); DataManager.Instance.SetActiveLevelData(activeLevelData); - SceneManager.LoadScene("Level2"); + SceneManager.LoadScene("LevelTwoScene"); } public void SelectLevel3() { ActiveLevelData activeLevelData = new ActiveLevelData(3); DataManager.Instance.SetActiveLevelData(activeLevelData); - SceneManager.LoadScene("Level3"); + SceneManager.LoadScene("LevelThreeScene"); } public void GoBack() diff --git a/Assets/Scripts/SnapToGrid.cs b/Assets/Scripts/SnapToGrid.cs new file mode 100644 index 0000000..d759049 --- /dev/null +++ b/Assets/Scripts/SnapToGrid.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +[ExecuteInEditMode] // 에디터 모드에서도 스크립트 실행 +public class SnapToGrid : MonoBehaviour +{ + public float xStart = 0.51f; // X축 시작점 + public float xStep = 1.0f; // X축 간격 + + public float zStart = 0.5f; // Z축 시작점 + public float zStep = 1.0f; // Z축 간격 + + public float y = 0.49f; + + public void Update() + { + if (!Application.isPlaying) // 에디터 모드에서만 실행 + { + SnapPositionToGrid(); + } + } + + void SnapPositionToGrid() + { + Vector3 position = transform.position; + + // X와 Z 값을 규칙적으로 스냅 + float snappedX = Mathf.Round((position.x - xStart) / xStep) * xStep + xStart; + float snappedZ = Mathf.Round((position.z - zStart) / zStep) * zStep + zStart; + + // Y값은 기존 값을 유지 + transform.position = new Vector3(snappedX, y, snappedZ); + } +} diff --git a/Assets/Scripts/SnapToGrid.cs.meta b/Assets/Scripts/SnapToGrid.cs.meta new file mode 100644 index 0000000..4908011 --- /dev/null +++ b/Assets/Scripts/SnapToGrid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fcd00fe7579e84b29aaa6e43e41eab25 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StageManager.cs b/Assets/Scripts/StageManager.cs index f8bd44d..e7e5d5b 100644 --- a/Assets/Scripts/StageManager.cs +++ b/Assets/Scripts/StageManager.cs @@ -1,6 +1,6 @@ using System.Collections; using System.Collections.Generic; -using Unity.VisualScripting; + using UnityEngine; using UnityEngine.SceneManagement; @@ -42,11 +42,13 @@ void Update() public void GameOver() { + AudioManager.Instance.PlaySFXAfter("GameFail", 0.0f); SceneManager.LoadScene("LevelOverScene"); } public void GameClear() { + AudioManager.Instance.PlaySFXAfter("GameClear", 0.0f); SceneManager.LoadScene("LevelClearScene"); } diff --git a/Assets/Scripts/StartScene.cs b/Assets/Scripts/StartScene.cs index 9615aff..82f97a4 100644 --- a/Assets/Scripts/StartScene.cs +++ b/Assets/Scripts/StartScene.cs @@ -20,11 +20,13 @@ void Update() public void SelectLevel() { + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("LevelSelectScene"); } public void PowerUp() { + AudioManager.Instance.PlaySFX("ButtonClick"); SceneManager.LoadScene("PowerUpManageScene"); } } diff --git a/Assets/Scripts/Tests.meta b/Assets/Scripts/Tests.meta new file mode 100644 index 0000000..5bec2d8 --- /dev/null +++ b/Assets/Scripts/Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 623d156140ed74bfc8c4dbfc61b1b10c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tests/PlayerBagControllerTest.cs b/Assets/Scripts/Tests/PlayerBagControllerTest.cs new file mode 100644 index 0000000..c7ebe2a --- /dev/null +++ b/Assets/Scripts/Tests/PlayerBagControllerTest.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; + +public class PlayerBagControllerTest +{ + // A Test behaves as an ordinary method + [Test] + public void PlayerBagControllerTestSimplePasses() + { + + PlayerBagController playerBagController = new(3); + Assert.AreEqual(playerBagController.GetFirstTrashType(), TrashType.None); + playerBagController.AddTrash(TrashType.Banana); + Assert.AreEqual(playerBagController.GetFirstTrashType(), TrashType.Banana); + bool success = playerBagController.RemoveTrash(); + Assert.AreEqual(success, true); + Assert.AreEqual(playerBagController.GetFirstTrashType(), TrashType.None); + playerBagController.AddTrash(TrashType.CanHorizontal); + playerBagController.AddTrash(TrashType.CanVertical); + playerBagController.AddTrash(TrashType.PaperGrouped); + playerBagController.AddTrash(TrashType.PaperSingle1); + List trashList = playerBagController.GetTrashList(); + Assert.AreEqual(trashList.Count, 