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LTDescr.cs
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LTDescr.cs
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using System;
using System.Collections;
using UnityEngine;
public class LTDescr
{
public bool toggle;
public bool useEstimatedTime;
public bool useFrames;
public bool hasInitiliazed;
public bool hasPhysics;
public float passed;
public float delay;
public float time;
public float lastVal;
private uint _id;
public int loopCount;
public uint counter;
public float direction;
public bool destroyOnComplete;
public Transform trans;
public LTRect ltRect;
public Vector3 from;
public Vector3 to;
public Vector3 diff;
public Vector3 point;
public Vector3 axis;
public Vector3 origRotation;
public LTBezierPath path;
public LTSpline spline;
public TweenAction type;
public LeanTweenType tweenType;
public AnimationCurve animationCurve;
public LeanTweenType loopType;
public Action<float> onUpdateFloat;
public Action<float, object> onUpdateFloatObject;
public Action<Vector3> onUpdateVector3;
public Action<Vector3, object> onUpdateVector3Object;
public Action onComplete;
public Action<object> onCompleteObject;
public object onCompleteParam;
public object onUpdateParam;
public Hashtable optional;
private static uint global_counter;
public int uniqueId => (int)(_id | (counter << 16));
public int id => uniqueId;
public override string ToString()
{
return ((!(trans != null)) ? "gameObject:null" : ("gameObject:" + trans.gameObject)) + " toggle:" + toggle + " passed:" + passed + " time:" + time + " delay:" + delay + " from:" + from + " to:" + to + " type:" + type + " useEstimatedTime:" + useEstimatedTime + " id:" + id + " hasInitiliazed:" + hasInitiliazed;
}
public LTDescr cancel()
{
LeanTween.removeTween((int)_id);
return this;
}
public void reset()
{
toggle = true;
optional = null;
destroyOnComplete = false;
passed = (delay = 0f);
useEstimatedTime = (useFrames = (hasInitiliazed = false));
animationCurve = null;
tweenType = LeanTweenType.linear;
loopType = LeanTweenType.once;
loopCount = 0;
direction = (lastVal = 1f);
onUpdateFloat = null;
onUpdateVector3 = null;
onUpdateFloatObject = null;
onUpdateVector3Object = null;
onComplete = null;
onCompleteObject = null;
onCompleteParam = null;
point = Vector3.zero;
global_counter++;
}
public LTDescr pause()
{
if (direction != 0f)
{
lastVal = direction;
direction = 0f;
}
return this;
}
public LTDescr resume()
{
direction = lastVal;
return this;
}
public LTDescr setAxis(Vector3 axis)
{
this.axis = axis;
return this;
}
public LTDescr setDelay(float delay)
{
if (useEstimatedTime)
{
this.delay = delay;
}
else
{
this.delay = delay * Time.timeScale;
}
return this;
}
public LTDescr setEase(LeanTweenType easeType)
{
tweenType = easeType;
return this;
}
public LTDescr setEase(AnimationCurve easeCurve)
{
animationCurve = easeCurve;
return this;
}
public LTDescr setTo(Vector3 to)
{
this.to = to;
return this;
}
public LTDescr setFrom(Vector3 from)
{
this.from = from;
hasInitiliazed = true;
diff = to - this.from;
return this;
}
public LTDescr setId(uint id)
{
_id = id;
counter = global_counter;
return this;
}
public LTDescr setRepeat(int repeat)
{
loopCount = repeat;
if ((repeat > 1 && loopType == LeanTweenType.once) || (repeat < 0 && loopType == LeanTweenType.once))
{
loopType = LeanTweenType.clamp;
}
return this;
}
public LTDescr setLoopType(LeanTweenType loopType)
{
this.loopType = loopType;
return this;
}
public LTDescr setUseEstimatedTime(bool useEstimatedTime)
{
this.useEstimatedTime = useEstimatedTime;
return this;
}
public LTDescr setUseFrames(bool useFrames)
{
this.useFrames = useFrames;
return this;
}
public LTDescr setLoopCount(int loopCount)
{
this.loopCount = loopCount;
return this;
}
public LTDescr setLoopOnce()
{
loopType = LeanTweenType.once;
return this;
}
public LTDescr setLoopClamp()
{
loopType = LeanTweenType.clamp;
if (loopCount == 0)
{
loopCount = -1;
}
return this;
}
public LTDescr setLoopPingPong()
{
loopType = LeanTweenType.pingPong;
if (loopCount == 0)
{
loopCount = -1;
}
return this;
}
public LTDescr setOnComplete(Action onComplete)
{
this.onComplete = onComplete;
return this;
}
public LTDescr setOnComplete(Action<object> onComplete)
{
onCompleteObject = onComplete;
return this;
}
public LTDescr setOnComplete(Action<object> onComplete, object onCompleteParam)
{
onCompleteObject = onComplete;
if (onCompleteParam != null)
{
this.onCompleteParam = onCompleteParam;
}
return this;
}
public LTDescr setOnCompleteParam(object onCompleteParam)
{
this.onCompleteParam = onCompleteParam;
return this;
}
public LTDescr setOnUpdate(Action<float> onUpdate)
{
onUpdateFloat = onUpdate;
return this;
}
public LTDescr setOnUpdateObject(Action<float, object> onUpdate)
{
onUpdateFloatObject = onUpdate;
return this;
}
public LTDescr setOnUpdateVector3(Action<Vector3> onUpdate)
{
onUpdateVector3 = onUpdate;
return this;
}
public LTDescr setOnUpdate(Action<float, object> onUpdate, object onUpdateParam = null)
{
onUpdateFloatObject = onUpdate;
if (onUpdateParam != null)
{
this.onUpdateParam = onUpdateParam;
}
return this;
}
public LTDescr setOnUpdate(Action<Vector3, object> onUpdate, object onUpdateParam = null)
{
onUpdateVector3Object = onUpdate;
if (onUpdateParam != null)
{
this.onUpdateParam = onUpdateParam;
}
return this;
}
public LTDescr setOnUpdate(Action<Vector3> onUpdate, object onUpdateParam = null)
{
onUpdateVector3 = onUpdate;
if (onUpdateParam != null)
{
this.onUpdateParam = onUpdateParam;
}
return this;
}
public LTDescr setOnUpdateParam(object onUpdateParam)
{
this.onUpdateParam = onUpdateParam;
return this;
}
public LTDescr setOrientToPath(bool doesOrient)
{
if (type == TweenAction.MOVE_CURVED || type == TweenAction.MOVE_CURVED_LOCAL)
{
if (path == null)
{
path = new LTBezierPath();
}
path.orientToPath = doesOrient;
}
else
{
spline.orientToPath = doesOrient;
}
return this;
}
public LTDescr setRect(LTRect rect)
{
ltRect = rect;
return this;
}
public LTDescr setRect(Rect rect)
{
ltRect = new LTRect(rect);
return this;
}
public LTDescr setPath(LTBezierPath path)
{
this.path = path;
return this;
}
public LTDescr setPoint(Vector3 point)
{
this.point = point;
return this;
}
public LTDescr setDestroyOnComplete(bool doesDestroy)
{
destroyOnComplete = doesDestroy;
return this;
}
public LTDescr setAudio(object audio)
{
onCompleteParam = audio;
return this;
}
}