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Include looping points and charge points #2

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altf4 opened this issue Jun 14, 2016 · 3 comments
Open

Include looping points and charge points #2

altf4 opened this issue Jun 14, 2016 · 3 comments
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@altf4
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altf4 commented Jun 14, 2016

Some attacks have looping points (jabs) where the animation is interruptible, but only by another jab. This would be useful info to have.

Similarly, it would be useful to have the charge point for smash attacks. IE: Which frame the smash attack stays at while charging.

Thanks!

@0xKiwi
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0xKiwi commented Jun 14, 2016

Would you be able to provide a source of the numbers so I can add them?

@altf4
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altf4 commented Jun 14, 2016

SSBM wiki has some of that info, maybe even most of it. They have charge point info such as here:

http://www.ssbwiki.com/Fox_(SSBM)/Up_smash#Timing

Where applicable they also show a looping point:

http://www.ssbwiki.com/Marth_(SSBM)/Neutral_attack

@0xKiwi
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0xKiwi commented Jun 14, 2016

Thanks!

@0xKiwi 0xKiwi self-assigned this Jun 14, 2016
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