3); + Assert.AreEqual(trashList[0], TrashType.CanVertical); + Assert.AreEqual(trashList[1], TrashType.PaperGrouped); + Assert.AreEqual(trashList[2], TrashType.PaperSingle1); + playerBagController.RotateBag(); + trashList = playerBagController.GetTrashList(); + Assert.AreEqual(trashList.Count, 3); + Assert.AreEqual(trashList[0], TrashType.PaperGrouped); + Assert.AreEqual(trashList[1], TrashType.PaperSingle1); + Assert.AreEqual(trashList[2], TrashType.CanVertical); + } +} diff --git a/Assets/Scripts/Tests/PlayerBagControllerTest.cs.meta b/Assets/Scripts/Tests/PlayerBagControllerTest.cs.meta new file mode 100644 index 0000000..2bdeec1 --- /dev/null +++ b/Assets/Scripts/Tests/PlayerBagControllerTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ac9da8d981ea48e0bfecbe531bcd58a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tests/PlayerBagTest.cs b/Assets/Scripts/Tests/PlayerBagTest.cs new file mode 100644 index 0000000..650fadf --- /dev/null +++ b/Assets/Scripts/Tests/PlayerBagTest.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; + +public class PlayerBagTest +{ + // A Test behaves as an ordinary method + [Test] + public void PlayerBagTestSimplePasses() + { + + PlayerBag playerBag = new(3); + Assert.AreEqual(playerBag.CheckTrash(), TrashType.None); + playerBag.AddTrash(TrashType.Banana); + Assert.AreEqual(playerBag.CheckTrash(), TrashType.Banana); + TrashType trash = playerBag.RemoveTrash(); + Assert.AreEqual(trash, TrashType.Banana); + Assert.AreEqual(playerBag.CheckTrash(), TrashType.None); + trash = playerBag.AddTrash(TrashType.CanHorizontal); + Assert.AreEqual(trash, TrashType.None); + trash = playerBag.AddTrash(TrashType.CanVertical); + Assert.AreEqual(trash, TrashType.None); + trash = playerBag.AddTrash(TrashType.PaperGrouped); + Assert.AreEqual(trash, TrashType.None); + trash = playerBag.AddTrash(TrashType.PaperSingle1); + Assert.AreEqual(trash, TrashType.CanHorizontal); + List trashList = playerBag.GetTrashList(); + Assert.AreEqual(trashList.Count, 3); + Assert.AreEqual(trashList[0], TrashType.CanVertical); + Assert.AreEqual(trashList[1], TrashType.PaperGrouped); + Assert.AreEqual(trashList[2], TrashType.PaperSingle1); + playerBag.RotateBag(); + trashList = playerBag.GetTrashList(); + Assert.AreEqual(trashList.Count, 3); + Assert.AreEqual(trashList[0], TrashType.PaperGrouped); + Assert.AreEqual(trashList[1], TrashType.PaperSingle1); + Assert.AreEqual(trashList[2], TrashType.CanVertical); + + } +} diff --git a/Assets/Scripts/Tests/PlayerBagTest.cs.meta b/Assets/Scripts/Tests/PlayerBagTest.cs.meta new file mode 100644 index 0000000..287860f --- /dev/null +++ b/Assets/Scripts/Tests/PlayerBagTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5790c371da6d94d8f9f9c1dcc952497d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tests/TrashColorTest.cs b/Assets/Scripts/Tests/TrashColorTest.cs new file mode 100644 index 0000000..6681fba --- /dev/null +++ b/Assets/Scripts/Tests/TrashColorTest.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; + +public class TrashColorTest +{ + // A Test behaves as an ordinary method + [Test] + public void TrashColorPasses() + { + TrashMapping trashMapping = Resources.Load("Storages/TrashMapping") as TrashMapping; + Assert.AreEqual(trashMapping.TrashColor(TrashType.PaperGrouped), "Yellow"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.PaperSingle1), "Yellow"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.PaperSingle2), "Yellow"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.CanHorizontal), "Red"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.CanVertical), "Red"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.PetBottleHorizontal), "Blue"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.PetBottleVertical), "Blue"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.Banana), "Green"); + Assert.AreEqual(trashMapping.TrashColor(TrashType.None), ""); + } + +} diff --git a/Assets/Scripts/Tests/TrashColorTest.cs.meta b/Assets/Scripts/Tests/TrashColorTest.cs.meta new file mode 100644 index 0000000..0a3a3d5 --- /dev/null +++ b/Assets/Scripts/Tests/TrashColorTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65e64dbd1c1d742b7b40b494f3aa4823 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/TrashBehaviour.cs b/Assets/Scripts/TrashBehaviour.cs new file mode 100644 index 0000000..b39a637 --- /dev/null +++ b/Assets/Scripts/TrashBehaviour.