diff --git a/CG/sprite/iri1_warai_0.png b/CG/sprite/iri1_warai_0.png
new file mode 100644
index 0000000..ac6dbec
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diff --git a/CG/sprite/iri1_warai_1.png b/CG/sprite/iri1_warai_1.png
new file mode 100644
index 0000000..0b99eaa
Binary files /dev/null and b/CG/sprite/iri1_warai_1.png differ
diff --git a/CG/sprite/iri1_warai_2.png b/CG/sprite/iri1_warai_2.png
new file mode 100644
index 0000000..5eeb388
Binary files /dev/null and b/CG/sprite/iri1_warai_2.png differ
diff --git a/CG/sprite/iri2_warai_0.png b/CG/sprite/iri2_warai_0.png
new file mode 100644
index 0000000..76d0a9d
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diff --git a/CG/sprite/iri2_warai_1.png b/CG/sprite/iri2_warai_1.png
new file mode 100644
index 0000000..4a4bd8a
Binary files /dev/null and b/CG/sprite/iri2_warai_1.png differ
diff --git a/CG/sprite/iri2_warai_2.png b/CG/sprite/iri2_warai_2.png
new file mode 100644
index 0000000..0d067af
Binary files /dev/null and b/CG/sprite/iri2_warai_2.png differ
diff --git a/CG/sprite/iri3_warai_0.png b/CG/sprite/iri3_warai_0.png
new file mode 100644
index 0000000..6b791dc
Binary files /dev/null and b/CG/sprite/iri3_warai_0.png differ
diff --git a/CG/sprite/iri3_warai_1.png b/CG/sprite/iri3_warai_1.png
new file mode 100644
index 0000000..ce2f86e
Binary files /dev/null and b/CG/sprite/iri3_warai_1.png differ
diff --git a/CG/sprite/iri3_warai_2.png b/CG/sprite/iri3_warai_2.png
new file mode 100644
index 0000000..4a304e3
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diff --git a/CGAlt/sprite/iri1_warai_0.png b/CGAlt/sprite/iri1_warai_0.png
new file mode 100644
index 0000000..1f49b18
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diff --git a/CGAlt/sprite/iri2_warai_0.png b/CGAlt/sprite/iri2_warai_0.png
new file mode 100644
index 0000000..27969b1
Binary files /dev/null and b/CGAlt/sprite/iri2_warai_0.png differ
diff --git a/CGAlt/sprite/iri3_warai_0.png b/CGAlt/sprite/iri3_warai_0.png
new file mode 100644
index 0000000..e6a6e70
Binary files /dev/null and b/CGAlt/sprite/iri3_warai_0.png differ
diff --git a/OGBackgrounds/scene/re1_ev.png b/OGBackgrounds/scene/re1_ev.png
new file mode 100644
index 0000000..5a7ca42
Binary files /dev/null and b/OGBackgrounds/scene/re1_ev.png differ
diff --git a/OGSprites/sprite/iri1_warai_0.png b/OGSprites/sprite/iri1_warai_0.png
new file mode 100644
index 0000000..7a55252
Binary files /dev/null and b/OGSprites/sprite/iri1_warai_0.png differ
diff --git a/OGSprites/sprite/iri2_warai_0.png b/OGSprites/sprite/iri2_warai_0.png
new file mode 100644
index 0000000..3b6b6c1
Binary files /dev/null and b/OGSprites/sprite/iri2_warai_0.png differ
diff --git a/OGSprites/sprite/iri3_warai_0.png b/OGSprites/sprite/iri3_warai_0.png
new file mode 100644
index 0000000..10095c7
Binary files /dev/null and b/OGSprites/sprite/iri3_warai_0.png differ
diff --git a/Update/_tsum_001.txt b/Update/_tsum_001.txt
index 5cc8663..173ba68 100644
--- a/Update/_tsum_001.txt
+++ b/Update/_tsum_001.txt
@@ -3152,6 +3152,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "scene/302", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/gr1", 1000 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200763", 256, TRUE);
@@ -3165,6 +3167,9 @@ void main()
NULL, "\"I can try if you let me win!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200764", 256, TRUE);
OutputLine(NULL, "「ごめんだね!!!」",
@@ -3410,6 +3415,8 @@ void main()
PlaySE( 0, "s_gun", 56, 64 );
DrawScene( "white", 400 );
DrawScene( "scene/302", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/gr1", 1000 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00030", 256, TRUE);
@@ -3423,6 +3430,9 @@ void main()
NULL, "\"Oh, you think so too, Rena?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/hr_ren00040", 256, TRUE);
OutputLine(NULL, "「じゃあ圭一くんもそう思うんだ?」",
@@ -3434,6 +3444,9 @@ void main()
NULL, "We're both breathing hard, calculating the timing needed to take a closer step.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それから互いにニヤリと笑い合った。",
NULL, "And then, we both grinned wickedly at each other.", Line_Normal);
@@ -3448,6 +3461,9 @@ void main()
NULL, " I don't want it to ever end!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200766", 256, TRUE);
OutputLine(NULL, "「あっはっはっは!",
@@ -3504,6 +3520,7 @@ void main()
PlaySE( 0, "s_gun", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/500200768", 256, TRUE);
diff --git a/Update/_tsum_003_2.txt b/Update/_tsum_003_2.txt
index 9b7117a..5a9eda4 100644
--- a/Update/_tsum_003_2.txt
+++ b/Update/_tsum_003_2.txt
@@ -31,6 +31,8 @@ void main()
ClearMessage();
DrawScene( "scene/303a", 400 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}
PlayBGM( 0, "rika", 56, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
@@ -39,11 +41,17 @@ void main()
NULL, "\"......Meep.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200074", 256, TRUE);
OutputLine(NULL, "「はッうううぅううぅう!!!",
NULL, "\"HAUUUUuUUuuUuuUuu!!!", Line_WaitForInput);
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200075", 256, TRUE);
OutputLine(NULL, " りりり梨ぃ花ちゃぁぁん!!",
