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auto_texture.py
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auto_texture.py
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import lxml.etree as le
from just_geom_conversion import convert_geoms_to_obj
"""
PRELIMINARY WORKFLOW
(1) Get the association of material to png file + mesh to obj file
(2) Use worldbody to figure out which material goes to which obj
(3) Write the new mtl/obj files
(4) Update the meshes with the new obj files
"""
### (0) Read the file
with open('geom.xml','r') as f:
doc = le.parse(f)
### (1) Get associations
material_to_file = {}
mesh_to_file = {}
asset = doc.find('.//asset')
if asset is not None:
### ASSOCIATE MATERIAL NAME TO PNG
# search for all materials
materials = asset.findall("material")
for material in materials:
material_name = material.get("name")
texture_name = material.get("texture")
texture = doc.find(f".//texture[@name='{texture_name}']")
if texture is not None:
texture_file = texture.get('file')
# TODO: eventually, can add more details
material_to_file[material_name] = texture_file
else:
# TODO: WHAT TO DO ABOUT THESE GUYS?
material_to_file[material_name] = "/home/genericp3rson/Developer/RobotLocomotion/robocasa_project/objs/grey.png"
print(f"Material {material_name} with texture {texture_name} not found!")
### GET MESH NAME TO OBJ
meshes = asset.findall("mesh")
for mesh in meshes:
mesh_to_file[mesh.get("name")] = mesh.get("file")
# print(material_to_file)
# print(mesh_to_file)
obj_to_png = {}
# (2) Associate obj to mtl
# (2a) Create an association
# convert_geoms_to_obj("baseline_model.xml")
worldbody = doc.find('.//worldbody')
if worldbody is not None:
bodies = worldbody.findall("body")
for body in bodies:
body_name = body.get("name")
geoms = body.findall("geom")
# print(body_name)
for geom in geoms:
# print(geom)
if geom.get("type") == "mesh":
material = geom.get("material")
mesh = geom.get("mesh")
# print(mesh)
obj_file = mesh_to_file.get(mesh, None)
material_file = material_to_file.get(material, None)
# print(obj_file)
# assert obj_file != "objs/wall_room_g0_vis.obj"
if material_file is not None and obj_file is not None:
obj_to_png[obj_file] = {"file": material_file, "name": body_name}
else:
print(f"cannot find {material}, {mesh}: getting {material_file}, {obj_file}")
if material_file is not None:
obj_to_png[mesh] = {"file": material_file, "name": body_name}
# assert body_name != "stack_4_main_group_2_right_visual"
else:
material = geom.get("material")
material_file = material_to_file.get(material, None)
if material_file is not None:
name = geom.get("name")
obj_to_png[f"obj/{name}.obj"] = {"file": material_file, "name": body_name}
# print("objs/wall_room_g0_vis.obj" in obj_to_png)
# print(obj_to_png["objs/wall_room_g0_vis.obj"])
# assert False
# for obj, png in obj_to_png.items():
# if obj[:3] == "obj":
# print(obj, png)
#
# assert False
# (3) Write the new mtl files
import os
import shutil
# Create the destination directory if it doesn't exist
destination_folder = '/home/genericp3rson/Developer/RobotLocomotion/robocasa_project/meshes'
os.makedirs(destination_folder, exist_ok=True)
for obj_path, info_dict in obj_to_png.items():
png_path = info_dict["file"]
item_name = info_dict["name"]
obj_file = item_name + "_" + (obj_path.split("/")[-1])
png_file = item_name + "_" + (png_path.split("/")[-1])
png_filename = png_file.split(".")[0]
# print(obj_file, png_file)
# print("PREFIX", obj_path[:4])
try:
shutil.copy(obj_path, os.path.join(destination_folder, obj_file))
shutil.copy(png_path, os.path.join(destination_folder, png_file))
# print(obj_file)
# print("copy", obj_path, "to", os.path.join(destination_folder, obj_file))
# print("copy", png_path, "to", os.path.join(destination_folder, png_file))
# Modify the .obj file header
obj_file_path = os.path.join(destination_folder, obj_file)
# Read the contents of the .obj file
with open(obj_file_path, 'r') as file:
content = file.readlines()
# Update the specific lines
new_content = []
for line in content:
if line.startswith("mtllib"):
line = f"mtllib {png_filename}.mtl\n"
elif line.startswith("usemtl"):
line = f"usemtl {png_filename}\n" # Change to the associated PNG name
new_content.append(line)
# Write the modified content back to the .obj file
with open(obj_file_path, 'w') as file:
file.writelines(new_content)
mtl_file_path = os.path.join(destination_folder, f"{png_filename}.mtl")
with open(mtl_file_path, "w") as mtlf:
mtlf.write(
f"""newmtl {png_filename}
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd {png_file}
"""
)
# print(f"Copied {obj_file} to {os.path.join(destination_folder, png_file)}")
except Exception as e:
print(f"Failed to copy {obj_file}: {e}")
# assert obj_path[:4] != "objs"
# assert False
# (4) LASTLY, update the file
obj_to_update = obj_to_png.keys()
# Find all mesh tags
mesh_tags = doc.findall('.//mesh')
# Iterate through each mesh tag
for mesh in mesh_tags:
# Get the current file attribute
current_file = mesh.get('file')
# print(current_file)
# print(current_file in obj_to_update)
# assert current_file != "objs/wall_room_g0_vis.obj"
# assert current_file != "wall_room_g0_vis_wall_room_g0_vis.obj"
# Check if the current file is in the list of objects to update
if current_file in obj_to_update:
# Update the file attribute to the new value
new_file_name = obj_to_png[current_file]["name"] + "_" + current_file.split("/")[-1]
mesh.set('file', new_file_name)
# print(current_file, new_file_name)
# print(f"Updated mesh file from {current_file} to {new_file_name}")
else:
pass
# # NOTE: placeholder grey
# new_file_name = "grey.png"
# mesh.set('file', new_file_name)
# obj_to_png[current_file] = new_file_name
# print("COULD NOT FIND", current_file)
###################################################
# NOW, we want to copy over all of the boxes
# Write the modified XML back to the file
with open('test_model_updated.xml', 'wb') as f:
doc.write(f, pretty_print=True, xml_declaration=True, encoding='UTF-8')