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class TrashBehaviour : MonoBehaviour +{ + public TrashType trashType; + + void OnTriggerEnter(Collider other) + { + if (other.gameObject.CompareTag("CameraBoundary")) + { + ScoreModel.Instance.IncTrashMissCount(); + FindObjectOfType().DecreaseLife(); + Destroy(gameObject); + } + } +} diff --git a/Assets/Scripts/TrashInfo.cs.meta b/Assets/Scripts/TrashBehaviour.cs.meta similarity index 100% rename from Assets/Scripts/TrashInfo.cs.meta rename to Assets/Scripts/TrashBehaviour.cs.meta diff --git a/Assets/Scripts/TrashInfo.cs b/Assets/Scripts/TrashInfo.cs deleted file mode 100644 index a1fa9c7..0000000 --- a/Assets/Scripts/TrashInfo.cs +++ /dev/null @@ -1,22 +0,0 @@ -using UnityEngine; - -public class TrashInfo : MonoBehaviour -{ - public TrashType trashType; - - public static string TrashColor(TrashType trashType) - { - switch (trashType) - { - case TrashType.PaperGrouped: return "Blue"; - case TrashType.PaperSingle1: return "White"; - case TrashType.PaperSingle2: return "White"; - case TrashType.CanHorizontal: return "Red"; - case TrashType.CanVertical: return "Red"; - case TrashType.PetBottleHorizontal: return "Green"; - case TrashType.PetBottleVertical: return "Green"; - case TrashType.Banana: return "Yellow"; - } - return ""; - } -} diff --git a/Assets/Scripts/TrashMapping.cs b/Assets/Scripts/TrashMapping.cs index be3c49f..60dcbfd 100644 --- a/Assets/Scripts/TrashMapping.cs +++ b/Assets/Scripts/TrashMapping.cs @@ -6,19 +6,19 @@ public class TrashMapping : ScriptableObject { public TrashMappingItem[] items; - public TileBase SubtypeToMarker(TrashType type) + public string TrashColor(TrashType type) { - if (type == TrashType.None) return null; + if (type == TrashType.None) return ""; foreach (var item in items) - if (item.MatchObject(type)) return item.markerTile; - return null; + if (item.MatchObject(type)) return item.markerTile.name.Replace("TrashMarker", ""); + throw new System.InvalidOperationException("No mapping found for " + type); } public GameObject MarkerToPrefab(TileBase marker) { - if (marker == null) return null; - + if (marker == null) return null; + foreach (var item in items) if (item.MatchTile(marker)) return item.GetRandomPrefab(); return null; diff --git a/Assets/Scripts/TrashMappingItem.cs b/Assets/Scripts/TrashMappingItem.cs index 8827259..f1047e9 100644 --- a/Assets/Scripts/TrashMappingItem.cs +++ b/Assets/Scripts/TrashMappingItem.cs @@ -17,7 +17,7 @@ public bool MatchTile(TileBase tile) public bool MatchObject(TrashType type) { return trashPrefabs.Any( - prefab => prefab.GetComponent().trashType == type + prefab => prefab.GetComponent().trashType == type ); } @@ -27,8 +27,8 @@ public bool MatchObject(TrashType type) /// Random prefab of the mapping public GameObject GetRandomPrefab() { - if (trashPrefabs.Length == 0) return null; - + if (trashPrefabs.Length == 0) return null; + var index = UnityEngine.Random.Range(0, trashPrefabs.Length); return trashPrefabs[index]; } diff --git a/Assets/Scripts/TrashPicker.cs b/Assets/Scripts/TrashPicker.cs index c3beb41..e5a403b 100644 --- a/Assets/Scripts/TrashPicker.cs +++ b/Assets/Scripts/TrashPicker.cs @@ -7,29 +7,40 @@ public class TrashPicker : MonoBehaviour private Tilemap _trashTilemap; private GridInformation _gridInfo; + private PlayerBehaviour _playerBehaviour; private void Start() { _trashTilemap = trashGrid.GetComponentInChildren(); _gridInfo = trashGrid.GetComponent(); + _playerBehaviour = FindObjectOfType(); } private void Update() { + if (CheckIfBagIsFull()) return; if (!CheckIfTrashExists()) return; var trashObject = FindTrashAtCurrentPos(); if (trashObject == null) return; - var trashInfo = trashObject.GetComponent(); + var trashInfo = trashObject.GetComponent(); + + _playerBehaviour.TriggerPickUpAnimation(); + AudioManager.Instance.PlaySFX("TrashPick"); StageManager.Instance.bagController.AddTrash(trashInfo.trashType); var