NULL, " R-R-R-Rika-chaaan!!", Line_WaitForInput);
@@ -71,6 +79,9 @@ void main()
NULL, " You can't take her home yet. She has to finish her punishment first.\"", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 5, "sprite/ri6_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}
+
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 梨花ちゃんはお盆にお冷とおしぼりを乗せての登場だ。",
NULL, "Rika-chan appears with glasses of water and wet napkins on a tray.", GetGlobalFlag(GLinemodeSp));
@@ -82,6 +93,9 @@ void main()
NULL, "They drew lots to decide on the costumes. Rika-chan's costume is the uniform of Angel Mort, which we use regularly for punishments.", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 5, "sprite/ri6_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500001_1", 256, TRUE);
OutputLine(NULL, "「……いらっしゃいませ。",
@@ -96,6 +110,8 @@ void main()
NULL, " Rika-chan put the glasses of water and the wet napkins in front of Rena and me.", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask( "background/res4", "maskleft", 1, 0, 400 );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200077", 256, TRUE);
OutputLine(NULL, "「はぅあぅぁぅ〜〜!!",
@@ -552,11 +568,16 @@ void main()
ClearMessage();
DrawScene( "scene/303b", 400 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res5", 400 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300001", 256, TRUE);
OutputLine(NULL, "「こーなりゃヤケだね。",
NULL, "\"There's no turning back. I guess I've got to do what I've got to do.", Line_WaitForInput);
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300002", 256, TRUE);
OutputLine(NULL, "毎度ども〜!",
NULL, " Welcome to Angel Mort!", Line_WaitForInput);
@@ -577,6 +598,9 @@ void main()
NULL, " Now I remember what she picked for her costume...!!", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200085", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜!!!",
@@ -586,6 +610,9 @@ void main()
NULL, " Mii-chan, you look so kyute too!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300003_1", 256, TRUE);
OutputLine(NULL, "「あーもぅ、とんでもない災難だよー!",
@@ -595,6 +622,8 @@ void main()
NULL, " I was going to make Kei-chan wear it!\"", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res4", 400 );}
+
SetSpeedOfMessage( TRUE, 128 );
if (GetGlobalFlag(GADVMode)) { OutputLine("富田", NULL, "Tomita", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/172400008", 256, TRUE);
diff --git a/Update/_tsum_003_3.txt b/Update/_tsum_003_3.txt
index e6b154d..67a5ef0 100644
--- a/Update/_tsum_003_3.txt
+++ b/Update/_tsum_003_3.txt
@@ -13,6 +13,7 @@ void main()
sprite_iri_def2 = "sprite/iri1_def2_";
sprite_iri_majime = "sprite/iri1_majime_";
sprite_iri_majime2 = "sprite/iri1_majime2_";
+ sprite_iri_warai = "sprite/iri1_warai_";
}
if (i == 1) {
@@ -20,6 +21,7 @@ void main()
sprite_iri_def2 = "sprite/iri2_def2_";
sprite_iri_majime = "sprite/iri2_majime_";
sprite_iri_majime2 = "sprite/iri2_majime2_";
+ sprite_iri_warai = "sprite/iri2_warai_";
}
if (i == 2) {
@@ -27,6 +29,7 @@ void main()
sprite_iri_def2 = "sprite/iri3_def2_";
sprite_iri_majime = "sprite/iri3_majime_";
sprite_iri_majime2 = "sprite/iri3_majime2_";
+ sprite_iri_warai = "sprite/iri3_warai_";
}
DisableWindow();
@@ -175,6 +178,8 @@ void main()
ClearMessage();
DrawScene( "scene/303c", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa6_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 1000 );}
ModPlayBGM( 0, "4", 56, 0, 0 );
ModPlayBGM( 0, "3", 56, 0, 1 );
@@ -184,12 +189,18 @@ void main()
NULL, "\"Well, I was prepared for this the moment my punishment was chosen...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 5, "sprite/ri6_warai_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500004", 256, TRUE);
OutputLine(NULL, "「……沙都子のメイドさんは、ある意味、命に関わりますです。」",
NULL, "\"To see Satoko in a maid costume is like a matter of life and death to you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(3, 2, "sprite/re2a_kaii_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200090", 256, TRUE);
OutputLine(NULL, "「はぅ〜〜〜!!!",
@@ -202,7 +213,11 @@ void main()
NULL, " I'm taking her home with me!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 50 );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 100 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000005", 256, TRUE);
@@ -213,6 +228,9 @@ void main()
NULL, " I'm going to take her home with me or my name is not Kyousuke Irie!!\"", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200093", 256, TRUE);
OutputLine(NULL, "「だめだよだめだめだめ〜〜〜☆",
@@ -264,6 +282,8 @@ void main()
// (backup) SetValidityOfInput( TRUE );
PlaySE( 0, "s_Kyupiin", 56, 64 );
DrawScene( "scene/303c", 400 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -280,6 +300,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "おお?!",
NULL, "What?!", Line_WaitForInput);
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_majime, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
OutputLine(NULL, " だが監督もむっくりとゾンビみたいに起き上がる。",
NULL, " Coach got up on his feet like a zombie.", Line_WaitForInput);
@@ -287,6 +309,9 @@ void main()
NULL, " ...I couldn't believe he could still get up after getting hit by all of her super-fast attacks!!", Line_Normal);
