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islandcountrule.cpp
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islandcountrule.cpp
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#include "include/islandcountrule.h"
#include "include/boardgraph.h"
#include <map>
#include <string>
#include <vector>
using namespace std;
namespace Catan {
namespace Generate {
IslandCountRule::IslandCountRule(map<string, int> &intMap, map<string, bool> &boolMap) : AbstractRule(boolMap) {
// Populate min & max
auto it = intMap.find("min");
if (it != intMap.end()) {
min = it->second;
}
it = intMap.find("max");
if (it != intMap.end()) {
max = it->second;
}
it = intMap.find("minSize");
if (it != intMap.end()) {
minSize = it->second;
}
}
int IslandCountRule::IslandSize(BoardNode *node) {
node->marked = true;
if (node->type == WATER) {
return 0;
}
int sum = 1;
for (BoardNode *neighbour : node->NonNullNeighbours()) {
if (!neighbour->marked) {
sum += IslandSize(neighbour);
}
}
return sum;
}
bool IslandCountRule::IsFollowed(BoardGraph &graph) {
auto NotWater = [](BoardNode *node) {
return node->type != WATER;
};
vector<BoardNode*> islandHeads = graph.GetIslands(NotWater);
if (islandHeads.size() < min || islandHeads.size() > max) {
return false;
}
for (BoardNode *node : islandHeads) {
if (IslandSize(node) < minSize) {
return false;
}
}
graph.UnMarkAll();
return true;
}
}
}