trashPosOnTilemap = _trashTilemap.WorldToCell(trashObject.transform.position); - Destroy(trashObject); + Destroy(trashObject, 0.15f); _trashTilemap.SetTile(trashPosOnTilemap, null); } + private bool CheckIfBagIsFull() + { + return StageManager.Instance.bagController.IsBagFull(); + } + private GameObject FindTrashAtCurrentPos() { var playerPosOnTilemap = _trashTilemap.WorldToCell(transform.position); diff --git a/Assets/Scripts/TrashSpawner.cs b/Assets/Scripts/TrashSpawner.cs index 3bae18d..0391cdc 100644 --- a/Assets/Scripts/TrashSpawner.cs +++ b/Assets/Scripts/TrashSpawner.cs @@ -5,11 +5,15 @@ public class TrashSpawner : MonoBehaviour { private GameObject[] _trashes; [SerializeField] private Grid trashGrid; - [SerializeField] private TrashMapping trashMapping; - + + public TrashMapping trashMapping + { + get; private set; + } + private Tilemap _trashTilemap; - private GridInformation _gridInformation; - + private GridInformation _gridInformation; + /// /// Generates Trash at the given tilemap based position. /// @@ -18,11 +22,11 @@ public void Spawn(Vector3Int tilePos) { var tile = _trashTilemap.GetTile(tilePos); var tileObject = GetMatch(tile); - if (tileObject == null) return; - + if (tileObject == null) return; + var offset = Quaternion.Euler(90f, 0f, 0f) * _trashTilemap.cellSize / 2; - var objectPos = _trashTilemap.CellToWorld(tilePos) + offset; - + var objectPos = _trashTilemap.CellToWorld(tilePos) + offset; + var trashObject = Instantiate(tileObject, objectPos, Quaternion.identity); _gridInformation.SetPositionProperty(tilePos, "objectInstance", (Object)trashObject); } @@ -32,8 +36,8 @@ public void Spawn(Vector3Int tilePos) /// public void InitialSpawn() { - var markerPosEnumerator = _trashTilemap.cellBounds.allPositionsWithin; - + var markerPosEnumerator = _trashTilemap.cellBounds.allPositionsWithin; + foreach (var marker in markerPosEnumerator) Spawn(marker); } @@ -46,8 +50,9 @@ private GameObject GetMatch(TileBase marker) private void Start() { _trashTilemap = trashGrid.GetComponentInChildren(); - _gridInformation = trashGrid.GetComponent(); - + _gridInformation = trashGrid.GetComponent(); + trashMapping = Resources.Load("Storages/TrashMapping") as TrashMapping; + InitialSpawn(); _trashTilemap.GetComponent().enabled = false; } diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset index c4c412d..09c03cb 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset @@ -9,8 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: LiberationSans SDF Material m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} - m_ValidKeywords: - - OUTLINE_ON + m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 1 m_EnableInstancingVariants: 0 diff --git a/Assets/Tiles/LevelTiles.meta b/Assets/Tiles/LevelTiles.meta new file mode 100644 index 0000000..68210ea --- /dev/null +++ b/Assets/Tiles/LevelTiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d64ae5ff557d9940ac88651eb169d23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Tiles/Crossroad.prefab b/Assets/Tiles/LevelTiles/Crossroad.prefab similarity index 94% 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Assets/Tiles/LevelTiles/Crossroad.prefab.meta diff --git a/Assets/Tiles/Crosswalk.prefab b/Assets/Tiles/LevelTiles/Crosswalk.prefab similarity index 93% rename from Assets/Tiles/Crosswalk.prefab rename to Assets/Tiles/LevelTiles/Crosswalk.prefab index c133a80..659ee59 100644 --- a/Assets/Tiles/Crosswalk.prefab +++ b/Assets/Tiles/LevelTiles/Crosswalk.prefab @@ -25,14 +25,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1143724093801514745} - m_LocalRotation: {x: -0.49991274, y: 0.50008726, z: 0.49991274, w: 0.50008726} - m_LocalPosition: {x: 6, y: 0.5, z: 1} + m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5} + m_LocalPosition: {x: 0, y: 0.5, z: 0} m_LocalScale: {x: 50, y: 50, z: 50} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 - m_LocalEulerAnglesHint: {x: -89.98, y: 90, z: 0} + m_LocalEulerAnglesHint: {x: -90, y: 90, z: 0} --- !u!33 &3691641322212889574 MeshFilter: m_ObjectHideFlags: 0 diff --git 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