ClearMessage();
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
+
if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000007", 256, TRUE);
OutputLine(NULL, "「ふはぁはははははははははッ!!!",
@@ -314,6 +339,9 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_warai, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 200 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000009", 256, TRUE);
@@ -327,14 +355,19 @@ void main()
NULL, " Ouch!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {FadeBustshotWithFiltering( 1, "maskdown", 7, FALSE, 0, 0, 300, TRUE );}
PlaySE( 0, "wa_011", 56, 64 );
ModPlayBGM( 1, "semi", 56, 0, 1 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacterWithFiltering(1, 10, sprite_iri_warai, "0", "maskup", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000010", 256, TRUE);
OutputLine(NULL, " 無駄無駄無駄です!!",
NULL, "No, that doesn't work, either!!", Line_WaitForInput);
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(1, 10, sprite_iri_majime2, "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );}
PlaySE( 0, "s_Kyupiin", 56, 64 );
Wait( 300 );
PlaySE( 0, "s_furu", 56, 64 );
@@ -370,6 +403,8 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
DrawScene( "scene/303c", 200 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/res1", 400 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("入江", NULL, "Irie", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s09/10/171000012", 256, TRUE);
diff --git a/Update/_tsum_011.txt b/Update/_tsum_011.txt
index 4f43147..88794f2 100644
--- a/Update/_tsum_011.txt
+++ b/Update/_tsum_011.txt
@@ -14,6 +14,9 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "white", 3000 );
DrawScene( "scene/301", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(2, 256, "sunset");}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/mo_g1_01", 1000 );}
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1247,7 +1250,7 @@ void main()
if (GetGlobalFlag(GArtStyle) == 0) {
DrawScene( "scene/034", 1000);
} else if (GetGlobalFlag(GArtStyle) == 2) {
- DrawScene( "re1_ev", 1000);
+ DrawScene( "scene/re1_ev", 1000);
} else {
DrawBustshot(4, "scene/034", 0, -80, -134, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 1000, TRUE );
DrawBustshot(1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
diff --git a/Update/_tsum_020.txt b/Update/_tsum_020.txt
index ef496ef..13ecb02 100644
--- a/Update/_tsum_020.txt
+++ b/Update/_tsum_020.txt
@@ -1242,6 +1242,7 @@ void main()
ClearMessage();
DrawScene( "scene/039a", 0 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/mo_yg1", 0 );}
StartShakingOfWindow( 248, 30, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 30, 0, 2, 2*2, FALSE );
ModPlayBGM( 0, "msys08", 56, 0, 0 );
@@ -1261,6 +1262,9 @@ void main()
ClearMessage();
DrawScene( "scene/039b", 2000 );
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModSetLayerFilter(2, 256, "night");}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………それは、……梨花ちゃんだった。",
diff --git a/Update/_tsum_026a.txt b/Update/_tsum_026a.txt
index e741ba7..35310cd 100644
--- a/Update/_tsum_026a.txt
+++ b/Update/_tsum_026a.txt
@@ -2206,16 +2206,19 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2252,6 +2255,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2270,6 +2274,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -2306,16 +2311,19 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2345,6 +2353,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -2391,6 +2400,8 @@ void main()
DisableWindow();
DrawBustshot(4, "scene/014d", 0, 240, -135, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/sora2", 200 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201679", 256, TRUE);
@@ -2398,6 +2409,8 @@ void main()
NULL, "\"So what are you going to do after you beat me?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );}
DrawScene( "background/gy3_01", 300 );
PlaySE( 0, "s_furu", 56, 64 );
SetValidityOfInput( FALSE );
@@ -2408,6 +2421,7 @@ void main()
Wait( 150 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2420,16 +2434,19 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, TRUE );
@@ -2448,6 +2465,7 @@ void main()
DrawScene( "background/gy3_01", 200 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2486,11 +2504,13 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 245, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 245, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -2515,6 +2535,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/sora2", 200 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2537,11 +2558,13 @@ void main()
ModDrawCharacter(2, 2, "sprite/renasen1_muhyokaku_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/sora2", 200 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
@@ -2549,6 +2572,7 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2568,11 +2592,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -2620,6 +2646,7 @@ void main()
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -2657,6 +2684,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -2675,6 +2703,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2693,6 +2722,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2705,11 +2735,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -2731,21 +2763,25 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2777,6 +2813,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/Sora2", 200 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
DrawScene( "black", 150 );
ModDrawCharacter(0, 2, "sprite/renasen2_tuukaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
@@ -2805,6 +2842,7 @@ void main()
NULL, "Actually, I'll win, and make you my servant!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, TRUE );
@@ -2813,12 +2851,14 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2831,6 +2871,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2851,6 +2892,7 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE );
@@ -2860,6 +2902,7 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2871,6 +2914,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2886,6 +2930,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2897,6 +2942,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2908,11 +2954,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -2935,6 +2983,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2960,6 +3009,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2968,6 +3018,7 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -2988,6 +3039,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_muhyokaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/sora2", 200 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3002,6 +3054,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3021,6 +3074,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE );
@@ -3028,6 +3082,7 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
DrawScene( "background/blur/gy3_01", 400 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3061,11 +3116,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE );
@@ -3084,6 +3141,7 @@ void main()
SetValidityOfInput( TRUE );
PlaySE( 0, "s_tataku", 56, 64 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3100,6 +3158,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3119,6 +3178,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3136,6 +3196,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3150,6 +3211,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3167,6 +3229,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 2*2, TRUE );
@@ -3183,6 +3246,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE );
@@ -3199,6 +3263,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 1*2, TRUE );
@@ -3212,6 +3277,7 @@ void main()
NULL, "Instead of sweat, you'll be covered in your own blood!!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3369,6 +3435,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3386,6 +3453,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3415,6 +3483,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3427,6 +3496,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3442,6 +3512,7 @@ void main()
PlaySE( 0, "s_furu", 56, 64 );
Wait( 200 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3450,6 +3521,7 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3463,11 +3535,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE );
@@ -3483,6 +3557,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3508,6 +3583,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_ikakaku_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/sora_01", 200 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3530,6 +3606,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3546,6 +3623,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
@@ -3567,6 +3645,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3581,16 +3660,19 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3629,6 +3711,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 5*2, TRUE );
@@ -3717,6 +3800,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3730,6 +3814,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3742,11 +3827,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3764,6 +3851,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3777,6 +3865,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3791,6 +3880,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3802,11 +3892,13 @@ void main()
ClearMessage();
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -3827,6 +3919,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, TRUE );
@@ -3849,6 +3942,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3925,6 +4019,7 @@ void main()
Wait( 500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -3938,6 +4033,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3950,6 +4046,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3972,6 +4069,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -3987,6 +4085,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 4*2, TRUE );
@@ -4011,6 +4110,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -4019,6 +4119,7 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 5*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 5*2, TRUE );
@@ -4052,6 +4153,7 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -4070,6 +4172,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -4078,6 +4181,7 @@ void main()
SetValidityOfInput( TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -4149,16 +4253,19 @@ void main()
Wait( 300 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -4196,6 +4303,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin2", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -4329,16 +4437,19 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 1*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 1*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin3", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -4377,6 +4488,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/moon", 200 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -4418,6 +4530,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 0, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 0, 3*2, TRUE );
@@ -4435,6 +4548,7 @@ void main()
DisableWindow();
PlaySE( 0, "s_Down", 56, 64 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -4444,6 +4558,7 @@ void main()
DrawScene( "black", 150 );
PlaySE( 0, "s_Down", 56, 64 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -4580,16 +4695,19 @@ void main()
DisableWindow();
PlaySE( 0, "s_furu", 56, 64 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_b", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin4", "maskdown", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_a", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawSceneWithMask( "scene/cutin6", "maskleft", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -5024,6 +5142,7 @@ void main()
ModDrawCharacter(0, 2, "sprite/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/moon", 200 );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -5051,6 +5170,7 @@ void main()
DisableWindow();
DrawSprite( 5, "scene/014b", NULL, -429, -723, -135, 0, 0, 0, FALSE, FALSE, 0, 0, 4, 200, TRUE );
MoveSprite( 5, -429, -240, -135, 0, 0, 0, 0, 3000, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 300, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201728", 256, TRUE);
@@ -5060,6 +5180,7 @@ void main()
DisableWindow();
DrawSprite( 4, "scene/014a", NULL, -429, -240, -135, 0, 0, 0, FALSE, FALSE, 0, 0, 5, 200, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );}
PlaySE( 0, "s_tataku", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
@@ -5117,6 +5238,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "scene/cutin5", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "white", 150 );}
PlaySE( 0, "s_Ken_A8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 3*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 3*2, TRUE );
@@ -5134,16 +5256,20 @@ void main()
Wait( 200 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "scene/cutin1", "maskright", 1, 0, 150 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/furiker_c", 150 );}
PlaySE( 0, "s_Ken_B8k", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 4*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 4*2, TRUE );
DrawScene( "black", 150 );
DrawBustshot(4, "scene/014a", 0, 240, -135, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen2_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201732", 256, TRUE);
OutputLine(NULL, "「あははははははははははは!!!",
NULL, "\"Ahahahahahahahahahahaha!!!", Line_WaitForInput);
+ if (GetGlobalFlag(GHideCG)) {DisableWindow();}
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(0, 2, "sprite/renasen1_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );}
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201733", 256, TRUE);
OutputLine(NULL, " そうだったね、すっかり忘れてたよ、私は今夜中に首を掻き毟って死んでしまうんだったっけッ!!!」",
NULL, " That's right, I completely forgot about that. I'm supposed to claw out my throat and die tonight!!\"", Line_Normal);
@@ -6571,6 +6697,7 @@ void main()
ClearMessage();
DrawScene( "scene/042a", 1000 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/moon", 1000 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170201799", 256, TRUE);
@@ -6753,6 +6880,7 @@ void main()
ClearMessage();
DrawScene( "scene/042b", 1000 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/moon", 1000 );}
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170101576", 256, TRUE);
diff --git a/Update/_tsum_op.txt b/Update/_tsum_op.txt
index 37e437c..fb0cd1c 100644
--- a/Update/_tsum_op.txt
+++ b/Update/_tsum_op.txt
@@ -459,6 +459,8 @@ void main()
ClearMessage();
DrawScene( "scene/301", 1000 );
+ if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/mo_g1_01", 1000 );}
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして両手を広げて、ふわっと回転してスカートをなびかせた後、スカートの両端を摘んで、優雅そうなお辞儀の真似をする。",
diff --git a/Update/_tsum_tips_014.txt b/Update/_tsum_tips_014.txt
index 1f3f203..f460f6b 100644
--- a/Update/_tsum_tips_014.txt
+++ b/Update/_tsum_tips_014.txt
@@ -249,6 +249,7 @@ void main()
NULL, " and Rika Furude.", Line_Normal);
ClearMessage();
DrawScene( "scene/011f", 1000 );
+ if (GetGlobalFlag(GHideCG)) {DrawScene( "background/moon", 1000 );}
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );